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Story:
You are Ryudo, Geohound (bounty/treasure hunter... dude-for-hire. Hell you could call him ass-whupper for hire if you wanted.) along with your partner; Skye you have just been hired to take Songstress Elena from point A to point B, and back again. Simple, no?... ... ...ok stop right there, if you just agreed then you've never played a RPG where you didn't use a color to tell from the different entries in the series so shut up right now. This is a "Epic" RPG, say that with me now boys and girls E-P-I-C which means long... which means very long, very deep... but this is a short review... so I'll continue, ok after you do the point A to B thing--which isnt nearly as simple as it seems--shit happens, loads of shit happens, and most of it bad. And I mean baaad shit. How they can put a small rag tag group of people through this much shit on a single CD is way beyond me. So obviously I love the story... the ending aint that great but I'm not going into that right now. 9/10 - Awesome, drag you in, thought pravoking story... loses one point for a sub par ending.

Control:
This one's got a curve, a good amount of menus and stuff to remember, but its all understndable and required, you wanna move? you move, you wanna kill something, you kill something. So it works. 7/10 - Good, but takes a bit to remember all the menu symbols in battle

Gameplay:
Ok now this is where this game spanks you and makes you call it "Daddy" Battles are a smooth mix of a strategy and a turn based RPG, the way they have who goes when is superb. A bar on the bottom of the screen with everybody's face scrolling along, including the villians. When it reaches a certan point you put in your comman, and when it reaches a second point you do that command. If your attacked between these two points you lose your turn and get knocked back. Something you can also do to enemies with the right kind of attack. Instead of lining up like a normal RPG, everybody's running around attacking (some attacks are just to keep them busy and dont do any damage) Its easy to keep track of people and fun as hell to watch when all hell breaks loose. Strategy is key, and not even that hard to work out. And one of my favorate things; you never have to pick characters. Sure there are more than your team can have, but there are never more at that moment in the story, somebody's always off doing something else if there are too many people there at that one time. And it doesn't even seem forced. So no leaving other characters behind while your favorates go out and get strong, you gotta use everybody. 10/10 - There may be a few tiny flaws, but your too busy having fun to give a damn... trust me on that one.

Replay Value:
Well there aernt really any "Side Quests" like extra monsters or secret weapons. And not many choices to take you down a different path. But you might wanna play it again just for the deep involving story. And to see if you can recognize any clues for the many myrid twists and turns the story takes further down the road. (There are some you really dont see coming.) 7/10 - You'll probably play it again if you become a huge fan, or think you missed some conversation during dinner or something.

Overall:
96/100 - This game is yo Pimp Daddy, go buy it now while the DC is still on the shelves befo' I smack you sucka!