Rules
Just like real quidditch, there are four positions in web quidditch: three chasers, a keeper, two beaters and a seeker on each team. It works like this.
A question is e-mailed to all the chasers on both teams. The team that e-mail the answer back the quickest get to start. A question is e-mailed to one of the chasers on that team. That chaser has to e-mail the answer and the name of one of the other chasers on their team back within five minutes. If it's the right answer, that team gets 10 points, and another question is asked to the chaser requested by the last chaser. But if it's the wrong answer (or it's not answered within 5 minutes), the same question is asked to the keeper on the opposite team. If the keeper gets it right, the team score ten points and a question is asked to one of the chasers on the keeper's team. If the keeper gets it wrong, the question is asked to the opposing keeper.
All through the game, both beaters on both teams get asked a question. The first beater to answer makes the opposing team lose 10 points. If a wrong answer is given, play just keeps going. There's no time limit on the questions.
Around the site, there are little golden snitches, each with a letter on. The seeker has to find all the letters, and then re-arrange them to find the name of the character they make. The first seeker to send the right answer earns their team 150 points and ends the game.

That's a bit complicated, so here's a basic idea of what each position has to do.
Chaser: when you get asked a question send the answer and the name of another chaser on your team back with 5 minutes.
Keeper: When you get asked a question, send the answer back within 5 minutes.
Beater: When you get asked a question, send the answer back as quick as you can.
Seeker: Look around the site for little golden snitches, each with a letter on. Find the letters and then re-arrange them to make a name of a character in the Harry Potter books.
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