Units

Humans

Peasant: peasants construct buildings and harvest both gold and lumber for the human alliance. Peasants can be converted to Malitia if you call them to the town hall by clicking the bell on it.

Militia: The malitia are the converted peasant , they are much stronger and have more health but the malitia only stay for about 45 seconds then they turn back into peasants.

Footmen: Footmen are melee fighters and they are the first attackers that you can get in the human alliance after you have got the barracks, they have a defend ability which can be very useful when charging at the enemy while they are shouting at you.

Riflemen: Riflemen are quite strong and they have a strong ranged attack,they are of the dwarven alliance but in the game Dwarves are in the same alliance as humans.

Knight: The knight is a fast and powerful land unit, they attack land units. Knights can be upgraded to the animal wat training and that increases the hit points of the knight.

Priest: Priests are very handy to just keep by your side as you battle. Because of there automatic heal ability that they have, they can heal you the whole time while you are battling. They do also have a ranged attack, but quite weak, so only really use them to heal you and then you should do quite well.

Sorceress: The sorceress can attack land and air units with their ranged attack and their spellcasting abilities can be of good use to you. The sorceress has a move called slow which slows an enemy unit down, she also has invisibility which can be quite useful and polymorth, which turns an enemy unit into a sheep, when they are in a sheep form they are much slower and they can't attack.

Gyrocopter: The airborne is an effective defence against air units, the gyrocopter doesn't actually attack land except when it uses its gyrocopter bombs that does effect land. His moves can be quite effective like the gyrocopter bombs and you may need his secondary move to True sight.

Mortar Team: This couple of mad Dwarfs have a very strong attack with there cannon and they can be quite funny if you click them quite a few times, like all of the dwarfs are funny when they say things. They have one ability and that is flare which reveals a patch of the fog of war.

Steam tank: This tank is very strong and quite well armored it is a slow shouting unit but very effective.

Gryphon Rider: Gryphon riders are air units that attack land and air units they can be upgraded by animal war training which permanently increases the hit points of the gryphon riders and storm hammers which are thrown from the gryphon rider to strike through initial ground units and damage those behind.

Water elemental: The water elemental is summoned by the archmage, the elemental has a ranged attack which effects ground and air units.

Orcs

Peon: The peons are just the basic builders which can harvest gold and lumber and build a number of buildings.

Grunt: The grunt is a melee fighter which are quite strong, they attack land units only. Grunts have some useful moves like Pilage will automatically give you gold when you kill enemy units, grunts also have a move called berserker strength which increases the hit points of grunts.

Troll Headhunters: The headhunter is a spear throwing unit which has a ranged attack that effects land and air units. They have one ability called troll regeneration, this increases the hit points regeneration rate of the headhunter.

Catapult: This mechanical siege unit is very strong and powerful for it has splash damage and it has a long ranged attack against buildings. The catapult can not hit air units but is very strong against ground units. It can be used to knock down trees to get through. Like other siege units it has a minimum range.

Tauren: Taurens for me are my favourite orcish unit for it is very strong and powerful, the ability that it has makes it even better for it gives the tauren a chance of dealing area effect damage to enemy ground units with each attack.

Shaman: The shaman has a ranged attack that harms land and air units its spells are very powerful, the shaman can learn purge, lightning shield and bloodlust.

Troll Witch doctor: The witch doctor has a ranged attack effective against land and air units. The first ability that it has is the senntry ward spell and then it can learn Statis Trap, Healing ward and Troll regeneration which again increases the hit point regeneration rate of the witch doctor.

Raider: Raiders are fast and pretty strong they are attackers that ride on dogs (vicious dogs), raiders do excellent damge against buildings and they can learn Ensnare and pillage which as you know gives you gold afetr each killing.

Kodo beast: The kodo beast has a ranged attack which effects land and air units his abilities include Devour and war drums.

Wyvern: Wyverns are air units which attack land and air units, they can learn Envened Weapon which coats the wyverns attacks in poison which deals additional damage over a period of time.

Spirit wolf, Dire wolf and Shadow wolf: The spirit wolf is a land unit summoned by far seer with the feral spirit spell. Two wolfs are sumoned on each casting. You can not have any more than 2 wolfs summoned by far seer because when they are summoned again the other ones just disappear..

