Home Orb of Insight: Shaman – 6
Let’s show the card
right away so that we can get into the nitty-gritty of it.
So what’s so great
about this card that I chose to preview it?
Let’s start with the top left corner and work our way through the card
in every detail.
What’s the first
thing you see? It’s named Radiant
Frostdew. Is that the first thing you
see? Look closer. It seems to be named
“tombstoneiconradiantfrostdew” upon closer inspection. And that’s the most important thing about
this preview. It reveals a sub-theme of
the set. The Tombstone Icon was
introduced in the Odyssey block to indicate cards that still had an effect on
the game even in the graveyard. Wizards
didn’t make much use of the icon, and even left it off of some cards in that
block that could have had it. And since
then, they’ve dropped it, even for cards that it would help on. Maybe players have gotten smarter, or maybe
the graveyard just isn’t looked at as a place where nothing happens
anymore. I don’t think any of these
reasons is good enough to drop the tombstone icon. It does nothing mechanically or rules-wise,
but there are a lot of card elements that exist for reminder purpose only. The power-toughness box indicates that a card
is a creature right as you look at it, even before you see the official type of
the card in the space between the picture and the text box. In the same way, the tombstone icon doesn’t
do anything by itself. It just reminds
you that this card has some play left in it when in the ‘yard.
So when you see the icon, keep that in
mind for how you’ll play the card; how you may replay the card. The set sub-theme of the tombstone icon is
really just that: it isn’t one single thing that all of these cards will do in
the graveyard. It’s there to remind you
of the card, a nudge from beyond the grave, and what I’ve done with the
tombstone icon doesn’t even scratch the surface of the design space open.
But this card is a cool little
bugger. She’s a weenie beater that
trades and trades and trades. Maybe some
kind of new aggro-control archetype can pair her up with counterspells and
recur her all day long. There are many
ways to use this card, and I’m excited to see what happens with it in both
limited and constructed. It’s a solid
common, a cheap creature, and a beater in limited, I’m guessing. I’d like to know if this card has the power
to draw you into a color in the first
few picks.
Now I’m going to discuss the creature
type. Today’s completed leaked card is also an
elemental, too. Interesting, eh? Well, it was no mistake that the two lined up
like that. Elementals represent the
heavenly powers of the Wastelands, and are crucial to the place’s meager
survival. They’re one of the only
sources of magical power available on the plane. I’ll leave you to guess what the other card
represents, but I will tell you the story of the radiant frostdew.
You see, humans are at the bottom of the
totem pole in the Wastelands. They are
ill-suited to it, even more than most of its species. The blazing sun can destroy a human life in a
matter of minutes. So humans are
nocturnal creatures. They prefer to
bundle against the freezing cold rather than die during the horrible day, when
they are sheltered in caves and pits. It
isn’t just for the temperature that the humans are nightwalkers. The little sustenance on the wastelands is
brought by the moon’s gravity that pulls a wake of an ocean that floats across
the desert surface. It never sees the
sun, which would evaporate it quickly.
It hovers close enough to the passing sun to not freeze and close enough
from the true night to avoid being evaporated.
The moon is the only moderating force in the whole cosmology of the
Wastelands. It takes the harsh beams of
the sun and gently reflects them. It
moderates the cold of night. It brings
frosty water and algae on the tide of the lunar ocean. But don’t confuse moderation with
concern. The moon, like all of the other
heavenly bodies, gives no thought to the people of the Wastelands. And as much as the humans search oracles and
signs to find the moon’s path their entire lives, they know that the moon can
bring an obliterating flood as easily as a fresh drink.
The heavenly bodies don’t match up to
what you’d normally think. The moon is
mostly green-white, with a touch of blue.
And the sun is a definite red with a serious hint of black. The stars are blue and the emptiness of space
is black. The Wastelands aren’t
black. The void of the wastelands is one
that has no mana at all. At best, you
might be able to squeeze some colorless mana out of it. So the radiant frostdew is the power of the
dew that sustains human life in the Wastes.
Tune in tomorrow when I get to reveal my
favorite card from the set. And go to
the boards to discuss what you thought of this article, and what you want to
see for the orb of insight!
Home Discuss @ MTGSalvation.com