|
Range
4D6" Creates dark orb, use standard round
template. Caster picks direction, then sphere moves 4D6 in that
direction. Models passed over die on 3+. No wounds, so no armor saves, special saves, etc.; Unit taking casualties must take Panic test; Sun moves 4D6 in same direction at start of each magic phase until it hits the table edge; Remains in play. |
Amythest
Magic |
Amythest
Magic |
| Amythest
Magic |
Amythest
Magic |
Amythest
Magic |
| Amythest
Magic |
Amythest
Magic |
Amythest
Magic |