Battle Empire vs Orcs on 24/05/2001

 

The Empire Strikes Back - The Battle of Haven Plateau

 

Upon the grim news of the defeat and tragic death of Count Marius of Ostermark, and the destruction of his entire army, the Empire's border stood wide open, ready to be pillaged by the Black Orc General and his vast greenskin army. An army was therefore hastily assembled from the nearby provinces and it is rumored that the Emperor Karl Franz himself provided the

general with a regiment of Inner Circle Knights. The battle was only a few days away.

 

Meanwhile, imperial scouts were sent on the eastern border to establish the enemy position. The Orcish general crossed the bridge over the river Talabec with his army, which were then joined by various other smaller greenskin tribes from the nearby forest.. The savage greenskins then feasted on their previous victory with their disgusting food and heavy drinking bouts. One brave imperial scout ventured even deeply and heard the speech of the great orcish general. Although it was difficult to understand the dialect uttered by their savage tongues, it was clear that the orcish general spoke to his brethren with great pride and exaggeration upon his victorious challenge and his defeated foe, the Count Marius. He then proceeded to share his vision of a broken human empire, overrun by the greenskins. His minions then roared and waved their axes as a show of bravery and their eyes showed lust for war.

 

The Emperor Karl Franz, chose the Elector Count Ludenhof of Stirland to command the army that was assembled to repel the greenskin invasion because his province was nearest and most probably the next orcish target. But Count Ludenhof also had other personal reasons. The fallen Count Marius was a great friend and ally, and fought many battles together, and a personal vendetta to remedy this matter was inevitable. He immediately ordered the troops to march the very next morning and catch the orcs by surprise.

 

But the greenskins, being savage as they are, are not so ignorant. Just a few hours prior to our arrival, a scout reported that the orcs all of a suddenly began re-arming, forming regiments and proceeded with their marching. Although we may never be sure as to how they had an idea of the Empire's army marching towards them, it can be assumed that several small goblins scouted ahead, hidden in trees. To this news, our general ordered his troops to increase their pace. They may have gotten tired more quickly, but the our wise general needed to arrive first to the place know as Haven Plateau.

 

This place is known for its great beauty. The left is a great impassable ridge and to the right is a small thick forest.

Between them is a great hill with a further plateau on top, which is sacred to the empire and rumoured to contain special powers.

                                   

The orcish general sensed the magical properties of this plateau and rushed forward. The imperial army now stood just below the southern area of the hill whilst the greenskins stood below the northern area of the hill. As both were barely visible to each other, each general ordered his troops to a halt. Both armies stared at each other quietly, but ready for war.

The only thing that stood between them was this grassy hill. Thus for a moment, a stalemate occurred and both began assembling

their war machines and ordering some of the troops into formations. The Count of Stirland, being a war veteran, knew that if he marched his troops onto the hill, they would be outnumbered by the greenskins. He would have to fire projectile and missile weapons to reduce the enemy numbers. He then proceeded to form heavily defensive formations with the help of spearmen and the knights, whilst the handgunners and the mortar pointed their weapons towards the hill.

 

Meanwhile, on the other side, the orcish general realized that a stalemate would demoralize his troops. Furthermore the empire had better long range weapons. He then looked high upon the hill, towards Haven Plateau, and smiled evilly. Thoughts of being imbued with special powers must have filled his mind as he immediately jumped on his chariot and ordered the crew to steer it towards the plateau, whilst ordering the Orc boyz and another chariot to pass through the hill, and the Orc Big 'Uns were secretly dispatched to pass through the eastern forest and surprise the humies.

 

The missile fire from each side was not very effective and the same can be said regarding their magic during these early stages of the battle. The chariot that contained the orcish general did not take long to climb the hill and shortly ascended Haven Plateau. The black orc roared as a sign of early victory and from below the hill, he was cheered by the thousands of troops that marched fearlessly and reached the middle part of the hill. The black orc then proceeded to demoralize the humans by pointing a bloody finger at Count Ludenhof and with the other hand raised a severed human head...

