Ingame Tweaks

06/13/04

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Listed below are the in-game settings to help lower your ping and stop them annoying drop-outs whilst playing. If these settings make the game play worse, you can reset to your original settings by choosing the 56k connection from where you choose the server you wish to play on.

Variables

+graph enable net_graph display
 bgmvolume 0 enable CD audio (0 may improve performance)
 cl_allowdownload 1 enable download of maps, models, and decals on joining a server
 cl_allowupload 1 enable upload of maps, models, and decals on joining a server
 cl_cmdrate 30 set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games.
 cl_dlmax 128 set the maximum number of kilobytes to download from a server
 cl_download_ingame 1 enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)

cl_latency 0 set client latency value

cl_lc 1 enable lag compensation (if server enables with sv_unlag 1)

cl_rate 9001.204 set rate that client will send data to the server in bytes per second (suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000+ LAN) -- bad values cause LAG! turn on the r_netgraph 3 to help evaluate different values, and try non-integers like 4001.0528.
 cl_resend 6 set resend count (the number of times to attempt to resend packets)

cl_nopred 0 disable client-side prediction (1 may increase lag)

cl_lw 1 enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality.Leave on (1) if you have lag compensation on (cl_lc 1)

cl_updaterate 20 set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50.

fps_max 72 set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag.

 

 

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This site was last updated 06/13/04

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