Developement Notes:
--- 4/8/02:
Uploaded JSRPG to website.
Reason for using CSS tiles validated. Game loads quickly!
--- 4/7/02:
Put a gif animated sprite character in the center of the screen
to represent the player. He is not actually generated with the
viewable screen area. Instead he sits at a point directly above
the center of the screen. Some may recognize him on the
Gamedev.net boards.
Created TILE class that stores tile information such as the
tile being used, the collision data for the tile, and extra
information for special tiles (hot spots).
Added basic collision detection. Now the character no longer
walks on water. Was considering naming him Jesus before. Added
one tile for short grass and two more tiles for bridges (1 for
n/s, 1 for e/w).
--- 4/6/02:
I do nothing constructive today. Well, maybe I could say I did
research for the game, but all I did was play The Legend of Zelda:
A Link to the Past.
--- 4/5/02:
Viewable area of tiles created. The size of the screen is easily
changeable from the screen.js file. Added movement, so player can
pan around map. No collision detection yet, so any characters added
will walk across water.
--- 4/4/02;
Begin work on the JavaScript Role Playing Game (JSRPG). Begin by creating
tiles from Cascading Style Sheet (CSS) and text in an HTML DIV block.
Only one tile on the screen right now. Create another box around the tiles
that shows only one tile at a time using the CSS clip:rect() property.
Currently, all it does is flip through the 4 tiles once (Long grass, water,
sand, and rock).