| Blue Fire of Tzeentch
(Power 1)
Range 18"; Flame strikes first Line Of Sight |
Bolt of Change
(Power 2)
Range 12" Bolt strikes first model in
path. Model must roll equal or less than T on 2D6 or be
slain. No Line Of Sight |
Boon of Tzeentch
(Power 1)
Player may take D3 magic |
| Glean Magic
(Power 2)
Range 24" Wizard steals random spell from enemy wizard in
range. Caster may cast spell, if dispelled, spell is returned, or discarded if |
Incandescent Assassin
(Power 2)
Range 24" Target model rolls |
Pink Fire of Tzeentch
(Power 1)
Range 6" Flame strikes first model Line Of Sight |
| Shield of Fire
(Power 1)
Cast on self, enemy must roll 6 Remains in play. |
Touch of Tzeentch
(Power 1)
Model in base contact takes D6 S4 hits, only magic armor may save. |
Tzeentch's Firestorm
(Power 3)
Range 24" Strikes first target in
path Use round magic template, every Line Of Sight |