Undead

Acolyte: The acolytes the undeads basic builder except in some ways it si better because you can build as many buildings as you want with one acolyte because they summon buildings so you just click a place where you wan the building and wait for it tom start summoning and thne go to the next one because it will then automatically build the structure for you.

Shade: Shades are invisible units which has one only ability and that is truesight, it has no attacks at all, true sight allows The shade to see invisible units.

Ghoul: Ghouls are very useful for they are used to harvest wood and they also attack thye can be upgraded a bit, to get more powerful. The ghoul has cannibalize which allows the ghoul to conume units to restore its own health and it also has ghoul frenzy which enables to move and attack more quickly.

Crypt friends: This land unit has a ranged attack that attacks land and air units its special move is web and it comes very useful against air units for you can web them to the ground and then get your ground units to finish them off.

Gargoyle: The gargoyle is an air unit and pretty strong to, when attacking air units it has a mele attack and when attacking ground units it has aranged attack. Gargoyles one ability is Stone form, it turns the gargoyle into a statue and it regenerates health rapidly but can't attack.

Meat wagon: The meat wagon is a mechanical unit which has a ranged attack and like other mechanical siege unts it has a minimum range but it can shout buildings from afar and land units to, it can destroy trees, it has one effective ability called disease cloud.

Abomination: This large melee unit can only attack other land units and can be upgraded to an ultimately powerful warrior, it has also got disease cloud which infects the enemy when hit by the abomination.

Necromancer: The necromancer can really be of help for you because it can bring back from the dead 2 skeleton warriors which fight for a certain amount of time, necromancers also have an unholy Frenzy ability and a Cripple ability both can be used to help you on your way to victory, they are in themselves weak attackers.

Banshee: This spelcasting unit can attack land and air units with its ranged attack. The banshee starts with the curse spell then later on it can learn anti magic shell and possession.

Frost wyrm: Frost wyrms have a ranged attack which attacks ground and air units, it can learn Freezing breath which temporarily stops production at enemy buildings when this breath weapon hits them.

Skeleton warrior: The skeleton warrior is an undead corpse summoned by the necromancer they are weak in themselves but in big groups they are hard to beat.

Infernal: The infernal is also a summoned unit, except this time it is from the dread lord, these rock demons are very strong and they have an imoliation which damages units around.

Night Elf

Wisp: Wisps are the Night elfs basic bulder they harvest lumber and harvest gold they can learn Renew and detonate which destroys the wisp dealing mana loss from the wisps explosion.

Archer: Archers are pretty strong and they can be upgraded a bit there abilities include, Hide they can be improved from improved bows, Markmanshhip and Mount Hippogryph which lets the archers ride on a hypogryph and fight on there.

Huntress: Huntresses are very fast and have a good attack for there boomerang kind of weapon that they throw hits one enemy unit and then jumps to another, it can attack land and air units, its abilities include, hide, sentinel which is when the huntress sends an owl to the nearest tree to keep permanent visibility there. The huntress can be upgraded to the moon glave.

Ballista: This mechanical siege unit can attack land units and buildings. The Ballista can also destroy trees, i will say it again all seige units have aminimum range, the ballista does have one ability and that is impaling bolt, it permits the bolt launched by the ballista to strike through initial ground targets and damage those behind.

Dryad: The dryad also has a ranged attack and can attack land and air units, the dryad starts off with Abolish magic and then later on learns slow poison and Magic immunity spells.

Druid of the claw: The Druid is a melee fighter that only attacks other land units, the main reason you should get a druid of the claw is because of his special ability bear form, when you turn into a bear you are very strong and the good thing is you don't have a time limit so you can just stay in that form but there is a button to turn back if you want.

Druid of the talon: This druid has a ranged attack which effects land and air units, the Druids abilities include faerie Fire, cyclone and Storm crow form, once again this Druid can transform except this time he turns into a storm crow.

Hippogryph: This unit is a melee fighter which attacks air units only until you mount an archer on it and that is its special move, pick up archer.

Hippogryph rider: All the hippogryph rider is, is an archer on a hippogryph it makes the Hippogryph able to get land and air units with its ranged attacks.

Chimaera: This unit has a ranged attack which can hit land and air units, its moves include Corrosive breath.