MORTAL AGE | PREPS POSSIBLE (includes the death prep) |
1-15 | 5 |
16-35 | 4 |
36-55 | 3 |
56-75 | 2 |
76+ | 1 |
4. SPELL PREP AMOUNTS - This is a list to get a general idea of how many preps it would take (soft or hard) to accomplish various tasks. Obviously, not all will be listed but it gives a very general idea of what the strengths of preps are. Also, depending on the spell, and the casting furre these could vary greatly. Once more the terms "GodModing" and "Honor" come into play.
1 PREP - Lighting a spark, small illusions, small practical jokes and extremely weak sheilds, picking locks, etc...
2 PREP -Transporting one furre ( x2 per furre in transport), general sheilds, lighting magickal lights, creating magickal fire, freezing small amounts of water, moving small non-spelled objects, healing -small- surface wounds, etc...
3 PREP - Moving sword-sized non-spelled objects, freezing basins of water, blowing up flowers, healing injury just beyond surface, etc...
4 PREP - Stronger sheilds, making basketball-sized objects blow up, changing colors (non-permanently), growing small spikes, mending torn muscles and tissue, etc...
5 PREP - Encantations, creating rings with small powers, healing fractures, stopping some poisons, non-dramatic shape shifting, large fireballs, large shards of ice, etc...
10 PREP - Exploding small buildings, creating large winds or very small whirlwinds, healing 1-5 fractures or injuries, cleansing a system of poison, permanent color-change, creating massive walls of ice or earth, creating massive fireballs, etc...
20 PREP - Creating small tornados, creating large whirl pools, forging metals, animating non-living creatures, etc...
50 PREP - Furre sacrifices, excorsizing, performing 'clean' ressurections, giving small lifeforms life, etc...
100 PREP - Excorsizing large entities, creating non-controlled animated beings, performing harsh ressurections, etc...