Battle Report – Chaos vs. Orcs & Goblins 28/04/2002

 

TURN ONE

 

PLAYER

Chaos

START OF TURN

None

CHARGES

None

RALLYING

None

MOVEMENT

Harpies flew towards 3 Night Goblin units: 12 fanatics released,

4 Harpies died, panic test failed & fled

Marauder Cavalry marched towards Night Goblin 4: 3 fanatics released, 4 Marauders died, panic test passed

MAGIC

Sign of Amul: Cast: 2 Re-Rolls

Drain Life @ Fanatics: Irresistible: 8 fanatics died

Steal Soul @ Fanatic: failed

Dark Hand of Death @ Goblin Chariot1: cast: dispelled

SHOOTING

None

COMBAT

None

COMMENTS

 

 

 

PLAYER

Orcs & Goblins

START OF TURN

Night Goblins3 failed animosity: squabble

CHARGES

Giant 2 @ Marauder Cavalry: fled

G.Chariot1 @ Mar. Cavalry: fled: re-direct @ C.Knights/Lord

G.Chariot2 & Wolf Riders 2 @ C. Hounds1: fled

Wolf Riders 2 re-directed @ C.Chariot1: flee

Boar Boyz @ C. Hounds2: fled

RALLYING

None

MOVEMENT

2 fanatics died

MAGIC

Eadbutt @ Sorcerer Lord: failed

Hand of Gork @ G.Chariot2: failed

Foot of Gork @ Dragon Ogres: failed

Gork’s Warpath @ Dragon Ogres: cast: dispelled using scroll

Gork’s Warpath @ Dragon Ogres: cast: dispelled

Eadbutt (bound spell) @ Dragon Ogres: dispelled

SHOOTING

Wolf Riders1 @ Hounds2: failed

Chukka6 @ Chariot1: hit: 2 wounds caused

Chukka5 @ Hounds1: hit: 1 died

Chukka1 @ C.Knights2: hit: failed to wound

Chukka2 @ C.Warriors/BSB: failed to hit

Chukka3 @ C.Warriors/BSB: hit: failed to wound

Chukka4 @ C.Warriors/Sorcerer Lord: hit: 5 died

Warriors/Sorcerer Lord failed panic test & fled

COMBAT

G.Chariot2 @ C.Knights/Lord: 6 hits: 4 wounds: all saved

3 Wolfs @ C.Knights/Lord: 2 hits: 0 wounds

4 Crew @ C.Knights/Lord: 0 hits

3 C.Knights @ G.Chariot2: 5 hits: 4 wounds: chariot destroyed

COMMENTS

 

 


 

TURN TWO

 

PLAYER

Chaos

START OF TURN

C.Chariot2 passed panic test caused by fleeing Hounds2

C.Knights2/Lord panic test caused by fleeing C.Chariot1

CHARGES

C.Knights2/Lord @ Giant 1: Passed Terror test

RALLYING

Harpy cannot be rallied, continued fleeing

C.Hounds1 failed; fled off battlefield

C.Hounds2 failed; fled off battlefield

C.Chariot1 failed, continued fleeing

Marauder Cavalry rallied

C.Warriors/Sorcerer Lord: rallied

MOVEMENT

1 fanatic died (doubles)

1 fanatic moved into Boar Boyz/General unit: 3 B.Boyz died

MAGIC

Sign of Amul: Cast: 2 re-rolls

Dark Hand of Death @ Night Goblin2: dispel failed: 4 hits: 2 died

Death Dealer @ C.Knights1: cast

Shades of Death @ C.Warriors/BSB: dispelled by scroll

SHOOTING

None

COMBAT

C.Lord @ Giant1: 4 hits: 4 wounds

C.Knights1 @ Giant: 4 hits: 4 wounds

Giant died; fell on C.Knights; 2 died

COMMENTS

None

 

 

PLAYER

Orcs & Goblins

START OF TURN

Animosity passed

CHARGES

Goblins1 & Goblins2 @ Chaos Warriors3

Goblins3 & Goblins4(flank) @ Chaos Warriors2

G.Chariot1 @ Marauder Cavalry

Boar Boyz @ C.Knights2

RALLYING

None

MOVEMENT

Fanatic passed through Goblins1 & Goblins2: 9 died

MAGIC

Hand of Gork: failed

Gork’s Warpath: failed

Gork’s Warpath: cast: dispelled using scroll

Foot of Gork: cast: dispelled

Waagh!: cast: dispelled

Eadbutt: cast: failed dispel: no hits

SHOOTING

Chariot2 @ Marauder Cavalry: 3 hits: 1 wound: 1 died

Wolf Riders2 @ C.Warriors/Sorcerer Lord: 1 hit: 1 wound: saved

Wolf Riders1 @ Dragon Ogres: 2 hits: 1 wound

Chukka3 @ C.Knights/Lord: failed to hit

Chukka4 @ C.Knights/Lord: failed to hit

Chukka5 @ C.Knights/Lord: failed to hit

Chukka6 @ C.Chariot1: hit: 1 wound

Chukka1 @ Dragon Ogres: failed to hit

Chukka2 @ Dragon Ogres: failed to hit

COMBAT

Orc Warboss @ C.Knights2: 2 hits: 2 wounds: saved

Orc BSB @ C.Knights2: 3 hits: 0 wounds

Orc Champion @ C.Knights2: 1 hit: 1 wound: saved

2 Orc Boyz @ C.Knights2: 1 hit: 0 wounds

5 Boars @ C.Knights2: 1 hit: 1 wound: saved

C.Knights2 @ Boar Boyz: 9 hits: 3 wounds: 3 died

5 C.Steeds @ Boar boyz: 2 hits: 2 wounds: 1 saved, 1 died

Orcs lost combat, failed test, re-rolled using BSB, passed

 

