Note: This timeline is a work in progress. There are still a lot of gaps to fill.
-45000000000 A being known on Ander as The One creates All That Is, beginning
with the Inner Planes, to house the elementals. The elements of
the Inner Planes flow through the mists of the Etheral Plane and
form Prime Material Plane, to be the home of the mortals. The One
creates the Outer Planes to be the homes of the gods, and the
Astral Plane to link the Outer Planes to the Prime Material. Many
thousands of crystal spheres filled with planets like Oerth, Abeir-
Toril, Krynn, Mystara, Earth, and others form, bobbing in the
boundless sea of the Phlogiston. Instructed by The One, the gods
fill the Prime planets with their works. Ander is one of these
worlds. For many years, life evolves on Ander, guided by the gods.
-65000000 Saurials, a race of beings evolved from dinosaurs, build a
civilization on Ander. They live for a million years, peacefully
coexisting with nature, with no ambition to fight each other for
anything. Beginning of the First Age: the Age of Saurials.
-64000000 The civilization of the saurials comes abruptly to an end. No one
is sure why. Some say that the eternal Blood War between the
devils and demons flooded over onto Ander; others speak of a great
rock that fell from the sky. But all that remains of the saurials
are their petrified bones. For many years, Ander is inhabited only
by unintelligent animals. End of the Age of Saurials.
-50000 Lonely for children to watch over again, the gods create the
giants, who build a continent-spanning empire, Aum. For many
long years the giants live peacefully. Beginning of the Second
Age: the Age of Giants.
-40000 The Giants grow decadent, and speak against the gods. Eventually,
they try to steal the gods' divinity. The gods, filled with
sorrow, are forced to destroy Aum. The surviving giants become
little more than barbarians.
-30000 To fill the void left by the fall of the giants, the gods create
the dragons. Beginning of the Third Age: the Age of Dragons.
-19000 The War of the Dragons. Hungry for power, the goddess Tiamat, the
Chromatic Dragon, rallies many evil dragons to her cause. The god
Bahamut, the Platinum Dragon, brings together many good dragons;
his ally Sardior, the Ruby Dragon, gathers the neutral dragons.
Though the good Dragons are very powerful indeed, the neutral
dragons are for the most part weak, and the evil dragons are great
in number. In the end many dragons die in a titanic struggle. The
dragons never again attain such greatness. End of the Age of
Dragons.
-16000 Around this time, the great and terrible Illithid Continuum sweeps
across the Prime Material Plane, conquering whole solar systems
and dimming suns. However, since no intelligent life exists on
Ander other than giants and dragons, they pass over Ander and its
crystal sphere, save for a handful of colonists who take up
residence in the World Beneath. Some time later, in other spheres,
the Continuum is brought to an end by a slave revolt led by the
legendary heroine Gith.
-14900 First of the naturally evolved races to develop civilization since
the saurials, the rakastas (cat people) begin to build nations all
over Ander. Also emerging into civilization are lupins (canine
people), gorshons (bat people), vanaras (monkey people) and other
such near-humans, but they are all eclipsed by the rakastas.
Beginning of the Fourth Age: the Age of Rakastas.
-14500 Jealous of the rakastas, the rakshasas, a race of evil spirits
from the Infernal Battleground of Acheron, stike at the cat-folk.
With their great mastery of the arcane arts, the rakshasas try to
enslave many of the near-human nations.
-14000 With the vanaras' aid, the rakastas succeed in driving the
rakshasas out of this world. The lupins refuse to take part in the
struggle, causing the rakastas to dislike the Lupins for many
centuries to come. The rakastas suffer heavy losses, however, and
cannot regain their former greatness; in fact, the gorshons fight
against the cat-folk to ensure that they cannot threaten their own
nations. Virtually all nations save the gorshons' fall. End of the
Age of Rakastas.
-13500 In the wake of the Rakastas' fall, demihuman (primarily humans,
dwarves, gnomes, orcs, ogres, and halflings), goblinoid (goblins,
hobgoblins, bugbears, norkers, and erlking), and a few more near-
human (kobolds, gnolls) races start civilizations. Due to their
faster reproductive rates, the goblinoids develop faster, and come
to dominate the demihumans. Beginning of the Fifth Age: the Age of
Goblins.
-13000 The sidhe emerge from the Realm of Faerie into the world of
mortals. They are aggressed by the humanoids, and fight back. In
time, all the humanoid nations in eastern Baltona are utterly
destroyed. Many sidhe, who suffered many losses as well, retreat
back into Faerie. Those who stay behind build a kingdom on the
ruins of the humanoid nations, and eventually fade in power,
becoming the Elves.
