Tournament Battle 1 Report – Chaos vs. Orcs 21/07/2001
TURN ONE |
PLAYER |
Orcs |
START OF TURN |
None |
CHARGES |
None |
RALLYING |
None |
MOVEMENT |
|
MAGIC |
None |
SHOOTING |
None |
COMBAT |
None |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
None |
CHARGES |
None |
RALLYING |
None |
MOVEMENT |
|
MAGIC |
Wizard cast Sign of Amul – failed dispel. 3 re-rolls Wizard cast Uraron’s Thunderbolt @ Giant 6 hits 4 wounds (2 wounds left) |
SHOOTING |
None |
COMBAT |
None |
COMMENTS |
Spell worked really good. |
TURN TWO |
PLAYER |
Orcs |
START OF TURN |
Arrer Boyz failed animosity (We’ll show em) Savage Orcs failed animosity (We’ll get em) and charged Arrer Boyz. 1 Arrer Boy died |
CHARGES |
None |
RALLYING |
None |
MOVEMENT |
3 Fanatics released Chaos Warriors – 7 hits 4 wounds Chaos Warriors passed Panic test |
MAGIC |
Shaman cast Gaze of Mork @ Chaos Hounds – dispelled Shaman cast ‘Eadbutt @ General – no wounds |
SHOOTING |
Arrer Boyz @ Chaos Hounds – 10 attacks 2 hits 0 wounds |
COMBAT |
None |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
None |
CHARGES |
Chaos Chariot @ Orc Boar Chariot Chaos Hounds @ Night Goblins (flank) Chaos Chariot @ Giant Chaos Chariot passed Terror test |
RALLYING |
None |
MOVEMENT |
|
MAGIC |
Wizard cast Sign of Amul – 1 re-roll Wizard cast Uraron’s Thunderbolt @ Orc General – failed Used re-roll but failed |
SHOOTING |
None |
COMBAT |
Chaos Hounds @ Night Goblins 1 Netter failed throw (6 left) 2 hits 2 wounds Night Goblins @ Chaos Hounds 3 hits 0 wounds Night Goblins passed Break test Chaos Chariot @ Orc Boar Chariot Impact hits – 7 hits 2 wounds (2 wounds left) Crew – 1 hit 1 wound (1 wound left) Steeds – 0 hits Orc Boar Chariot @ Chaos Chariot Boars – 1 hit 0 wounds Crew – 2 hits 0 wounds Orc Boar Chariot failed Break test and fled. Chaos Chariot pursued. Arrer Boyz passed Panic Test Chaos Chariot @ Giant Impact hits – 6 wounds . Giant died. |
COMMENTS |
Hounds and chariots attack the flanks as planned. Goblin fanatics surprise me. The dead of the giant assures me a lot. |
TURN THREE |
PLAYER |
Orcs |
START OF TURN |
Arrer Boyz failed Animosity (Squabble) |
CHARGES |
Arrer Boyz @ Chaos Hounds (Rear) Chaos Hounds failed Panic test and fled Arrer Boyz passed Leadership test to restrain pursuit |
RALLYING |
Orc Boar Chariot rallied |
MOVEMENT |
|
MAGIC |
Shaman cast Gaze of Mork @ Chaos Hounds 1 hit 1 wound Shaman cast ‘Eadbutt @ Chaos General – dispelled |
SHOOTING |
Arrer Boyz @ Chaos Warriors 3 hits 1 wound – saved |
COMBAT |
None |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
None |
CHARGES |
Chaos Warriors @ Night Goblins Chaos Chariot @ Orc Boar Chariot |
RALLYING |
Chaos Hounds rallied |
MOVEMENT |
|
MAGIC |
Wizard failed casting Sign of Amul Wizard cast Uraron’s Thunderbolt @ Orc General 2 hits 2 wounds – 1 saved (1 wound left) |
SHOOTING |
None |
COMBAT |