 

It was the head of the Count Marius! Some of the imperial troops now began to show fear, as their handgunners killed only a few tens of greenskins, whilst the mortar only managed to partially disable the orc rock lobber. But our general contrary to them, was filled with anger, gazed upon the sky and his commanding voice shouted "Our father Sigmar, I may not be worthy of your help, for I am filled with anger and vendetta clouds my eyes. I pray you to please bestow my army with courage and imbue them to counteract the desecration of Haven Plateau."

 

Silence fell on the battlefield, and everyone stopped moving or firing. A breeze lifted from the east and suddenly the clouds darkened above Haven Plateau. Count Ludenhof then looked at the black orc and shouted "You fool. Only righteous warriors will benefit from that sacred ground. The only thing that you'll get is damnation upon yourself !" To these words, the black orc roared with laughter, but a dark shadow stopped him. It was a nightmarish shadow, a sight to behold from afar but doomed to those that stand just underneath. It was the shadow of the descending fabled Comet of Casandora. The black orc would not believe his eyes and jumped back from the chariot. His crewmen tried to ride away but were panic stricken and it was too late. It hit them with full force, burning the chariot, its crew and the boars beyond recognition. The imperial army shouted with joy, but their cries were short lived, as the black orc himself surprisingly enough, stood back on his feet barely injured and shouted "My chariot may h

The greenskin armies, upon seeing these chain of events, marched forward with full force. The count would not retire and fiercely encouraged his troops and told them that he only had a minor scratch. But he hid his pains so as not to frighten his troops and was confident that Sigmar's help was far from over. In fact, the two battle wizards Mademoiselle Denisette (trained in the Lore of Fire) and Monsieur Philippe (trained in the Lore of the Heavens) felt strong tingling sensations on their arms. It was the true sign of divine magical imbuing. They recited long forgotten sentences in unison and in perfect harmony, and after long incantations the sky turned red.

 

It was the sign of another one of the greatest spells; Conflagration of DooM. But they sky was so intensely hot that multiple meteorites formed and all of a suddenly the sky rained fire. One after another, burning masses plunged onto the ground. One could easily say that it may be compared to the same magnitude of Chaos spells. The black orc general fled and tried to found refuge within his troops but each meteor would fall upon his tracks. It would have seemed that he was truly damned after all. Throes of pain were heard across the battlefield as hundreds of greenskins were burned alive and their general suffered serious wounds. But his toughness was incredible. He remained giving orders, even limping on foot. The Count flew near the mortar and gave strict orders to direct their fire as much close to the orc general as possible. Unknown if it was luck, skill or blessing, the mortar almost hit the orc boss directly and was cut down by the shrapnel. To this, most of the remaining greenskins fled into the fores

But suddenly the Orc Big 'Uns, unaware of what had happened, emerged from the eastern forest and surprised the spearmen to the point that they had to retreat and every spearmen was cut down. The mortar crewmen now stood too close, and decided to try knocking as much Big 'Uns as possible. The shot went beautifully in the middle of the Big 'Uns regiment and destroyed half of them. Although the Big 'Uns later charged the Handgunners, they were so few that they had to retreat and fled back into the forest.

 

The Knights then scoured the battlefield and massacred the remaining greenskins, whilst the battle wizards concentrated their magic onto the Orc shaman, where he was killed by Monsieur Phillipe with a forked lightning. The Count then beheaded the last Arrer Boyz mercilessly and the battle was over.

 

The battle took a whole day, and apart from the unlucky spearmen, the imperial casualties were at a minimum. The same can not be said on the greenskin part. Their general was killed, most of the troops were massacred and the remaining few fled. Great festivities were held that day, and bards sang songs of the heroic deeds. A great temple in honour of Sigmar was ordered to be raised on Haven Plateau by the Count of Stirland and was mostly funded by him. The previously fallen province, Ostermark, was rearmed and a new count was elected.

 

 

Felip

Empire Scribe

 

Battlefield

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Note : The highest ground had the special ability to allow any Shaman or Wizard to gain 1 Power or Dispel dice. However the Shaman or Wizard would become a large target for shooting.

