| Blast
(Power 2)
Range 24" Blast flies in straight |
Conflagration of Doom
(Power 3)
Fireball appears in sky; Caster Remains in play until hits. |
Crimson Bands
(Power 3)
Range 24"; Cast on unit in range Target unit cannot move, shoot, Remains in play. |
| Fireball
(Power 1+)
Range 24" Each point used to cast |
Flamestorm
(Power 3)
Range 24" Use 3" template, pillar bursts from ground; Any models |
Piercing Bolts of Burning
(Power 2)
Range 18"; Flies in straight line, hits first model in path; Bolts cause 2D6 hits, each hit inflicts 1 wound on 4+; No armor saves. |
| Sanguine Sword
(Power 3)
Range 24" Six red swords float around
caster. Swords may be Remains in play. |
Scarlet Scimitar
(Power 1)
Wizard may strike immediately and Remains in play. |
The Burning Head
(Power 2)
Range 18" Flaming head flies 18" |