Chaos Chariot @ Orc Boar Chariot Impact hits – 3 wounds. Chariot destroyed. Chaos Warriors @ Night Goblins 1 Netter failed throw (5 left) 3 hits 3 wounds Night Goblins @ Chaos Warriors 0 hits Night Goblins passed Break test |
COMMENTS |
Middle battle is uncertain, as the seemingly endless number of goblins stand ground. |
TURN FOUR |
PLAYER |
Orcs |
START OF TURN |
Savage Orcs failed Animosity (Squabble) Savage Orcs Big ‘Uns failed Animosity (Squabble) |
CHARGES |
None |
RALLYING |
None |
MOVEMENT |
|
MAGIC |
Shaman cast Gaze of Mork @ Chaos Hounds 1 wound. Chaos Hounds failed Panic Test and fled Shaman failed casting Fists of Mork Shaman cast ‘Eadbutt @ Chaos General – 1 wound |
SHOOTING |
Arrer Boyz @ Chaos Warriors 8 hits 6 wounds – 4 saved Arrer Boyz @ Bloodletters 6 hits 1 wound |
COMBAT |
Chaos Warriors @ Night Goblins 3 hits 2 wounds Night Goblins @ Chaos Warriors 3 hits 2 wounds Chaos Warriors passed Break test |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
|
CHARGES |
Chaos Chariot @ Night Goblin Shaman Chaos Chariots @ Savage Orcs Big ‘Uns Chaos Knights @ Arrer Boyz |
RALLYING |
Chaos Hounds failed to rally Chaos Wizard passed Panic test |
MOVEMENT |
Fanatics hit Night Goblins – 4 died |
MAGIC |
Wizard cast Sign of Amul – failed Wizard cast Uraron’s Thunderbolt @ Orc General 2 hits 2 wounds. Orc General died |
SHOOTING |
None |
COMBAT |
Chariot @ Big ‘Uns Impact hits – 3 hits 2 wounds Crew – 1 hit 0 wounds Steeds – 0 hits Big ‘Uns @ Chaos Chariot 2 hits 0 wounds Chaos Chariot failed Break test and fled off battlefield Chaos Knights @ Arrer Boyz Knights – 7 attacks 4 hits 4 wounds Steeds – 2 hits 1 wound Aspiring Champion – 2 hits 1 wound Daemon Steed – 1 hit 1 wound Arrer Boyz failed Break test and fled. Chaos Knights pursued and overtook them. Arrer Boyz destroyed Chaos Chariot @ Savage Orcs Impact hits – 2 wounds Crew – 2 hits 1 wound Steeds – 1 hit 0 wounds Savage Orcs passed Break test Chaos Warriors @ Night Goblins 5 hits 2 wounds Night Goblins @ Chaos Warriors 3 hits 2 wounds – 1 saved Combat result draw |
COMMENTS |
As now almost everyone was within charge distance, a massive attack was made which crippled the entire greenskin army and included the Orc General death with the help of magic. |
TURN FIVE |
PLAYER |
Orcs |
START OF TURN |
Animosity passed |
CHARGES |
None |
RALLYING |
Night Goblin Shaman rallied |
MOVEMENT |
Fanatics hit Night Goblins – 3 died |
MAGIC |
Shaman cast Fists of Gork @ Chaos Knights – failed dispel @ Knights - 7 attacks 1 wound @ Aspiring Champion – 1 attack 0 wounds Shaman failed casting Gaze of Mork @ Chaos Knights |
SHOOTING |
Arrer Boyz @ Chaos Warriors 3 hits 1 wound – saved |
COMBAT |
Chaos Chariot @ Savage Orcs Crew – 2 hits 2 wounds Steeds – 1 hit 0 wounds Savage Orcs @ Chaos Chariot 4 hits 0 wounds Savage Orcs failed Break test and fled. Chaos Chariot pursued and overtook them. Savage Orcs destroyed and Standard captured Chaos Warriors @ Night Goblins 3 hits 3 wounds 3 hits 1 wound Night Goblins passed Break test |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
