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 The Sissy Gone KP Dancer

 

KP Dancer Type II: The Sissy gone KP dancer.

 

This type I revolutionized. You start out with your basic sissy, they do well in regionals but they die very fast in contenders. Even if you somehow get one to the top it gets kills off almost instantly, and nobody likes the fact you are there with one (actually they all wish they could do that). Scared Silly was my "freak" experiment. I knew that sissies died in contenders, and at 3-0 I decided I had a chance for a revolution:) His KP became obvious when he flashed No Fear in a regional title fight.

 

You start out with a 1-2 str sissy. Train up agl/spd/con. Now you'll hit the Kp, and hard. DO NOT train strength, leave training on KP. Anytime you cannot get KP you will get the strength points. I'd say 12 str and 4 kp are nice levels, but it depends upon the division and how tall you are, an if you want to rely on the KP or have it as a threat. The lower the division the more you need. A fly will need high levels, 15/5 maybe, while a cruiser may need only 9/3.

 

 

Anyway you train your sissy like any other sissy, you want about 11-12 chin (I recommend 12 chin because alot of fights are won and lost over that 2.5-points of stun damage). You will also want high spd/agl levels, and decent conditioning (20 or so conditioning, you can get by with 19 for a KP sissy). Let's say you want a 6'6 sissy. You make him: 1, 12, 10, 2, 18, 0, 13, 14, vl. Okay, nice stats. You start out by adding agl/con/spd. Get these up to 15 apiece. Now train KP. Providing all goes well, after 8 fights your sissy should look like this. 4,15,10,2,18,1,15,15.

 

Before you scoff and say, "Sure, looks nice. But how am I supposed to win with that low of strength." You aren't. You are building towards a sweet combo, but remember right now you have 7-stun strength. Before you hit rating/status of 14 you'll want to have about 8-9 str and 2-3 kp.

 

Now what would an idea 100-ap sissy turned kp dancer be?

Let's use our 6'6 fighter from above, shall we? 9,19,11,2,18,3,20,18, vl. Let's say he combats a pure slugger, the type that tear strength sissies apart.

 

Our fp:

1)4h/8/8 (counter)

2)8/1/11 (outside)

if score >1 then 6/1/13 (outside)

5)4h/7/9 (counter)

6)6/4/10 (counter)

8)1/1/10 (outside)

10)6/4/10 (counter)

if score >1 then 5h/5/10 (counter)

if roundswon >=7 and score >1 then 4h/4/12 (counter)

 

Our opponent : 30,17,10,1,8,0,17,17,vh

his fp:

1)5B/9/6 (clinch)

3)5b/9/6 (inside)

7)5b/10/5 (inside)

9)1/1/7 (clinch)

10)5H/10/5 (inside)

 

We win, but what if he was smarter? Actually fighting a KP sissy is a guessing game. If you have the chin you go and take your chances. The main point of a KP sissy is to keep your opponent from opening up, and if he does lay him down flat.