The WeBL University
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Resting by Professor Peekaboo Having an Aggressive Stance Toward Resting by Peekaboo Having read Rife's numerous lectures you realize the game of WeBL is often about endurance. One's own fighter should maintain as high a percentage of his/her original endurance as he can, while reducing the opponent's endurance to as low a percentage as possible. Now there are numerous ways one goes about doing this, and one of the tools of the trade is resting. A Note on Endurance Comparisons When comparing the endurance of two fighters, I will always treat the endurance values as percentages rather than raw numbers. For example, if a fighter with a total of 100 endurance points loses 5, it is equivalent to a fighter with 200 endurance points losing 10. In both cases the fighter has lost 5% of his endurance, and will feel equal effects of that loss. If you treated the values as raw numbers you'd conclude that 10 is twice as bad as 5, which is simply not the case. Always use percentages! What is resting? At the end of each round a fighter automatically regains 12.5% of the endurance he has lost. (see the WeBL help pages under "Recovery Between Rounds if you need further explanation). This recovery between rounds can be increased by resting within a round. You rest by using less than the maximum 20 energy points. For example, the strategy 4/4/10 (ring) allocates 2 points toward resting because only 18 of 20 energy points are explicitly used. 1/1/8 (outside) allocates 10 energy points to resting. The more energy points placed into resting the more you will recover at the end of the round. For every point allocated to resting, you recover an extra 2% of your lost endurance at the round's end. Thus, the strategy 1b/1/8 (outside) would allow you to recover an extra 2%*10= 20% of your lost endurance. Also note that clinching automatically leads to energy points being taken from your aggression and allocated toward resting. See the WeBL Help Pages on Fighting Styles if you do not already know this particular point. Why Should I Rest? You have 20 energy points to allocate, why not allocate them all? Most of the time you should, however, on some occasions, resting proves more valuable. Consider the fact that you are attempting to maximize the difference between your percentage endurance and that of your opponent. If you go 4b/8/8 (outside) you will do more damage to your opponent than if you go 1/1/8 (outside), however, you will gain less of your lost endurance back at the end of the round. You will receive the same amount of damage in both cases, because your defense is identical. So to measure the utility of resting in this circumstance you need to weigh the amount of endurance you will get back by resting against the endurance lost by your opponent if you hit him with the aggression 4 and 8 power. Remember to treat these endurance values as percentages. You also need to also remember that 12.5% of the damage you do will be erased by recovery before the start of the next round. Thus, one of the fairest methods of comparing these two cases is looking at the percentage endurance for the two fighters at the start of the next round. What is the difference in your percent endurance and your opponent's given the two different strategies? Let's take a hypothetical case in which you begin the round with 110 out of 160 endurance points, and your opponent begins with 105 out of 150. You go 4b/8/8 (outside) You do 8 damage You receive 6 damage Neither fighter gains any fatigue. Thus at round end, You have: 110-6=104 endurance points He has: 105-8=97 endurance points At the start of the next round, You have: 104 + .125 * (160-104) = 111 endurance points. Which is 69.3% He has: 97 + .125 * (150-97) = 103.6 endurance points. Which is 69.1% Thus at the end of the round the two fighters would be virtually tied with
respect to their percentage endurance. You go 1b/1/8 (outside) You do .4 damage You receive 6 damage Neither fighter gains any fatigue, and you gain an additional 24% resting between rounds. Thus at round end, You have: 110-6 =104 endurance points He has: 105-.4 =104.6 endurance points At the start of the next round You have: 104 + .325 * (160-104) = 122.2 endurance points. Which is 76.3% He has: 104.6 + .125 * (150-104.6) = 110.3 endurance points. Which is 73.5% As you can see, both fighters are better off endurance wise, but your fighter, the harder hitter, now has gained the endurance advantage through resting. So resting can work to improve your relative endurance. A comparison like the above one takes quite a bit of time to do, so if you have a 12 round spread sheet of WeBL, it would be a much quicker method of determining when resting might be effective. You could also make comparisons of percentage endurance from numbers you get from running WeBL practice fights. You can also use some rules of thumb, some of which I will mention below. When Should I Rest? The more endurance you have lost the greater effect resting will have. My general rule of thumb is resting does little good unless you have lost at least 25% of your starting endurance. Generally, try to rest before you are too hurt in a fight (i.e., before you have less than 60% endurance) because resting will end up being too little too late. If you had rested earlier you might have avoided such a dire circumstance by staying fresh and not letting the endurance battle get so far out of hand. Resting will be more useful later in the fight when you have lost more endurance. Generally round 5-10 is the time to rest, with rounds 7 to 9 probably being best. Resting in round 11 likely isn't a good idea because you it will only gain you one additional round, round 12, to take advantage of your better condition, and further, in round 11 your opponent may be hitting you quite hard for a stun or knockout. For similar reasons, resting in round 10 can be ill advised. The weaker you are, the more effective resting is. The lack of strength makes it so you cannot do much damage when you hit your opponent, so regaining your lost endurance pays off better than attempting to damage him. Heavyweights that are well over 200 pounds should rest to help mitigate the fatigue penalty. Sluggers can rest against dancers, and rest hard! But only if their endurance falls low enough that it makes sense in comparison to the relative damage they could be doing. Less efficient fighters need to rest more than endurance efficient fighters. If you're less than ideal, such as a speed fighter, you'll be losing the endurance battle so resting is you're main trick to regain some of what is lost and last the 12 rounds. If you're endurance efficient you'll be winning the endurance battle and be able to put on the heat rather than taking a breather. But still, if your endurance slips to under 70% you could still likely use a good old-fashioned rest. Regaining that lost endurance will allow you to hit harder, because by regaining endurance you are regaining ability points! Never forget that. How Should I Rest? With a good spreadsheet you can determine exactly what is optimal given the current match up, but very generally speaking, defense at around 8 works out the best. With defense of 8 you are unlikely to get stunned and you will still have a decent defense to stop gaining too much damage. Plus, you save 12 resting points. If you are worried about getting stunned then up the defense. If you are facing someone who doesn't hit hard then lower your defense to gain additional resting points. Always use aggression 1 unless you are facing someone who also has a history of resting. In that case you may wish to use aggression 2 so you have a chance to win the round. Clinching with aggression 2 is a clever technique because if he uses high aggression you will rest more and if he rests with aggression one you should win the round! What style to use while resting is an interesting factor. Never rest going no style, inside, ropes, allout or feint. There are always better choices. If you don't know why check out the fighting styles in the WeBL help pages and think on it. The style you choose is the one that will maximize you agility and minimize your fatigue. Remember that ring causes 1 point of fatigue so resting by using the ring is only worthwhile if you have a large enough agility advantage that you are diminishing the damage you take by 1 point or more. Outside or counter can be your best bet if they maximize you agility, but it is rare. Most often clinching works out to be the best bet because it has no fatigue penalty and you automatically gain a point of agility even if you 're not stronger than your opponent. Partial resting such as 3b/3/8 (clinch) is not often a good idea in WeBL-you are usually often better off either hitting full out, or resting full out. Conclusion Despite the fact it will cost you the round on the scorecard resting is an
effective strategy! It is one more trick an experienced manager can use to win
or at least avoid badly losing the endurance battle that takes place every WeBL
fight. And remember that you don't see the effect of your resting until the
round after you have rested so it is often deceptively effective. Thank you for taking Resting by Professor Peekaboo |