The Purple Sun of Xereus 
(Power 3) 

Range 4D6"   Creates dark orb, use standard round template.   Caster picks direction, then sphere moves 4D6 in that direction.   Models passed over die on 3+.   No wounds, so no armor saves, special saves, etc.; Unit taking casualties must take Panic test; Sun moves 4D6 in same direction at start of each magic phase until it hits the table edge; Remains in play.

Amythest

 

Magic

Amythest

 

Magic

Amythest

 

Magic

Amythest

 

Magic

Amythest

 

Magic 

 Amythest

 

Magic 

Amythest

 

Magic 

 Amythest

 

Magic