- Heroes -

Humans

Archmage: The archmage is a spellcaster, its abilityies are strong and very powerful, his ranged attack can reach land and air units, so he is an excellent warrior.

Blizzard: Damages all units in an area of effect, but don't try it when the enemy are moving towards you.

Summon water elemental: This is one of my favourite moves because for one thing the elemental is stronger than the archmage at full strength and also you can get 3 of them at a time if you are ready to click it when it is ready.

Brilliance aura: This aura is especially good incase you are low on mana it will regenerate your mana much quicker than normal.

Mass teleport: This move is also very useful, for incase you are being chased, you just use this and you will get teleported to your nearest town centre, away from the madness.

Mountain King: This hero is a melee fighter which can attack units on the ground only. He can learn the following abilities.

Storm bolt: This move hurls a hammer at an enemy unit dealing great damage and stunning the enemy target.

Thunderclap: This move is strong and can get you out of danger if you are being surrounded, just use thunderclap and it will stun them for a few seconds then you just have to seep out.

Bash: This move works automatically too it is passive and it gives the mountain king a small chance to inflict bonus damage and stun the enemy target when making normal melee attacks.

Avatar: Thsi is a very strong move, this turns mountain king into a giant, including his armor, attack, and hit points and making him immune to spells.

Paladin: The paladin is a melee fighter which ttacks land units only, he can learn the following powers.

Holy light: An excellent move that heals friendly units and can damage the undead when at the third level it may beable to heal friendly units completely.

Divine shield: This makes the paladin invulnerable for a set amount of time.

Devotion aura: This aura is passive and gives and gives an armor bonus to all near friendly units.

Resurrection; This can be very useful when in trouble, Resurrection resurects a handful of slain friendly units.

Orcs

Blademaster: The blademaster is an agile hero who can attack land units only. He can learn the following abilities.

Wind walk: Turns the blademaster invisible for a set amount of time.

Mirror image: This can be a useful move if you are stuck with not much life you just use this move and the blademaster will split up into 2,3 or 4 images of himself, so then the enemy has to decide which one to get.

Critical strike: This move is passive and gives the blademaster a chance of dealing extra damage with each melee attack.

Bladestorm: This is probably my favoutite move you can wipe out every body around you if you are trapped on a spot. The blademaster when using blademaster spins around with his sword sticking out and it deals lot of damage to enemies around him.

Far seer: This spellcasting hero has a ranged attack that effects land and air units. He can learn the following abilities.

Chain lightning: Fires a bolt of lightning that arcs to multiple enemy targets, it deals less damage every jump it makes.

Far sight: Temporarily unveils a portion of the map, revealing invisible units as well.

Feral spirit: Summoms two wolves to fight for you for a limited time they get stronger as the level increases.

Earthquake: Very efective against enemy buildings and it also stuns any enemy units in the area.

Tauren chieftain: The tauren cheiftain is the most powerful melee hero in the game, the chieftain only attacks land units. He can learn the folowing abilities.

Shockwave: Sends a wave of force which damages land units in a line.

War stomp: Stomps the ground, stunning and damaging nearby enemy land units in an area.

Endurance aura: This move is passive it increases the attack speed and movement speed of all nearby friendly units.

Reincarnation: This move is also passive and very useful for you don't need an ank if you die every 250 second or more, or if you can never at all.

Undead

Death knight: The death knight is a melee unit that can only attack other land units. He can learn the following abilities.

Death coil: A bolt of energy that heals friendly undead units and harms enemy living units.

Death pact: Destroys an undead unit of your choice to restore the death knights hit points.

Unholy aura: This move is passive and it quickens the hit points regeneration and ovement speed of nearby friendly units.

Animate Dead: Another one of my favourite moves you can raise a handful of units and some of them can be strong, it depends on what the enemy have already killed so its worst for them if they kill your men because they will get it again right back at them.

Dread lord: This hero is a melee fighter who also possesses some powerful spells. He can learn the following abilities.

Carrion swarm: Damages a cone of enemy land units.

Sleep: Puts an enemy unit or hero to sleep letting you kill it with no problems.

Vampiric aura: This move is passive and it allows nearby friendly units to regain hit points with every successful attack hey make.

Inferno: Inferno is an excellent ability to have, it summons an infernal demon to fight for you and it is quite strong, it attack ground units only. It then fights for you for a limited amount of time.

Lich: The lich is a spellcasting hero that can attack land and air units. He can learn the following spells.

Frost nova: This creates an explosion of frost that damages and slows one enemy and harms any nearby units.

Frost armor: Improves the armor of one friendly unit and encases it in a shield of ice that slows enemy attackers.

Dark ritual: Destroys one of your undead units to replenish the mana of the lich.

Death and decay: This attack is very effective to land units it damages all units in a large area of effect and it can destroy trees.

Night Elf

Demon Hunter: This hero is a melee fighter that only attacks land units. He can learn the following abilities.

Mana burn: Fires a bolt that drains mana from an enemy unit and does an equal amount of damage to the unit.

Immolation: Surrounds the Demon hunter in flames dealing damage to enemy nearby units.

Evasion: This move is passive and gives the Demon Hunter a chance to completely evade an enemy attack.

Metamorphis. This move transforms the Demon hunter into a demon, giving him bonus hit points, rapid hit point regeneration, and a ranged firebolt attack.

Keeper of the grove: The keeper has a ranged attack that harms land and air units. He can learn the following abilities.

Entangling roots: Roots enemy land units in a place and deals damage to them over time.

Force of nature: summons treants to fight for you.

Thorns aura: This move is passive and gives al nearby friendly units an aura that damages any melee units that attack them.

Tranquility: Heals all enarby friendly units including the Keeper.

Priestess of the moon: The priestess has a ranged attack effective against both land and air units. She can use the following abilities.

Hide: Forces your priestess to remain motionless, she will not attack while hidden.

Scout: Sends an owl to reveal a location of the map for a few seconds. Can detect Invisible units.

Searing arrows: you can auto cast this spell so it works automatically, it adds fire damage to the priestess ranged atack. Will only effect enemy units.

Trueshot aura: This move is passive, it increases the ranged attack damage of all nearby friendly units.

Starfall: A very useful move that cn kill a lot of enemy units, it sends waves of stars crashing around the priestess, dealing damage to all surrounding enemy units while leaving friendly units unharmed.