Mercantylers’ Guild
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Mercantylers are involved in the trading of goods at
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a
profit, acting either as buyers and/or sellers of
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merchandise, or only as agents. Most mercantylers
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are
simple merchants, buying and selling any/all
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goods in one locale or another. The more
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adventuresome masters engage in foreign trade,
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either in the caravan or maritime trade, and some
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specialize in an exclusive trade such as furs, slaves,
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or
wines.
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While enforcing a monopoly over all trading activity would be impossible, this guild
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is
one of the most powerful. No
guildsman will sell his product outside his own
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settlement without involving a mercantyler, giving them a de-facto stranglehold in the
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buying and selling of goods. All major towns have a Mercantylers’ Hall for guild
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members only. Non-guild members can participate in this private market only by
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hiring a mercantyler as agent or factor, usually for a commission of 5-10%.
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The
guild also has a monopoly on usury – the loaning of money for interest. While
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any
mercantyler has this right, most usury is practised by specialists from fixed
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locations. They are mostly involved in the financing of trade, but will, with proper
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incentive, finance the ambitions and comforts of kings and others. Interest rates can
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be
high, ranging from 2% to 10% per month, compounded, based on
collateral and
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risk.
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Usurers also exchange foreign coinage for a negotiable discount, 20% being normal,
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and
they issue promissory notes. There
are not nearly enough coins in circulation to
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cover the value of goods traded so nearly all large payments are made by way of these
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notes. A usurer’s note may circulate from one mercantyler to another (effectively
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paper money) but can (theoretically) be redeemed in full when presented back to the
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issuer. Usurers in other cities may also redeem their colleagues’ notes, at a discount
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of
5-20%, but higher discounts apply to foreign notes.
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