-12900 Taking heart in the overthrow of the humanoids of Baltona, the
demihumans of Alashim revolt against their masters. Civil war
spreads across the globe as humanoid nations fall. In the end, the
humanoids decend into barbarism; those who fell the farthest were
the mighty trolls, who became twisted and ruined creatures. The
gorshons are largely eradicated, and the few survivors flee into
the World Beneath, and later develop into the races of bainligors
and desmodus. End of the Age of Goblins. Beginning of the Sixth
Age: the Age of Elves.
-9600 The Elfwar. The priests of Araushnee grow in number among the
elves; trying to gain power among Elvenkind, they become
increasingly aggressive toward those that oppose them. The priests
of other elven gods try to reason with them, but Araushnee's
following sees this effort as aggression and respond by slaying
emissaries and invading elven cities. After centuries of conflict,
the Araushnee worshippers lose and are driven underground by their
brethren. They are named 'drow' by the other elves, which
means 'Traitors'; Araushnee is renamed 'Lolth', meaning
'Demon'. The surface elves suffer heavy losses and their empire
fragments.
-9700 In a bid for revenge, the drow awaken the tarrasque from its
millenia-long slumber. It goes on a rampage for a decade before
the elves, again suffering massive losses, put it under a new
spell of slumber.
-8000 The last of the great elven nations falls to humanoids. End of the
Age of Elves.
-3455 The Kingdom of Khesh-ac is founded by humans, led by the Pharoah
Djoreth in the north of the continent of Tember. It is the first
Human nation. Beginning of the the Seventh Age: the Age of Humans.
-3430 Djoreth dies. His son, Menhotep, becomes Pharoah.
-3398 Menhotep's son, Rekhotep, murders his father and declares himself
Pharoah.
-3395 Rekhotep declares that he is a god. For this blasphemy he is
cursed by Osiris, the God of the Dead: when his spirit leaves his
body, it will be totally expunged, rather than entering the
afterlife.
-3387 Rekhotep makes a pact with Set, the God of Evil, and becomes his
servant in exchange for eternal life.
-3362 Rekhotep dies, but his spirit does not leave his body. Instead he
passes into undeath, and becomes the first lich. He goes into
hiding beneath the Great Desert, where he inscribes the secret of
lichdom on five tablets. Set hides these tablets throughout the
world, awaiting the day when another mortal stumbles upon one and
spreads the secret throughout mankind. It is believed that most
varieties of undead found today in northern Tember, Alashim, and
Baltona were created by Rekhotep.
-3360 Civil war briefly erupts in Khesh-ac in Rekhotep's absence, but
Rekhotep's brother, Kharis, is crowned Pharoah and puts an end to
the conflict.
-3323 Kharis dies and is mummified. Osiris charges him with keeping a
watch on Rekhotep's activities. Kharis becomes the first greater
mummy. Rekhotep later learns the secret of creating undead mummies
and corrupts it, and thereafter all common mummies and many
greater mummies are evil in demeanor.
-2200 Seeing that his work in Khesh-ac foiled time and time again by the
servants of Osiris, Set sends an army of devils to attack the
empire. Khesh-ac is ruined, and many of its survivors flee north
into what will one day become Alashim, or across the ocean to a
great island continent.
-2159 The refugees on the island found a small kingdom, which they name
Etlan-shiis. There they study magic and philosophy in peace for
many years.
-1952 A fleet from Thelos, blown far off course, lands on Etlan-shiis.
The sailors assimilate into the Etlantian culture, and many
aspects of Thelosian religion and culture are adopted by
Etlantians.
-1599 The Etlantians, grown decadent and disrespectful of their gods,
are sent a warning that if they do not reform, their nation will
be destroyed. Most ignore the warning, but a few take heed.
-1588 The gods of the Etlantians instruct their faithful to leave the
island and change them into merfolk.
-1589 An asteroid strikes Ander and utterly destroys Etlan-shiis,
causing it to sink under the sea. The merfolk return and settle in
the crater left by the comet, and found a new Etlan-shiis on the
ocean floor. Over time they are joined by many locathahs, who
spread the worship of their god, Eadro. The Etlantian merfolk
adopt Eadro into their pantheon, while most merfolk who leave
Etlan-shiis to settle other parts of the ocean worship only Eadro.
-253 Beholders crash-land on Ander and colonize the World Beneath.
Y.O. 1 Denarius is born in Nossus in the Maldian Empire.
26 Disilusioned with the notion that the the Maldian religion is
right and all others are wrong, Denarius retreats for five years
into the Alpines for contemplation.
31 Denarius returns to Maldia and preaches the Church of the One,
saying that all gods are creations of the One, and all-powerful
deity, and that by following a good deity one grows closer to the
One. The priests of Maldia's gods, insulted at the notion that
their gods were creations of another, persecute Denarius.
