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Story
Daisy has been kidnapped by an alien! This story is wacky beyond belief. None of the stages really fit but whatever it's fun. I give story a 6/10
Control
You have three commands; jump, run and shoot a fireball. They are all easy too do. The control is easy to learn but the problem with it is it's sorta sluggish. I give control a 8/10
Voice Acting, Sound Effects and Music
There is no voice acting since this is a Gameboy game. The sound effects are decent but nothing special. The music is just awesome. It fits the mood and theme of every stage and it just plain rocks. I give voice acting, sound effects and music a 9/10
Gameplay
Some of the best gameplay in Mario is in this game. Most stages are your normal jump on guys heads and jump over pits but some stages have you getting on boulders so you can cross spikes, driving a sub and flying a plane. The sub and plane stages are fun and very well design, some parts have a maze like feel and the screen is always pushing you untill you reach the bosses. The bosses are cool and you have to learn their moves to beat them, or just try to get past them and open the door thing. The main problem with gameplay is it's really hard to beat this game and it's really short. There are only four worlds with three areas each but some areas are very hard. The enemies are pretty cool and some never appear in other Mario games like the ninjas. When you get to the end of a stage you can do one of two things; go for the bottom exit or try and do the top exit. Doing the top exit gets you a mini game where you can gain fire power or extra lives. There is a time limit in the game but you get plenty of time. I give gameplay a 9/10
Replay Value
The game is short but it's really hard so it might take some people a long time to beat this game. After you beat the game you unlock advanced mode which is slightly hard and adds to the replay value. I give replay value a 5/10
Final Score
I give Super Mario Land a 90/100
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