Abulla's Snare (Power 2)

Range 3D6"   Target model is held 
in air above wizard until wizard is slain.  Dispel on held models frees only one model.   Freed models are placed 1" from wizard, but 
do nothing their following turn.

Crevasse (Power 3)

Range 24"   Creates crevasse 
6" long, 1" wide.   Models on 
crevasse must roll equal or greater 
than I on D6 or be swallowed.
Chariots and war machines fall automatically, but crews can save.   Buildings fall on 4+ if half
their ground area is on crevasse.

Mace of Years (Power 1)

Strikes enemy models in base contact that roll greater than I on D6
Affected models fall, aging rapidly.   A dispel will return one victim to normal No armor saves, but no effect on models with magic armor or under spells that give saving throws or negates wounds.

Net of Amyntok (Power 2)

Range 12"; Target unit can 
do nothing while trapped,

Remains in play.

Shimmering Cloak (Power 1)

Cast on self, negates hits from all missles, HtH must roll 6 to hit;

Remains in play.

The Claw of Apek (Power 1)

Cast on model within 6".   Wizard rolls a D6, if roll is greater or equal to distance from target, target takes D6 S5 hits.   If in base contact, hits automatically.

The Dwellers Below (Power 3)

Range 24"   Cast on unit of 5+ models Each model must roll equal or less
than S on D6, mounted models may reroll once on failure.   Targets that failed are destroyed.   No wounds so
no armor saves, special saves, etc.

The Hands of Karkora (Power 2)

Range 24"   Target unit must roll 
equal or less than Mv on 2D6 or be seized.   If held, unit cannot move, always has a lower WS than opponent Must roll 6 to hit shooting, and is destroyed if forced to flee.

Remains in play.

The Light of Battle (Power 2)

Range 3"   Cast on self or any model, target moves 2D6" in straight line, wizard chooses direction.   Any 
models touched take S10 hit.   Target then rolls D6, destroyed on 1, continue moving 2D6" in move phase on 2-5, dispelled on 6.   Target may do nothing else while affected.   If target leaves table, it may not return and spell is dispelled.

Remains in play.