38 Denarius flees with a small band of believers to found a cloister
in the Alpines among a tribe of Kiernite barbarians, who welcome
them.
47 Wend, a warrior of the Harrun people and friend of Denarius, slays
a red dragon named Garj and builds a city, called Riversmeet.
89 Denarius dies. He is succeeded by his dear friend, Menlius.
95 Official birth of the Denarian Church. His congregation appoints
Menlius the first Pope of the Denarian Church. The land about the
cloister is named the Denarian Papacy. Denarius's cloister is
named the Holy Citadel.
106 Wend dies in battle against a green dragon - yet slays the beast
even as he breathes his last breath. Rivermsmeet is renamed Wend
in his honor, and he is canonized by the Denarian Church as a
saint. Wend's son, Ethelwend, becomes the new Lord of Wend.
110 Ethelwend succeeds in bringing together the Harrun tribes into a
single nation: the Kingdom of Wendia.
120 King Ethelwend tries to extend the influence of Wendia to the
Shertonn barbarians to the northwest, but they firmly oppose the
Harruns.
124 The War of Kiern. Tired of Wendia's attempts to bring the
Shertonns under their crown, the warrior-chief Kiern leads an army
against Wendia. Succeeding in pushing them out of the Shertonn
Highlands, Kiern nonetheless dies in battle. The great highland
city of Durcaness is renamed Kiernegard in his honor.
231 The gnome prophet Loraldanlius, said to have recieved visions from
Garl Glittergold (the greatest of the gnome gods), leads a
pilgrimage out of the Dwarven realm of Bazzakrak. He and his
followers found the Kingdom of Nindlheim in the Maldian Mountains,
where Loraldanlius is coronated King Loral Glittergold I.
255 Under the leadership of the hobgoblin warlord Rorghal-khan, the
First Goblin Horde, a loose confederation of goblins, hobgoblins,
and kobolds, sweep out of the Western Steppes and the World
Beneath and ravage Bazzakrak and the neighboring elven Kingdom of
Haralin. The goblins and kobolds occupy the territory lost to the
dwarves, respectively founding the kingdoms of Rekhlavash and
Mirnak, while the hobgoblins despoil Haralin and claim it as their
own, renaming it Gundmog. The surviving dwarves flee into the
nearby Pendle Forest and revert to barbarism, as do many elves,
becoming the ancestors of the dur authalar and the grugach; others
among the Elves flee west to the vale of Carningul and become
known as the valley elves.
483 Under the leadership of Lord John Amber, an extremist priest of
the god Mannus, a faction arises in Wendia preaching the
inferiority of all non-humans. These 'Humanists', as they call
themselves, start to harrass the nation's demihumans, particularly
the dwarves, as well as the neighboring lupins of Laup.
489 The Wendian Civil War. Amber leads a revolt against the crown.
Riding at the head of an army of Humanists, he lays seige to Wend.
The king sends for help from Shertonn, Delingmark, the Elfhame,
and Danbarg; only Danbarg and Delingmark respond, but it is enough
to repulse Amber's army.
492 Humanists forced out of Wendia. They begin attacks on Laup.
494 The lupins are forced out of their homeland, and the Humanists
found the Kingdom of Norlande.
495 Nouveau Laup is founded by the lupin refugees. With the permission
of the lupins' King Brulin, Wendia officially extends its
protection to Nouveau Laup. The Norish begin to rebuild the old
lupin capital under the new name of Ambreville.
513-519 The Norlande Wars. Under the leadership of King Jean, Norlande
launches a series of attacks on Wendia; none succeed. Finally,
Jean is killed in battle, and the Norish retreat. He is succeeded
by his young nephew, Andre d'Ambre, and the newly-founded Church
of Norlande (a Denarian denomination) canonizes Jean as a saint.
973-975 The Norish Civil War. After a string of weak monarchs, the
nobility of Norlande conspires against the crown. An alliance of
dukes attacks the capital, and in the end the cowardly King Poul
abdicates. Norlande becomes an aristocracy, ruled by the
rebellious dukes.
996 Poul dies. His only child, Lady Jeneanne - well-known as a student
of the arcane arts - proposes a new regime to the aristocrats, one
which she believes the Wendians will not be able to stand up to -
rule by wizards.
1000 Norlande officially becomes a magocracy. Lady Jeneanne d'Ambre
becomes Grand Wizard, and sets up a council of eleven High Wizards
(one specialist wizard for each of the traditional schools of
magic, one non-specialist mage, one sorcerer, and one psion) as
her advisors. Work begins on the great University of Magic.
1310 Prince Stephen Harcourt is born.
1335 Wendia's King John Harcourt dies. His son, Stephen, is crowned
King.
1347 Present day.