 

Turn 1

 

Orcs (12:12)                Animosity         All passed

                                    Magic               No spells cast

                                    Shooting           Arrer Boyz @ Captain – 4 hits 0 wounds

                                                            Rock Lobber 40” @ Handgunners – 2 died

 

Empire (12:31)             Magic               Battle Wizard (M) Comet of Cassandora – failed

                                                            Battle Wizard (F) Conf. Of Doom – failed

                                    Shooting           Mortar 42” @ Rock Lobber – 0 wounds

Turn 2

 

Orcs (12:43)                Animosity         Big ‘Uns failed (We’ll Show ‘Em)

                                    Magic                           No spells cast

                                    Shooting           Arrer boys @ Knights – 1 died

                                                            Rock Lobber 37” @ Knights – 1 died

 

Empire (12:59)             Magic               Battle Wizard (F) Conf. Of Doom – Miscast (4)

                                                            Battle Wizard (M) Comet of Cassandora – failed

                                    Shooting           Handgunners @ Arrer Boyz – 2 died

                                                            Marksman @ Arrer Boyz – 1 died

                                                            Captain @ Arrer Boyz – 0 hits

                                                            Mortar 43” @ Rock Lobber – 1 wound, 2 crew died

 

Turn 3

 

Orcs (15:13)                Animosity         All passed

                                    Magic               Orc Boss ‘Eadbutt @ First Knight – Killed

                                    Shooting           Arrer Boyz @ Knights – 1 died

 

Empire (13:24)             Magic               Battle Wizard (M) Comet of Cass @ Orc Boss – IF

                                                            Battle Wizard (F) Fiery blast @ chariot – 0 wounds

                                    Shooting           Captain @ Orc Boyz – 0 hits

                                                            Handgunners @ Arrer Boyz – 2 hits 0 wounds

                                                            Marksman @ Arrer Boyz – 3 hits 1 wound

                                                            Mortar @ Orc Boss Chariot – 1 hit 0 wound

 

Turn 4

 

Orcs (13:41)                Comet of Cassandora – Chariot 2 wounds, 1 Arrer Boy died

                                    Animosity         All passed

                                    Magic               Orc Boss ‘Eadbutt @ Captain – 1 wound

                                                            Comet of Cass. – failed dispel

                                    Shooting           Arrer Boyz @ Handgunners – 2 died

                                                            Rock Lobber 26” @ Captain – hit house 1 dmg

 

Empire (13:58)             Comet of Cassandora – Added marker (2 total)

                                    Magic               Battle Wizard (F) Conf. Of Doom @ Boss Chariot

                                                                        5 hits 1 wound, @ Orc Boss – 2 hits 0 wounds

                                                            Battle Wizard (M) Forked Lighting @ Boss Chariot

                                                                        1 wound. Destroyed.

                                                            Orcs dispelled Comet of Cass.

                                    Shooting           Handgunners @ Orc Boss – 1 hit 0 wound

                                                            Marksman @ Orc Boss – 1 hit 1 wound

                                                Mortar @ Orc Boss – 1 hit 1 wound

 

Turn 5

 

Orcs (14:33)                Animosity         All passed

                                    Magic               No spells cast

                                    Shooting           Arrer Boyz @ Handgunners – 5 hits 0 wounds

                                   

Empire (14:45)             Magic               Battle Wizard (F) Conf. Of Doom @ Arrer Boyz – 7 died

                                                            Battle Wizard (M) Forked Lightining – failed

                                    Shooting           Handgunners @ Orc Boyz – 2 hits 1 died

                                                            Marksman @ Orc Boyz – 1 died

                                                            Mortar @ Rock Lobber – 1 hit 0 wounds

 

Turn 6

 

Orcs (15:07)                Animosity         Big ‘Uns Failed (We’ Show ‘Em)

                                    Charges            Big ‘Uns charged Spearmen

                                    Magic               Shaman ‘ere we go @ Big ‘Uns – dispelled

                                    Shooting           Rock Lobber overshot target

                                                            Arrer Boyz @ Handgunners – 1 hit 0 wounds

                                    Combat            Big ‘Uns attack Spearmen – 1 died

                                                            Boss attacked Spearmen – 1 died

                                                            Spearmen attack Big ‘Uns – 2 died

                                    Comb Res.       Orcs 5 (2 wounds, 1 Standard, +2 ranks)

                                                            Spearmen 4 (2 wounds, 1 Standard, +1 rank)

                                                            Spearmen fail Break test – destroyed.

