| Azure Blades (Power 1)
Models in base contact take Remains in play. |
Crystal Chariot
(Power 1)
Range 24" Bubble traps single Remains in play. |
Fortune
(Power 3)
Cast on single unit, target unit may reroll any failed rolls until start of casters next magic phase Lasts one turn. |
| Lightning (Power 1)
Range 24" Strikes first model in path for S6 hit causing No armor saves. |
Portent (Power 1)
Both players roll D6, the difference |
The Cerulean Shield
(Power 1)
Shield negates hits which cause 1 wound, or negates if D6 is higher Remains in play. |
| The Sapphire Arch
(Power 2)
Range 24" Cast on friendly unit, |
The Storm of Shemtek
(Power 3)
Range 24" Unleashes 2D6 lightning bolts, each strikes first model in path for S6 hit causing D3 wounds, no armor
save. Caster passes out |
Wind Blast
(Power 2)
Range 4D6" Gale extends from Remains in play. |