Developement Notes:


--- 4/8/02:
Uploaded JSRPG to website.
Reason for using CSS tiles validated. Game loads quickly!

--- 4/7/02:
Put a gif animated sprite character in the center of the screen to represent the player. He is not actually generated with the viewable screen area. Instead he sits at a point directly above the center of the screen. Some may recognize him on the Gamedev.net boards. Created TILE class that stores tile information such as the tile being used, the collision data for the tile, and extra information for special tiles (hot spots).
Added basic collision detection. Now the character no longer walks on water. Was considering naming him Jesus before. Added one tile for short grass and two more tiles for bridges (1 for n/s, 1 for e/w).

--- 4/6/02:
I do nothing constructive today. Well, maybe I could say I did research for the game, but all I did was play The Legend of Zelda: A Link to the Past.

--- 4/5/02:
Viewable area of tiles created. The size of the screen is easily changeable from the screen.js file. Added movement, so player can pan around map. No collision detection yet, so any characters added will walk across water.

--- 4/4/02;
Begin work on the JavaScript Role Playing Game (JSRPG). Begin by creating tiles from Cascading Style Sheet (CSS) and text in an HTML DIV block. Only one tile on the screen right now. Create another box around the tiles that shows only one tile at a time using the CSS clip:rect() property. Currently, all it does is flip through the 4 tiles once (Long grass, water, sand, and rock).