Projectile Motion -
Notes
A. General
Concepts:
B. VELOCITY (v)
a. Remember “q” is stated relative to the positive x-axis.
a. vxi = vi cosq : because a = 0 on the x-axis, vxi = vx
b. vyi = vi
sinq
1) When vy = 0 the projectile is at its highest point.
2) When q = 0; vyi
= 0, the objects begins at its highest point, and the object will fall downward.
C. TIME
a) starting time – we deal with time elapsed therefore the starting time is always at 0s.
b) time to
max altitude (tymax - when an object is
projected in the air it will continue to rise until gravity                              decelerates vy to 0. Therefore, at maximum altitude vy = 0.
1) tymax = vymax
– vyi / g ; since vymax = 0, then tymax
= - vyi / g
2) Note tymax
is half the hang time of the projectile.
c) Hang time (tT) - the total time the projectile is airborn
1)
t = vyf – vyi / g
2)
Note “tT” is double tymax
D. ALTITUDE (dy or y) - The height of the projectile above the reference point. (y-displacement)
y
= vyit + ½ gt2
E. RANGE (dx or x) -
the x-axis displacement of the projectile while it is in flight.