Nirnaeth
Ardoeniad

The Fifth battle for the Silmarils
Battle of Unnumbered Tears
In the fifth battle of the Silmarils, a large host of Elves and Men and
Dwarves  gather together to take on the hordes of Morgoth. This battle
was the grandest of all the battles for
the jewels of Feanor. Fingon had called together all the hosts
of the enemies of Morgoth together on one plain of battle.
Many armies were completely wiped out in here, including the
dwarven king and Fingon. Victory seemed near for the
enemies of Morgoth, until he let loose all that he had. Balrogs,
including Gothmog, slayer of Feanor, and Glaurung the Great
Wyrm. And as if things couldn't get any worse, Easterlings
turned on their comrades and started attacking them, defeated
but causing many casualties. The traitors were not given there
promised reward of Beleriand, but got their just reward for their
deed, being confined to one city. After that day, the battle was
called the Nirnaeth Ardoeniad, Unnumbered Tears.


Participants:
Good:
Elven host:
Fingon, High king of the Elves(Gil Galad's stats) With shield
High Elven Captain, heavy armor
24 elven warriors, 11 bows, 13 elven blades
4 elven guardsmen(Elven warriors with spear and shield)

Men host one:
Horse Lord(eomer's stats) with horse
18 riders(Rohan) 6 throwing spears
3 guardsmen(Royal Guard) 2 spears
18 warriors 12 shields, 12 throwing spears, 6 bows

Men host two:
Captain of men, Heavy Armor, shield
Lord of Men(Faramir) Heavy Armor
37 warriors(Minas Tirith), 14 bows, 23 shields, 8 spears
6 guardsmen(Fountain Court), shields

Dwarf Host:
King of Dwarves(Dains stats)
Captain of Dwarves, Throwing axe
29 warriors
18 shields, 6 2 handed axes, 5 bows
5 guardsmen(Khazad Guard)

At least one host of men is mandatory to play this game, and use both hosts if you are going to play more than 2 hosts per side.

Evil:
Host one:
Uruk-Hai leader, (Lurtz)
25 Uruk-Hai, 13 shields 12 pikes
Uruk-Hai Shaman
Berserker

Host two:
Goblin King
Goblin Captain with shield
Goblin Shaman
51 goblins, 18 shields, 18 spears, 15 bows


Host Three:
Orc Hero(Gorbag)
Orc Captain, shield
51 Orcs, 20 shields 20 spears 11 bows

Points match:
400, 800, 1200, or 1600 points for the evil side, and 500, 1000, 1500, or 2000 points for the good side. These incriments represent the points costs of the different hosts.

Layout:
This battle is played on a hilly and rocky landscape with a river and various bridges connecting raised land areas.

Starting positions:
Good starts to the north of the board, evil on the opposite side, with the betrayers deploying with the good,

Objectives:
The main objective is to destroy your opponent by getting him to 0 models. Once a force(war host) gets to 25%, when it takes courage tests, it flees off the board completely, counting as a casualty.

Special Rules:
Certain areas of battle: This battle can be played on any section of the battle. As such, there may be more, or less, warriors there. Choose one, two, three, or all of the hosts(use two of one evil host) to battle on each side.

Betrayers:
At the begining of turn 9(or first turn afterward) and the following turn with evil having priority, every man model rolls a D6. if the roll comes up a 6, he is a traitor and may immediately do its stuff under evil control*. Heroes and the "guard" units are immune to such rolls. The evil player may then place all the traitors in one section of the battlefield, but at least 6" away from any enemy models.

*Mark them in some way, such as a slip of paper.
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