None |
CHARGES |
Chaos Warriors @ Arrer Boyz Chaos Chariot @ Night Goblin Shaman |
RALLYING |
Chaos Hound failed to rally and fled off battlefield |
MOVEMENT |
Fanatic hit Night Goblins – 2 died Fanatic hit Chaos Chariot – 2 wounds |
MAGIC |
Wizard cast Sign of Amul – 1 re-roll Wizard failed casting Uraron’s Thunderbolt. Used re-roll. |
SHOOTING |
None |
COMBAT |
Chaos Warriors @ Arrer Boyz 4 hits 1 wound Arrer Boyz @ Chaos Warriors 2 wounds – 2 saved Arrer Boyz passed Break Test |
COMMENTS |
Goblin fanatics continue to panic everyone (even my opponent !) |
TURN SIX |
PLAYER |
Orcs |
START OF TURN |
Animosity passed |
CHARGES |
Savage Orc Big ‘Uns @ Chaos Chariot. Chaos Chariot fled. |
RALLYING |
Night Goblin Shaman failed to rally and fled off battlefield |
MOVEMENT |
|
MAGIC |
None |
SHOOTING |
None |
COMBAT |
Chaos Warriors @ Arrer Boyz 5 hits 3 wounds Arrer Boyz @ Chaos Warriors 2 hits 0 wounds Arrer Boyz failed Break Test and fled. Chaos Warriors pursued and overtook them. Arrer Boys destroyed. Chaos Warriors charged Big ‘Uns (flank) |
COMMENTS |
|
PLAYER |
Chaos |
START OF TURN |
None |
CHARGES |
Chaos Knights @ Savage Orc Big ‘Uns |
RALLYING |
Chaos Chariot failed to rally and fled off battlefield |
MOVEMENT |
|
MAGIC |
None |
SHOOTING |
None |
COMBAT |
Chaos Knights @ Savage Orcs Big ‘Uns Knights – 6 hits 5 wounds Steeds – 2 hits 1 wound Aspiring Champion – 3 hits 2 wounds Daemon Steed – 2 hits 1 wound Chaos Warriors @ Savage Orc Big ‘Uns 3 hits 0 wounds Savage Orcs Big ‘Uns failed Break test and fled. Chaos Knights pursued and overtook them. Savage Orcs Big’Uns destroyed and standard captured. |
COMMENTS |
Flanks are entirely ensured and then entirely slaughtered every single greenskin.. |
Victory Points
Chaos |
|
Orcs |
|
|
|
|
|
Units |
|
Units |
|
Black Orc Big Boss |
156 |
Chaos Hounds |
60 |
Night Goblin Shaman |
125 |
Chaos Chariot |
100 |
30 Night Goblins |
191 |
Chaos Chariot |
100 |
10 Arrer Boyz |
85 |
|
|
10 Arrer Boyz |
85 |
|
|
24 Savage Orcs |
244 |
|
|
24 Savage Orcs Big ‘Uns |
317 |
|
|
Orc Boar Chariot |
86 |
|
|
Giant |
205 |
|
|
|
|
|
|
Army General Slain |
100 |
Army General Slain |
0 |
|
|
|
|
Quarters |
200 |
Quarters |
0 |
|
|
|
|
Standards Captured |
300 |
Standards Captured |
0 |
|
|
|
|
|
2094 |
|
260 |
Point Difference = 1834
Orcs Comments :
Chaos Comments : My victory was inevitable. How can an
opponent face a chaos
army without war machines ?
Greenskins are weak in other
missile weapons, so those wouldn’t
solve the problem. The
only possible solution would
have been the use of heavily armed savage orc boyz riding boars. The chaos
chariots crippled his flanks real good, the chaos warriors held good
ground in the centre whilst
the chaos knights literally cleaved a path from where they passed.