Wither (Power 1)

The Skaven inflicts D6 S6 hits 
upon enemy models in base contact. No armour saves allowed, 
except for magic armour.

Madness (Power 2)

Can be cast on a single enemy 
model within 24". Both players roll 
a D6. If the Skaven player rolls 
higher he can control the model next turn (if he takes control of a wizard
he may not cast spells). If the roll is equal or lower the spell fails. In 
each subsequent magic phase roll 
again to see whether the Skaven 
player can control the model that turn.

Grey Seers only. 
Remains in Play 

Death Frenzy (Power 3)

The Grey Seer wafts warpstone 
gas over a unit within 6". The target moves at double rate, and has 
double Attacks. It must charge into combat as soon as possible, and 
must always purse. In each 
subsequent magic phase the unit 
suffers D6 wounds from over 
exertion.

Grey Seers only.
Remains in Play

Curse of the Horned One (Power 3)

The Grey seer can cast the spell 
against a single enemy unit within 
12". The Skaven player rolls 2D6 for each model in the unit; the opposing player rolls a D6 and adds the 
victim's Toughness. If the Skaven 
player scores highest the victim is transformed into a skaven under 
control of the Skaven player.

Grey Seers only

Skaven

 

Magic

Skaven

 

Magic

Skaven

 

Magic

Skaven

 

Magic

Skaven

 

Magic