Wingleader G'lin's Persona Sheet Played by: Zei Name: G’lin Age: 36 Gender: male Sexuality: heterosexual Rank: bronze middle wingleader Physical/Personality Description: G’lin is a muscular, black-skinned man who stands at 5'11." He has shaved head, no eyebrows (though he often paints various types of eyebrows on), and a mustache. He likes it because it looks amusing. It's obvious from the moment one sees G'lin, always attired with a wide grin, that he has a very strong sense of humor. He’s very much of a "Let's pull together!" person, and possibly the only wingleader that has united his riders in a sense of community. It's partly for the fact that G'lin is can be loud-mouthed, pushy, and rather tenacious, even to the Weyrleader, and will throw fits if the Weyrleader dares touches his wing without a long, in depth conversation of answering whys and humming and hawing over the whole thing. It works. G'lin manages to keep his riders under B'rin's constant changing. It's also partly because he always seems to have something going on to involve his wingriders. Games, cookouts, story-telling sessions, disappearing completely from the Weyr to see how long it takes for them to realize an entire wing has disappeared and then locate them... Yes, G'lin loves fun and games, pranks, and scaring people. Just so long as there's laughter involved. He can be quite a taskmaster though. G'lin grew up managing people. He learned that keeping them happy and involved kept them working, but G'lin has lines, and you don't dare cross them! He has been known to bully people around to get his way. Since he spends so much time with the people he has to discipline, he tends to know what punishment is the worst, and doesn't hesitate to deal it out as he sees fit. The fault being that sometimes people don't know quite *what* the line was they crossed, though those who've been around him longest seem to have figured it out, even if they can't explain it. G'lin likes the sort of order weyrbrats tend to follow: an outsider might look and wonder who the boss really is, but within the team, there's a definite leader, and a pecking-order. Family: Where to start? When people ask how he became Wingleader, his cheerful answer is, “Oh, I was BORN the head of a herd!” G’lin grew up with twelve younger siblings, two younger aunts, and three younger cousins. He grew up with both parents, his grandparents, an older aunt and uncle, and five older aunts, who were all eventually married off. These family members hardly count the cousins he didn’t often see, his relatives-by-marriage uncles, and the cousins and nieces and nephews that have been born since he left for search. History: G’lin comes from a family of farmers. His grandparents relocated there when Braylen Hold became official, due to a family feud at the Nerat farmhouse. They moved at the young ages of 22 and 21, already with a 5 turn daughter and a dead son behind them. They were young and eager to start on their own, and to start over. They immediately had their first daughter which was followed by five more daughters, their grandson, Geratlin, and then their final twin girls. Naturally, Geratlin grew up both spoiled and responsible. He was the boy his grandparents had always wanted, and was doted on for it, even above his brother that was actually legitimate and only five turns younger than he was. Other than the two younger aunts, the closest one to Geratlin’s age was three turns older, and the next a full seven turns older. He grew up taking the responsibility of teaching all his brothers (his parents had the opposite luck of his grandparents and birthed almost entirely boys) how to farm. He became quite the knowledgeable one on how to MAKE a bunch of people work together, whether they liked it or not, and almost always incorporated games into his tasks, not just to make it interesting for his younger siblings, but to make up for the something of a nonexistent childhood. His grandfather and father had expected a lot of work out of the little boy that they’d hoped to have inherited the farm. In the house, he received the opposite treatment from his oldest aunts, mother, and grandmother, being stuffed full of sweets until they were afraid he’d get sick off of them, and being promised all sorts of games and toys for him to play with during the few times of the year and the spare candlemark he always made for himself in the evenings. Of course, actually game-things were rare, and when they WERE bought or made, they had to be shared or improvised to make work with so many others with such a wide variety of ages. Geratlin found himself passing out play-tasks for his siblings as well, making up games and participating, playing foolishly with them. Who needed fancy things when old rags worked so well, really? In the south, searchriders had been rare, unless they happened by on a type of vacation or goggle-eyed look. Geratlin was searched three times before he finally took the offer to go to Ista with a rider, because he was twenty-one and the last search had happened five turns before and he had been wondering if maybe he had missed a great opportunity, especially now as he was realizing he didn’t actually like the feuding that was once again starting in the family among so many boys and not quite as much land. He impressed the last brown dragon of the clutch. As nearly bitter-sweet as it was to give up his farm, G’lin was thrilled with Fabrenth and determined, one day, to see if dragon manure would serve well as fertilizer. Afterall, even though Ista seemed to talk about this false thread-thing, it didn’t really exist, the dragons needed to contribute to Pern somehow, especially as the clutch sizes seemed to be getting larger. Help as a dragonrider was something G’lin did. He kept visiting the Southern continent, it was quite a joke among his fellows that he should convince Ista to lend him a queen and start a Weyr there. When laughter became reality, four turns after he impressed, G’lin was the first asked about possible Weyr locations in the south. He was a part of the team that decided, and one of the biggest supporters of the project, even if he didn’t believe the thread-thing. He honestly believe dragons could serve a good purpose, if riders would just *try*. Frightened as he was when thread DID start falling (only a fool wouldn’t be afraid), and despite the fact that Fabrenth earned quite a few threadscores in the first several falls, G’lin was almost relieved that threadfall had, indeed, started falling. Dragonriders, he’d felt, had been more of a burden. That’s what farmers everywhere had believed and been taught to believe between passes, and he had gone to the Weyr to scope things out and see what could be done. Now there was a purpose, really a purpose, and even the person he’d known that had hated riders the most was now appreciative and ready to give his whole farm and offspring to the riders if they so needed. G’lin poured his heart into helping his wing, although when he tried to go beyond his wing, he had been beaten down so quickly that he learned to stick with a smaller group. For his efforts, he was promoted to wingthird a turn later, and jumped wingsecond to go right to leader three turns after that, and has been happily in that position for the past six turns. Dragon Info: Dragon Name: Fabrenth Age: 14 Color: brone Hatched at: Ista Weyr Physical/Personality Description: True-bronze. There is no color variation in Fabrenth’s hide, and he is of normal size. The thing that distinguishes him from all the other normals is the larger than normal threadscores. He has one on his head, luckily hadn’t taken out his eye, another where his tail connects to his backside, and a third, amazingly enough, where rider straps *should* have been. Fabrenth, of course, couldn’t tell you how those scores happened. He simply says they are his “sea-renegade patches,” obviously a G’lin-term. And that vocabulary is what would immediately identify Fabrenth as G’lin’s, if one didn’t happen to know who their dragon was talking to. He’s always using strange terms, always confusing other dragons, always confused by their confusion, and always patiently re-teaching his wingriding dragons the right vocabulary to use. Fabrenth is sturdy, steady, and patient. He is always ready to teach and try and help. And he’s full of energy. Where the otherwise completely looking and performing dragon got that energy from, no one will know. G’lin says he gives Fabrenth a daily shot of klah because, yes, G'lin wants to die a premature death of having to keep up with an energetic dragon. Back to the Persona Pages Back-background by Moon and Back Graphics |