Character Name: Agent Zero
Alternate Identities: Gabriel Logan, Michael Xavier, Michael Osbourne, Benjamin Anderson
Player Name: David B. White
CHARACTERISTICS
Val Char Base Points Total Roll Notes
14 STR 10 4 21 13- HTH Damage 4d6 END [1]
11 DEX 10 3 14 12- OCV 5 DCV 5
12 CON 10 4 16 12-
12 BODY 10 4 16 12-
12 INT 10 2 12 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
3 PD 3 0 11/17 11/17 PD (0/6 rPD)
2 ED 2 0 10/16 10/16 ED (0/6 rED)
3 SPD 2.1 9 4 Phases: 3, 6, 9, 12
5 REC 5 0 9
24 END 24 0 24
25 STUN 25 0 33
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 35 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"We don't have time for this! the target is getting away!", "If you want something done right, Let me do it!"
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 11/17
Res. Phys. Defense 0/6
Energy Defense 10/16
Res. Energy Defense 0/6
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +1 with DCV , +1 with Ranged Combat (5 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) , +1 with Ranged Combat (5 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) , +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 36 STR vs. Grabs
Extend Ki 1/2 +0 +0 36 STR to resist Shove; Block, Abort
Hold 1/2 -1 -1 Grab Two Limbs, 31 STR for holding on
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 2d6 NND ; Target Falls
Redirect 1/2 +1 +3 Block,Abort
Strike 1/2 +1 +3 STR Strike
Takedown 1/2 +1 +1 4d6 Strike; Target Falls
Throw 1/2 +0 +1 4d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima
25 Dependence: Red Toxin Incompetence: -1 to Skill Rolls and related rolls per time increment (Extremely Difficult To Obtain, Addiction)
10 Psychological Limitation: Overconfident (When under influence of Red Toxin) (Uncommon, Strong)
10 Code of Vengeance, Must Avenge Murder of any Friend, Family Member or Protected Party: (Uncommon, Strong)
10 Psychological Limitation: Doesn't Remember Life Before Age 28 (Common, Moderate)
20 Mystery Disadvantage
5 Psychological Limitation: No Sense of Humor (Uncommon, Moderate)
20 Psychological Limitation: Never Shows Face (Very Common, Strong)
5 Psychological Limitation: Ruthless in Combat (Uncommon, Moderate)
15 Psychological Limitation: Suspicious of Outsiders (Common, Strong)
10 Psychological Limitation: Takes his Job Seriously (Common, Moderate)
150 Total Disadvantages Cost

Character Name: Agent Zero
Alternate Identities: Gabriel Logan, Michael Xavier, Michael Osbourne, Benjamin Anderson
Player Name: David B. White
SKILLS
Cost  Name
Aikido Training
5 +1 with DCV
3 Analyze: Combat 11-
3 Breakfall 12-
10 Defense Maneuver I-IV
2 KS: Aikido 11-
5 Rapid Attack (HTH)
10 Two-Weapon Fighting (HTH)
3 WF: Small Arms, Boomerangs and Throwing Clubs
D.E.O. Combat Training
3 Acrobatics 12-
3 Combat Driving 12-
5 Criminology 12-
3 Demolitions 11-
3 Fast Draw:Handguns 12-
5 Rapid Attack (Ranged)
5 Rapid Autofire
3 Tracking 11-
10 Two-Weapon Fighting (Ranged)
Misc Skills
6 KS: Paranormal Physiology 14-
6 SS: Biology 14-
3 Streetwise 12-
Everyman Skills
0 Acting 8-
0 AK: America 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic, native accent; Custom Adder)
Notes: Native Language
0 Paramedics 8-
0 Persuasion 8-
0 Shadowing 8-
0 Stealth 8-
-1 TF: Custom Adder, Small Motorized Ground Vehicles
Notes: Custom Mod is Everyman Skill
95 Total Skills Cost
PERKS
Cost  Name
3 Anonymity
2 Deep Cover
3 Access
3 Computer Link (5 Active Points); OIF (-1/2)
5 Money: Well Off
16 Total Perks Cost
TALENTS
Cost  Name
3 Ambidexterity (Reduce Off Hand Penalty to -2)
3 Bump Of Direction
15 Combat Sense 11-
4 Double Jointed
3 Lightsleep
3 Lightning Reflexes: +2 DEX to act first with All Actions
6 Resistance (6 points)
37 Total Talents Cost
 