 

Empire (15:35)             Magic               Battle Wizard (F) Conf. Of Doom @ Orc Boss – 0 wounds

                                                            Battle Wizard (M) Forked Lightining @ Orc Boss

                                                                        3 hits 1 wound. Orc Boss dead.

                                                            Rock Lobber & Chariot – fled off the battlefield

                                    Shooting           Mortar @ Big ‘Uns – Misfire.

                                                                        1 crew dead & disabled until Start of turn 8

                                                            Handgunners @ Orc Boyz – 6 died

 

Turn 7

 

Orcs (15:50)                Animosity         Orc Boyz failed (Squabble)

                                                            Arrer Boys failed (Get ‘em)

                                    Magic               Shaman Hand of Gork @ Big Uns – failed

                                   

Empire (16:00)             Magic               Battle Wizard (F) – Miscast. Disabled until start turn 9.

                                                            Battle Wizard (M) forked lightining – failed

                                    Shooting           Handgunners @ Arrerboyz – 1 died

                                                            Arrer Boyz fail Panic Test & flee

 


Turn 8

 

Orcs (16:07)                Animosity         Orc Boyz (Squabble)

                                    Rallying            Arrer Boyz rallied

                                    Magic               Shaman Hand Of Gork @ Big ‘Uns – dispelled

 

Empire (16:12)             Magic               Battle Wizard (M) Comet of Cass. @ Big ‘Uns cast

                                                            Battle Wizard (M) Forked Lightining – failed

                                    Shooting           Captain @ Big ‘Uns – 0 hits

                                                            Handgunners @ Orc Boyz – 1 died

                                                            Marksman @ Orc Boyz – 1 died

                                                            Mortar @ Big ‘Uns – 8 died

                                                            Big’uns passed Panic test

                                   

Turn 9

 

Orcs (16:29)                Animosity         Arrer Boyz failed (Get ‘em) @ Orc Boyz – 1 died

                                    Charges            Big ‘Uns charge Handgunners (flank)   

                                    Magic               Shaman Hand of Gork – dispelled

                                    Combat            1 Big ‘Un died & failed Break test. Fled

 

Empire (16:46)             Comet Of Cass. Removed

                                    Charges            Handgunners charged Big ‘Uns who fled off Battlefield

                                    Magic               Battle Wizard (F) Conf. Of Doom @ Orc Boyz – 7 died (all)

                                    Battle Wizard (M) Forked Lightining @ Shaman – 2 wounds

                                                (dead)

                                    Shooting           Captain @ Arrer Boyz – 1 died

                                                            Arrer Boyz failed Panic Test & fled

                                                            Mortar @ Arrer Boyz – overshot

 

Turn 10

 

Orcs (17:00)                Rallying            Success

 

Empire (17:01)             Captured Banner of Orc Boyz (to check)

                                    Magic               None

                                    Shooting           None

 

Turn 11

 

Orcs (17:04)                Animosity         Passed

                                    Shooting           Arrer Boyz @ Captain – 1 hit 0 wounds

 

Empire (17:06)             Charges            Captain charges Arrer Boyz

                                    Combat            Boss challenged Captain but was killed. Arrer Boyz fled.

                                                            Captain pursued & killed. Banner captured.

KILLS

 


Empire

 

Captain                        2 Arrer Boyz

 

Battle Wizard (M)        Chariot, boar & 2 crew

                                    Orc Boss

                                    Shaman

 

Battle Wizard (F)          7 Arrer Boys

                                    7 Orc Boyz (all unit)

 

Mortar                         2 Rock Lobber crew

                                    8 Big ‘Uns

 

Marksman                    2 Arrer Boyz

                                    2 Orc Boyz

 

Handgunners                3 Arrer Boyz

                                    8 Orc Boyz

 

Spearmen                     2 Big ‘Uns

 

 


Orcs

 

Orc Boss                      First Knight

 

Shaman                        None

 

Big ‘Uns                       18 Spearmen

 

Orc Boyz                     None

 

Arrer Boyz                   2 Knights

                                    2 Handgunners

 

Boss Chariot                None

 

Chariot                         None

 

Rock Lobber                2 Handgunners

                                    1 Knight