Bretonnian Wagon


Introduction

As the horse stepped slowly into the evil-hewn camp, the three warriors inside the wagon prayed to their Lady. Sir Gahad peeped out of the canopy and saw a chitter of goblins looking gleefully at the wagon. They heard small quick footsteps from the other side of the wagon, followed by a grunt and a thump. The wagon stopped. Sir Gahad looked at his two companions: another Knight of the Realm like himself, Sir Swain, and a commoner bowman, who held onto his longbow for life.

Sir Gahad gave a nod to his companions, their agreed signal. From then on, each had his own assigned task, each on his own. Sword drawn, Sir Gahad jumped out of the canvas window on the wagon's left and onto a number of goblins who had gathered to see what fate had brought them. Sir Swain jumped similarly out of the wagon's right window onto another unit of goblins whilst the bowman emerged from the front of the wagon and froze. The horse that had been drawing their wagon was strewn on the floor, covered with goblins, who were eating away at the carcass. The bowman gathered himself, aimed and let loose an arrow that went through the first goblin and struck a second. He withdrew another arrow and aimed at another pair...

Sir Gahad and Sir Swain, with the benefit of surprise, slaughtered most of the goblins who had gathered, but knew from screeching sounds coming from the goblin tents, that more had been aroused. Sir Swain, who had rejoined Sir Gahad to fight alongside each other, looked at him in expectation. Sir Gahad, whilst parrying a goblin's short sword thrust, nodded, raised the horn to his lips and let out a resounding high note. The goblins around him hesitated for a moment, looking at the Knight questioningly, then replied in unison with a pitiful, mocking imitation of the noise. Then they burst out laughing and cackling at the now outnumbered pair of knights... until the thunder sound of hooves was heard coming from the forest. The goblins turned to see the oncoming regiment of armoured Questing Knights upon their barded war-steeds. The goblins froze for a moment then turned their backs and fled, but most of them were caught up and trampled upon by the noble cavalry. The victory was devastating...

Sir Gahad and Sir Swain tapped each other on the back - friends since childhood, they had fought alongside each other in many a battle. They walked around the wagon's front and stopped suddenly in their steps. In front of them lay a heartbreaking scene. Amidst the punctered bodies of goblins, lay the corpse of the horse that had led the wagon into this camp. Upon it, lay the bowman, his body spasmating as he cried upon the falled steed. The knights were later to find out that the horse was the bowman's own steed and friend. They knelt and prayed safe passage for the horse to the Lady of the Lake.





Troop Type
Wagons are a common sight amongst Bretonnian armies, but are reserved for special incursions only.
It is a SPECIAL troop type.
Points
One Steed : 50pts
Two Steeds: 75pts
One crew - cannot fight
+ points for passengers
Movement
One Steed : 6 (Charge 10)
Two Steeds: 8 (Charge 12)
If steered by crewman, movement is in direction chosen.
If crewman is killed, roll scatter dice:
  • Arrow: Move in direction. If hits unit, counts as charging in next combat phase
  • HIT: no movement.
  • MISFIRE: the wagon is stuck and cannot move for this and the next turn.
0-3 Passengers
Can transport up to three man-sized creatures.
The wagon can contain up to 2 characters, of which only one can be a wizard.
The rest can be any model from the core troops.
The transported models can be kept secret from opponent.
But as soon as a model shoots or attacks, the model's characteristics must be revealed.
Shooting at Wagon
A successful missile S7 hit will totally destroy the wagon. Passengers aboard the wagon must pass an initiative test or die.
For hits of S6 or less, roll a d6 for each hit to see where the wagon was hit
If passenegrs are hit roll a further d6. If a 6 is rolled, the arrow missed the passngers due to the canopy
Shooting from Wagon
Models with missile weapons can shoot from any of the 6 windows. If a model has steered a horse, it cannot shoot that turn. Shooters suffer normal -1 penalty if wagon has moved.
Close Combat
If the wagon is led by ONE steed it causes d3 S3 hits.
If led by TWO steeds it causes d6 S3 hits.
When charging against the wagon, roll an Initiative for each front row model.
Those that miss the Initiative test will hit only on a 6
Fighters can choose to attack the Wagon. It has T5 W4.
Passengers
If the passengers are characters, they can individually charge out of the wagon any enemy that is on the left, right or behind the wagon, given that the enemy is wwithin charge distance of the said character.
Flammable
If wagon/crew (but not steeds) is hit by fire, the wagon will suffer d3 S4 wounds each turn.
Occupants must take an Initiative test. If successful, they flee the wagon and join the nearest unit if not characters. Otherwise they die inside the burning wagon
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