| Awakening
of the Wood (Power 2)
Nearest enemy unit within 18" of one woods terrain takes 2D6 S4 hits from flying branches. |
Hunting
Spear (Power 2)
Range 24" Wizards
casts spear at target, if target is single model, hits automatically for
D3 S6 wounds. If target is unit, use bolt thrower rules. No
armor saves except |
Tangling Thorn
(Power 3)
Range 24" Target unit can do |
| The Amber Trance
(Power 1)
Range 18"; Mesmerizes single Remains in play. |
The Curse of Anraheir
(Power 3)
Range 24" Target unit harassed Remains in play. |
The Flock of Doom
(Power 2)
Range 24" |
| The Flying Bower
(Power 1)
Transports wizard anywhere on |
The Savage Beast of Horros
(Power 1)
Wizard takes beast form, gets A3, WS6, S6 and causes
fear. Wizard Remains in play. |
The Vengeful Hood
(Power 1)
Negates wounds on 4+, in HtH saved wounds are rebounded on attacker Causes 1 wound for each saved Remains in play. |