| Burnished Gauntlet (Power 1)
Range 6"; Inflicts 1 wound on no armor saves. |
Fear of Aramar
(Power 3)
Range 24" Target unit flees automatically, and is at -3 Ld until |
Fools Gold
(Power 2)
Range 24" Target unit subject to stupidity due to absolute greed, Lasts one turn. |
| Gleaming Arrow Power 3
Range 72" Strikes single model |
Searing Doom Power 2
Range 18"; Molten Gold strikes first model in path for 2D6 hits, each hit wounds on 4+, No armor save. |
The Crucible Power
1
Transports wizard to anywhere |
| The Glittering Robe
(Power 1)
Robe protects wizard from any Remains in play. |
The Golden Touch
(Power 1)
If wizard hits model, target turns Remains in play until used. |
The Guilded Cage
(Power 1)
Range 24" Use 18" line and Remains in play. |