POWERS
Cost  Power END
Aikido Training
3 Combat Teleport (Aikido): Teleportation 2" (4 Active Points); Must Pass Through Intervening Space (-1/4)1
0 Paralyzing Nerve Strike (Aikido): Entangle 1d6, 1 DEF (Aikido Style Disadvantage), Takes No Damage From Attacks All Attacks (+1/2)
EQUIPMENT
Standard Gear
6 Combat Armor: Armor (6 PD/6 ED) (18 Active Points); OAF (-1), Real Armor (-1/4), Activation Roll 15- (-1/4), Real Mass (-1/4)
12 E.P.G. (Enhanced Perception Gear): (Total: 53 Active Cost, 12 Real Cost) Microscopic with Hearing Group (15 Active Points); Independent (-2), OAF (-1) (Real Cost: 4) plus +4 versus Range Modifier for Sight Group (6 Active Points); Independent (-2), OAF (-1) (Real Cost: 1) plus Nightvision (5 Active Points); Independent (-2), OAF (-1) (Real Cost: 1) plus Infrared Perception (Sight Group) (5 Active Points); Independent (-2), OAF (-1) (Real Cost: 1) plus High Range Radio Perception (Radio Group) (12 Active Points); Independent (-2), OAF (-1) (Real Cost: 3) plus Targeting Sense with Infrared Perception (10 Active Points); Independent (-2), OAF (-1) (Real Cost: 2)
Weapons
8 Depleted Kryptonite Rounds: Naked Modifier, 8 clips of 12 Charges (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2), Double Knockback (+3/4) (40 Active Points); Independent (-2), OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Real Weapon (-1/4)
4 Vengeance: Titanium Colt .45 ACP: Killing Attack - Ranged 1d6+1 (20 Active Points); Independent (-2), OAF (-1), Linked:Left Hand (Retribution: Titanium Colt.45 ACP; -1/2), Real Weapon (-1/4)2
3 Laser Sight: (Total: 8 Active Cost, 3 Real Cost) +1 with Ranged Combat (5 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) (Real Cost: 2) plus +1 vs. Range Modifier (3 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) (Real Cost: 1)
5 Retribution: Titanium Colt.45 ACP: Killing Attack - Ranged 1d6+1 (20 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4)2
3 Laser Sight: (Total: 8 Active Cost, 3 Real Cost) +1 with Ranged Combat (5 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) (Real Cost: 2) plus +1 vs. Range Modifier (3 Active Points); OAF (-1), Need not Brace to use; only works for shots to 64"; may not be usable against brightly colored backgrounds, through fog, or in other conditions (-1/2) (Real Cost: 1)
1 Kryptonite Alloy Staff: Hand-To-Hand Attack +1d6, Penetrating (+1/2) (7 Active Points); Independent (-2), OAF (-1), Hand-To-Hand Attack (-1/2)1
7 Kryptonite Boomerang Blades: Killing Attack - Ranged 1d6, Penetrating (+1/2), Armor Piercing x1 (+1/2), Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), 2 Recoverable Charges (-1)
8 U-07 "Rockabye" Sleep Gas Grenades: Energy Blast 1d6, NND (defense is Life Support [Self-Contained Breathing]) (+1), Area Of Effect (2" Radius; +1), Continuous (+1) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), 2 clips of 4 Continuing (Removed by high wind or rain) Charges lasting 1 Turn each (-1/4)
8 Knife: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum (-1/4)
Notes: Can Be Thrown
8 Knife: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum (-1/4)
Notes: Can Be Thrown
22 .223/5.56mm (Colt M16A1): (Total: 73 Active Cost, 22 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 30 Charges (+1/4), Autofire (5 shots; +1/2) (60 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) plus +1 vs Range (3 Active Points); OAF (-1) (Real Cost: 1)
Special Equipment
2 Red Toxin: Elemental Control, 10-point powers, all slots Charges Recoverable at HQ (+1/4), 4 Continuing Charges lasting 1 Hour each (+1/2) (5 Active Points); all slots OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
2
1) +7 STR (7 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4), No Figured Characteristics (-1/2)
2
2) +3 DEX (9 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4), No Figured Characteristics (-1/2)
2
3) +4 CON (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4), No Figured Characteristics (-1/2)
2
4) +4 BODY (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4), No Figured Characteristics (-1/2)
2
5) +8 PD (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
2
6) +8 ED (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
2
7) +1 SPD (10 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
2
8) +4 REC (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
2
9) +8 STUN (8 Active Points); OIF Fragile Expendable (Focus:Red Toxin; Very Difficult to obtain new Focus; -1 1/4)
Paranormal Abilities
6 Life Support (Eating: Character only has to eat once per week; Immunity: Viral Infections; Sleeping: Character only has to sleep 8 hours per week)
124 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Aikido Training
4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 36 STR vs. Grabs
4 Extend Ki: 1/2 Phase, +0 OCV, +0 DCV, 36 STR to resist Shove; Block, Abort
3 Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 31 STR for holding on
5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls
5 Redirect: 1/2 Phase, +1 OCV, +3 DCV, Block,Abort
5 Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4d6 Strike; Target Falls
3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
3 Weapon Element: Blades, Polearms and Spears, Staffs
43 Total Martial Arts Cost

Character Name: Agent Zero
Alternate Identities: Gabriel Logan, Michael Xavier, Michael Osbourne, Benjamin Anderson
Player Name: David B. White
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.83 m
Weight: 99.00 kg
Description:
He is a Muscular man even when not under the influence of toxin. Tends to wear camoflouge and rarely reveals his face to anyone.
BACKGROUND
Little is known about Agent Zero. All he can remember is that he awoke one day working for S.T.A.R. Labs. He has extensive knowledge of Paranormal Physiology and doesn't eat or sleep much. Recruited by the Department of Extraordinary Operations, he is the ultimate soldier with no identity. His Aliases have aliases.
POWERS/TACTICS
He barely sleeps or eats. Using a special chemical called "Red Toxin", he alters his body chemistry to that of peak human perfection. Unfortuanately, this drug is highly addictive and he can only obtain it through the D.E.O.
PERSONALITY/MOTIVATION
Agent Zero has no sense of humor. He takes his job extremly seriously. He prefers to complete his missions with no time for play.
Character created with Hero Designer (version 2.0)