Night Goblins1 & 2 @ C.Warriors3: 2 hits: 0 wounds

Night Goblins2 & 3 @ C.Warriors2: 1 hits: 1 wound: 1 died

Night Goblins4 @ C.Warriors2: 3 hits: 1 wound: saved

Orc Shaman Lord @ C.Warriors2: 0 hits

C.Warriors3 @ Night Goblins1: 3 hits: 0 wounds

C.Warriors2 & 3 @ Night Goblins2: 0 hits

C.Warriors2 @ Night Goblins3: 2 hits: 1 wound

C.Warriors2 @ Night Goblins4: 2 hits: 1 wound

C.Warriors 2 & 3 lost combat result, fled & pursuit, both overtaken & destroyed, standards captured

Night Goblins1 charge Dragon Ogres

Dragon Ogres passed panic test (fleeing friendly units)

COMMENTS

 

 

TURN THREE

 

PLAYER

Chaos

START OF TURN

Marauder Cavalry passed terror test caused by Giant

CHARGES

C.Warriors1 @ Night Goblins4: fled;

        redirect @ Night Goblins3: fled;

C.Chariot2 @ Orc BSB (flank): panic test passed

C.Knights/Lord @ Chukka4

RALLYING

C.Chariot1

MOVEMENT

 

MAGIC

Sign of Amul: failed

Storm of Cronos: failed

Hand of Death: failed

Drain Life: Irresistible @ Wolf Riders: 2 hits: 0 wounds

                                     @ Night Goblins4: 2 hits: 2 wounds

                                     @ Night Goblins3: 1 hits: 0 wounds

SHOOTING

None

COMBAT

C.Chariot2 @ Orc BSB: 4 hits: 3 wounds: died

C.Chariot Crew @ Orc Warboss: 0 hits

C.Chariot Steeds @ Orc Warboss: 0 hits

C.Knights @ Orc Warboss: 3 hits: 0 wounds

C.Steeds @ Orc Warboss: 1 hit: 0 wounds

Orc Warboss @ C.Knights: 4 hits: 1 wound: 1 died

Boar @ C.Knights: 0 hits

Orc Warboss lost combat, fled & pursuit by Chariot1 & C.Knights

 overtook by C.Chariot2; Orc General died

 

Night Goblins1 @ Dragon Ogres: 3 hits: 0 wounds

Dragon Ogres @ Night Goblins1: 5 hits: 4 wounds

Dragon Ogres lost combat but passed break test

 

Chaos Lord @ Chukka4: 3 hits: 2 died

C.Knights @ Chukka4: 4 hits: 2 died

Chukka4 destroyed, Chukka3 failed panic test & fled

C.Knights/Lord overrun into Chukka2

COMMENTS

 

 

 

PLAYER

Orcs & Goblins

START OF TURN

Animosity passed

CHARGES

G.Chariot2 & Giant @ C.Warriors1 passed terror test

Wolf Riders @ Dragon Ogres(rear): failed panic test & fled

RALLYING

Night Goblin4 rallied

Night Goblin3 rallied

Chukka3 Crew fled off battlefield

MOVEMENT

 

MAGIC

Hand of Gork @ Night Goblins1: cast: failed dispel: charged Dragon Ogres whilst fleeing; unit destroyed; standard captured

Gork’s Warpath @ Marauder Cavalry: dispelled using scroll

Waagh!: Irresistible: Wolf Riders charged Lv2 Sorcerer

3 Night Goblins units charged C.Knights2 (frontal, rear, flank)

SHOOTING

Chukka1 @ C.Chariot2: hit: 1 wound

Chukka 5 @ Marauder Cavalry: 0 hits

Chukka 5 @ Marauder Cavalry: hit: 1 died

COMBAT

Chaos Lord @ Chukka2: 2 hits: 1 wound

C.Knights @ Chukka2: 5 hits: 5 wounds; chukka destroyed

 

G.Chariot2 @ C.Warriors/Sorcerer:7 hits: 6 wounds: 4 died

Chariot Crew @ C.Warriors/Sorcerer:2 hits: 2 wounds: saved

Chariot Steeds @ C.Warriors/Sorcerer:2 hits: 0 wounds

Giant @ C.Warriors/Sorcerer:2 hits: 2 wounds: 1 died

C.Warriors/Sorcerer Lord failed break test, fled & pursuit

C.Warriors/Sorcerer Lord unit destroyed, standard captured

 

