Bridge of Shadows (Power 2)

Friendly unit is moved up to 
18" over other models or terrain
May be placed on high scenery, counts as charging into HtH.

Dance of Despair (Power 2)

Range 24"   Target unit must move directly forward D6" in each move phase, ignoring terrain   Unit may not do anything else

Remains in play.

Radiance of Ptolos (Power 1)

Range 36"   Target unit glows too brightly to be shot at; Automatically dispelled if model enters HtH combat

Remains in play.

The Grey Wings (Power 1)

Range 36"   Single friendly model 
in range is carried to any part of 
field, counts as charging into HtH.

The Crown of Taidron (Power 1)

 Range 3"   Causes D6 S6 hits 
which can be divided among 
enemy units in range.

The Dark Steed (Power 1)

Wizard is carried to any part of field, counts as charging into HtH.

The Horn of Andar (Power 2)

Range 36"   Enemy units in range engaged in HtH must make Panic 
test or be broken and flee, may be pursued.   All fleeing friends 
in range rally immediately.

 The Pit of Tarnus (Power 3)

Range 24"   Opens a 3" pit, use round template   All models under area roll under S on D6 to climb out or are destroyed   No wounds so no armor saves, special saves, etc.

 Traitor of Tarn (Power 3)

Range 24"   Cast on enemy unit, 
pick model and roll 3D6   If roll is greater than target Ld, model is 
under caster control   If successful,
roll against another model in unit 
until failure Models taken over are 
part of player's forces and engage 
in combat with loyal members 
of the unit

Remains in play.