<
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Sedona ftells, 'tc'.

<
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A Fire Elemental laughs at Aster's fighting style, and chooses to toy with him.
Aster's crush MUTILATES a Fire Elemental.
Aster's pierce DISEMBOWELS a Fire Elemental.
A Fire Elemental dodges your attack.
Your crush MUTILATES a Fire Elemental.
A Fire Elemental dodges your attack.

<
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A Fire Elemental is standing only by an act of will.

<
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Aster checks on a Fire Elemental's health.
Aster's crush MUTILATES a Fire Elemental.
A Fire Elemental is DEAD!!
You receive 62 experience points.
You see a Fire Elemental die, eyes wide open.
A Fire Elemental disintegrates before your eyes.
A handful of gold coins falls to the ground.

<
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Aster leaves north.
You follow Aster.
The Chambers of Fire and Ash
[Exits: south west]
Flames leap up around you from small fissures in the floor and in the walls.
The intense heat and fire threatens to sear your skin and burn your containers
with every step you take. The entire chamber is covered in black ash from
the materials and creatures that were unlucky enough to go the wrong way.
You'd be smart to watch where you step!

A vein of shining obsidian reflects the light in the side of the cavern.
(
Dark Blue Aura) Aster is here.
(Translucent) (Light Blue Aura) A bright blue flamed sheet of fire moves towards you.
(Translucent) (Light Blue Aura) A bright blue flamed sheet of fire moves towards you.
(Translucent) Huge flames stand before you threatening to turn you into ash.

<
xxxhp xxxma xxxmv>
Aster says (in common), 'go for it'.

<
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Aster utters the words, 'cloak of protection'.

<
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Recall Room
[Exits: west]
You are in a simple bare white room. In no grandly ornate temple,
nor opulent merchant's office have so many thanks been given as they have
been here. For it is here, if you have the blessings of the gods,
that you have come from either danger, or a perilous long journey.

(
Dark Cyan Aura) Keller is here.

<
xxxhp xxxma xxxmv>
Players near you:
Sicarian
Keller
Tara
Icarus
DragonBane
Legolas
Galadadrid
Toke

<
xxxhp xxxma xxxmv>
Samos appears in the room.

<
xxxhp xxxma xxxmv>
Hallway
[Exits: north east south west]
This hallway must have been built by giants! It is huge! Then
again, there are more than a few giants that belong to The Guild, so
it may just be so. There are doors to your left, and right leading to
other places in the guild designed to serve the needs of all
adventurers.

(Invis) (Light Blue Aura) Tara is here.

<
xxxhp xxxma xxxmv>
Hallway
[Exits: north east south west down]
This hallway must have been built by giants! It is huge! Then
again, there are more than a few giants that belong to The Guild, so
it may just be so. There are doors to your left and right leading to
other places in the guild designed to serve the needs of all
adventurers. A stairway leads down to a hallway below.


A spell lingers here.

This place is not in tune with nature.

<
xxxhp xxxma xxxmv>
The Pit
[Exits: east up]
This is the room of last resort. If you are weaponless, armorless,
or in need of something you can't afford, this is where you go to
depend on the generosity of others. Veteran adventurers often come
here to unload equipment they can't use, can't sell, or just want to
donate to the less fortunate. Be warned, less scrupulous individuals
have been known to dump cursed equipment here, merely for the pleasure
of seeing the poor suffer. Less than vigilant janitors have left grim
evidence that a choice piece of equipment is occasionally wanted by
more than one person.

A grand staircase leads to the temples above.
(Token magic) A pair of leaf mail gauntlets has been left here.
A pit for donations dominates the room.

(
Dark Cyan Aura) (*Ally*) Toke is here.

<
xxxhp xxxma xxxmv>
Grand Entrance
[Exits: east down]
You stand in an ivory and ebony colored marble room. The hushed
tones of the room give a sense of what is to come. You see a
plaque hanging in mid-air.


<
xxxhp xxxma xxxmv>
Players near you:
Sicarian
Aravan
Artanis
Sedona
Vampric
Wylin

<
xxxhp xxxma xxxmv>
Entrance to Temple Courtyard
[Exits: west up]
You stand before a very ornate staircase. The solid marble steps and
polished oak railing lend strength to the temple atmosphere. At the
top of the stairs you can see the beginning of the courtyard.

<
xxxhp xxxma xxxmv>
Temple Courtyard
[Exits: north east south west down]
The temple courtyard stretches before you. Avenues lead away to the
temples heading north, south, east and west. The staircase leading
down will take you back to the entrance below. You also see a sign
with directions on it hanging above a rather ominous looking pit.
The sky is cloudy and a warm southerly breeze blows.

(
Dark Red Aura) (*Enemy*) Aravan is here.
(Invis 70) (
Intense Dark Blue Aura) [GS] Artanis is here.
(
Dark Blue Aura) (White Aura) Sedona is here, fighting Vampric.
(
Dark Red Aura) (*Enemy*) Vampric is here, fighting Sedona.

<
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Sedona's crush mauls Vampric.
Sedona's crush mauls Vampric.
Vampric's pierce scratches Sedona.
Sedona parries Vampric's attack.

<
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Sedona utters the words, 'eugszr zzur'.
Sedona's dispel evil EVISCERATES Vampric.

<
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You feel less protected against Evil.

<
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Vampric DISARMS Sedona!
Your dispel evil *** ANNIHILATES *** Vampric!
Vampric is DEAD!!
You hear Vampric's death cry.

 

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Last Updated: Thursday, November 21, 2002
Webmaster: Lania Athsien-Goldleaf (lania_goldleaf@hotmail.com)