Blue Fire of Tzeentch (Power 1)

 Range 18"; Flame strikes first 
unit in path for D6 S4 hits.

Line Of Sight

Bolt of Change (Power 2)

Range 12"   Bolt strikes first model in path.   Model must roll equal or less than T on 2D6 or be slain.   No
wounds, so no armor saves, 
special saves, etc. 

Line Of Sight

Boon of Tzeentch (Power 1)

Player may take D3 magic 
cards and cast again if desired.

Glean Magic (Power 2)

Range 24"   Wizard steals random spell from enemy wizard in range.   Caster may cast spell, if dispelled, spell is returned, or discarded if 
target is dead; 
May only hold 1 stolen spell.

Incandescent Assassin (Power 2)

Range 24"   Target model rolls 
D6 + WS, caster rolls D6 + 6 Assassin inflicts number of 
wounds caster won by; 
Armor saves at -3

Pink Fire of Tzeentch (Power 1)

Range 6"   Flame strikes first model 
in path for D6 hits at SD6+4.   
No armor saves except magic armor.

Line Of Sight

Shield of Fire (Power 1)

Cast on self, enemy must roll 6 
to hit wizard; On to hit roll of 1, 
magic weapons are broken; 

Remains in play.

Touch of Tzeentch (Power 1)

Model in base contact takes D6 S4 hits, only magic armor may save.

Tzeentch's Firestorm (Power 3)

Range 24"   Strikes first target in path Use round magic template, every 
model under takes S5 hit, only magic armor may save.   Every three 
wounds creates Pink Horror 
(draw spells immediately.)

Line Of Sight