| Coruscation
of Finreir (Power 1)
A pillar of white fire carries the |
Deadlock
(Power 1)
Your Mage my nullify one Remains in play |
Banishment
(Power 2) Each Daemon or Undead model within 12" of the Mage suffers D6 wounds on 4+. Dark Magic, Necromantic Magic and Chaos spells in play within 12" are dispelled on a 4+. "Look out sir" doesn't work. |
| Glamour
of Teclis (Power 1)
Glamour may be cast on a unit Remains in play |
Assault
of Stone (Power 3)
The Mage my move a single hill No armour saves allowed. |
Drain
Magic (Power 3) All spells currently in play are dispelled, and the magic phase is ended. All players' magic cards are discarded. Each wizard must roll a D6. On a score of 4 or more, or 6 for High Magic Mages, the wizard loses 1 magic level. Drain Magic cannot be dispelled. |
| Apotheosis
(Power 1)
A single friendly model slain during Remains in play |
Fiery
Convocation (Power 1)
An enemy unit with in 24" bursts
into flames. The unit suffers 2D6 S4 hits immediately. In each subsequent Remains in play |
The
Tempest (Power 3)
A lurid storm rages across the
battlefield, extending 48" from the Mage in all directions. All enemy
|