Wolf Riders @ Sorcerer Lv2: 2 hits: 1 wound

Wolves @ Sorcerer Lv2: 0 hits

Sorcerer Lv2 @ Wolf Riders: 1 hit: 1 wound

Sorcerer Lv2 lost combat but passed break test

COMMENTS

 

 


 

TURN FOUR

 

PLAYER

Chaos

START OF TURN

 

CHARGES

None

RALLYING

None

MOVEMENT

 

MAGIC

Sign of Amul: failed

Storm of Cronos: dispelled using scroll

SHOOTING

None

COMBAT

Night Goblins @ C.Knights2: 4 hits: 2 wounds: saved

C.Knights2 @ Night Goblins: 4 hits: 1 wound

C.Steeds @ Night Goblins: 2 hits: 1 wound

 

Sorcerer Lv2 @ Wolf Riders: 1 hit: 1 wound

Wolf Riders @ Sorcerer Lv2: 2 hits: 1 wound; Sorcerer died

COMMENTS

 

 

 

PLAYER

Orcs & Goblins

START OF TURN

Wolf Riders failed animosity test: Squabble

CHARGES

None

RALLYING

None

MOVEMENT

 

MAGIC

Gaze of Mork @ Marauder Cavalry: 5 hits: 3 wounds: 3 died

Foot Of Gork @ Marauder Cavalry: 1 hit: wound, unit destroyed

Bash ‘Em Lads @ Night Goblins Charge C.Chariot

Waagh!: dispel failed: Goblins charge C.Knights/Lord

                                     Goblins charge C.Chariot

SHOOTING

None

COMBAT

Goblins @ C.Chariot: 3 hits: 1 wound

Chariot Crew @ Goblins: 1 hit: 1 wound

Chariot Steeds @ Goblins: 1 hit: 0 wounds

C.Chariot lost combat and fled off battlefield

 

Goblins @ C.Knights/Lord: 1 hit: 0 wounds

C.Lord @ Goblins: 4 hits: 2 wounds

C.Knights @ Goblins: 5 hits: 4 wounds

C.Steeds @ Goblins: 3 hits: 2 wounds

Goblins lost combat result, fled & pursuit, destroyed, captured

standard

A goblin unit & Wolf riders failed panic tests & fled

COMMENTS

 

 

 

 

 

 

 

 

 

 

 

 

TURN FIVE

 

PLAYER

Chaos

START OF TURN

 

CHARGES

C.Knights/Lord @ Wolf Riders: autoflee

C.Knights/Lord redirect @ Goblins: flee

RALLYING

None

MOVEMENT

 

MAGIC

None

SHOOTING

None

COMBAT

None

COMMENTS

 

 

 

PLAYER

Orcs & Goblins

START OF TURN

Animosity test passed

CHARGES

None

RALLYING

3 units of Goblins rallied

Wolf riders failed to rally

MOVEMENT

Fanatic died

MAGIC

Eadbutt @ C.Knights/Lord: cast: 1 died

Foot of Gork @ C.Knights/Lord: cast: 4 hits: 2 wounds: 1 died

Foot of Gork @ C.Knights/Lord: failed

Gaze of Mork @ C.Knights/Lord:

       3 hits on C.Lord: 2 wounds: 1 saved

       2 hits on C.Knights: 2 wounds: 2 died; panic test passed

SHOOTING

Chukka5 @ C.Knights/Lord: failed

COMBAT

 

COMMENTS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TURN SIX

 

PLAYER

Chaos

START OF TURN

 

CHARGES

C.Knights/Lord @ Gobbos: flee: charge failed

RALLYING

None

MOVEMENT

 

MAGIC

None

SHOOTING

None

COMBAT

None

COMMENTS

 

 

 

PLAYER

Orcs & Goblins

START OF TURN

Animosity test passed

CHARGES

Giant @ C.Knights/Lord

Gobbos @ C.Knights/Lord

RALLYING

Gobbos failed to rally

Wolf Riders failed to rally; fled off battlefield

MOVEMENT

 

MAGIC

Ere we go @ Gobbos: Cast: Free extra round of combat

Gobbos @ C.Knights/Lord: 2 hits: 1 wound: saved

SHOOTING

None

COMBAT

Giant @ C.Knights/Lord: Picked up Lord & hurled onto other

Knight but failed to wound

Gobbos @ C.Knights/Lord: 2 hits: 2 wounds: saved

C.Lord @ Giant: 4 hits: 0 wounds

C.Steeds @ Giant: 2 hits: 2 wounds

C.Knights/Lord lost combat result, fled & pursuit

COMMENTS

 

 

Victory Points

 

Orcs & Goblins

Points

Chaos

Points

 

 

 

 

Units Killed

2997

Units Killed

1698

 

 

 

 

Fleeing Enemy General

100

Killed Enemy General

100

 

 

 

 

Captured Unit Standards

400

Captured Standards

200

 

 

 

 

Quarters

300

Quarters

-

 

 

 

 

Total

3797

Total

1998

 

Point Difference = 1799 points for Orcs & Goblins

Orcs & Goblins won a Solid Victory