Mercantylers’ Guild

 

 

Mercantylers are involved in the trading of goods at

a profit, acting either as buyers and/or sellers of

merchandise, or only as agents. Most mercantylers

are simple merchants, buying and selling any/all

goods in one locale or another. The more

adventuresome masters engage in foreign trade,

either in the caravan or maritime trade, and some

specialize in an exclusive trade such as furs, slaves,

or wines.

 

While enforcing a monopoly over all trading activity would be impossible, this guild

is one of the most powerful. No guildsman will sell his product outside his own

settlement without involving a mercantyler, giving them a de-facto stranglehold in the

buying and selling of goods. All major towns have a Mercantylers’ Hall for guild

members only. Non-guild members can participate in this private market only by

hiring a mercantyler as agent or factor, usually for a commission of 5-10%.

 

The guild also has a monopoly on usury – the loaning of money for interest. While

any mercantyler has this right, most usury is practised by specialists from fixed

locations. They are mostly involved in the financing of trade, but will, with proper

incentive, finance the ambitions and comforts of kings and others. Interest rates can

be high, ranging from 2% to 10% per month, compounded, based on collateral and

risk.

 

Usurers also exchange foreign coinage for a negotiable discount, 20% being normal,

and they issue promissory notes. There are not nearly enough coins in circulation to

cover the value of goods traded so nearly all large payments are made by way of these

notes. A usurer’s note may circulate from one mercantyler to another (effectively

paper money) but can (theoretically) be redeemed in full when presented back to the

issuer. Usurers in other cities may also redeem their colleagues’ notes, at a discount

of 5-20%, but higher discounts apply to foreign notes.