| Bless
(Power 2)
This spell can be cast upon a Remains in Play |
Bless
(Power 2)
This spell can be cast upon a Remains in Play |
Net
(Power 2)
An enemy unit within 12" is Remains in Play |
| Net
(Power 2)
An enemy unit within 12" is Remains in Play |
Protect
(Power 3)
This spell can be cast upon a Remains in Play |
Protect
(Power 3)
This spell can be cast upon a Remains in Play |
| Curse
(Power 2)
Can be cast at enemy unit Remains in Play |
Teleport
Self (Power 1)
The wizard may transport himself anywhere
on the battlefield. |
Blast
(Power 2)
The sorcerous blasts hits the first enemy
model in its path within No armour saves allowed. |