Note: This timeline is a work in progress. There are still a lot of gaps to fill.
-45000000000 A being known on Ander as The One creates All That Is, beginning 
             with the Inner Planes, to house the elementals. The elements of 
             the Inner Planes flow through the mists of the Etheral Plane and 
             form Prime Material Plane, to be the home of the mortals. The One 
             creates the Outer Planes to be the homes of the gods, and the 
             Astral Plane to link the Outer Planes to the Prime Material. Many 
             thousands of crystal spheres filled with planets like Oerth, Abeir-
             Toril, Krynn, Mystara, Earth, and others form, bobbing in the 
             boundless sea of the Phlogiston. Instructed by The One, the gods 
             fill the Prime planets with their works. Ander is one of these 
             worlds. For many years, life evolves on Ander, guided by the gods.
-65000000    Saurials, a race of beings evolved from dinosaurs, build a 
             civilization on Ander. They live for a million years, peacefully 
             coexisting with nature, with no ambition to fight each other for 
             anything. Beginning of the First Age: the Age of Saurials.
-64000000    The civilization of the saurials comes abruptly to an end. No one 
             is sure why. Some say that the eternal Blood War between the 
             devils and demons flooded over onto Ander; others speak of a great 
             rock that fell from the sky. But all that remains of the saurials 
             are their petrified bones. For many years, Ander is inhabited only 
             by unintelligent animals. End of the Age of Saurials.
-50000       Lonely for children to watch over again, the gods create the 
             giants, who build a continent-spanning empire, Aum. For many 
             long years the giants live peacefully. Beginning of the Second 
             Age: the Age of Giants.
-40000       The Giants grow decadent, and speak against the gods. Eventually, 
             they try to steal the gods' divinity. The gods, filled with 
             sorrow, are forced to destroy Aum. The surviving giants become 
             little more than barbarians.
-30000       To fill the void left by the fall of the giants, the gods create 
             the dragons. Beginning of the Third Age: the Age of Dragons.
-19000       The War of the Dragons. Hungry for power, the goddess Tiamat, the 
             Chromatic Dragon, rallies many evil dragons to her cause. The god 
             Bahamut, the Platinum Dragon, brings together many good dragons; 
             his ally Sardior, the Ruby Dragon, gathers the neutral dragons. 
             Though the good Dragons are very powerful indeed, the neutral 
             dragons are for the most part weak, and the evil dragons are great 
             in number. In the end many dragons die in a titanic struggle. The 
             dragons never again attain such greatness. End of the Age of
             Dragons.
-16000       Around this time, the great and terrible Illithid Continuum sweeps 
             across the Prime Material Plane, conquering whole solar systems 
             and dimming suns. However, since no intelligent life exists on 
             Ander other than giants and dragons, they pass over Ander and its 
             crystal sphere, save for a handful of colonists who take up 
             residence in the World Beneath. Some time later, in other spheres, 
             the Continuum is brought to an end by a slave revolt led by the 
             legendary heroine Gith.
-14900       First of the naturally evolved races to develop civilization since
             the saurials, the rakastas (cat people) begin to build nations all 
             over Ander. Also emerging into civilization are lupins (canine 
             people), gorshons (bat people), vanaras (monkey people) and other 
             such near-humans, but they are all eclipsed by the rakastas. 
             Beginning of the Fourth Age: the Age of Rakastas.
-14500       Jealous of the rakastas, the rakshasas, a race of evil spirits 
             from the Infernal Battleground of Acheron, stike at the cat-folk. 
             With their great mastery of the arcane arts, the rakshasas try to 
             enslave many of the near-human nations.
-14000       With the vanaras' aid, the rakastas succeed in driving the 
             rakshasas out of this world. The lupins refuse to take part in the 
             struggle, causing the rakastas to dislike the Lupins for many 
             centuries to come. The rakastas suffer heavy losses, however, and 
             cannot regain their former greatness; in fact, the gorshons fight 
             against the cat-folk to ensure that they cannot threaten their own 
             nations. Virtually all nations save the gorshons' fall. End of the 
             Age of Rakastas.
-13500       In the wake of the Rakastas' fall, demihuman (primarily humans, 
             dwarves, gnomes, orcs, ogres, and halflings), goblinoid (goblins, 
             hobgoblins, bugbears, norkers, and erlking), and a few more near-
             human (kobolds, gnolls) races start civilizations. Due to their 
             faster reproductive rates, the goblinoids develop faster, and come 
             to dominate the demihumans. Beginning of the Fifth Age: the Age of 
             Goblins.
-13000       The sidhe emerge from the Realm of Faerie into the world of 
             mortals. They are aggressed by the humanoids, and fight back. In 
             time, all the humanoid nations in eastern Baltona are utterly 
             destroyed. Many sidhe, who suffered many losses as well, retreat 
             back into Faerie. Those who stay behind build a kingdom on the 
             ruins of the humanoid nations, and eventually fade in power, 
             becoming the Elves.
-12900       Taking heart in the overthrow of the humanoids of Baltona, the 
             demihumans of Alashim revolt against their masters. Civil war 
             spreads across the globe as humanoid nations fall. In the end, the 
             humanoids decend into barbarism; those who fell the farthest were 
             the mighty trolls, who became twisted and ruined creatures. The 
             gorshons are largely eradicated, and the few survivors flee into 
             the World Beneath, and later develop into the races of bainligors 
             and desmodus. End of the Age of Goblins. Beginning of the Sixth 
             Age: the Age of Elves.
-9600        The Elfwar. The priests of Araushnee grow in number among the 
             elves; trying to gain power among Elvenkind, they become 
             increasingly aggressive toward those that oppose them. The priests
             of other elven gods try to reason with them, but Araushnee's 
             following sees this effort as aggression and respond by slaying 
             emissaries and invading elven cities. After centuries of conflict, 
             the Araushnee worshippers lose and are driven underground by their 
             brethren. They are named 'drow' by the other elves, which 
             means 'Traitors'; Araushnee is renamed 'Lolth', meaning 
             'Demon'. The surface elves suffer heavy losses and their empire 
             fragments.
-9700        In a bid for revenge, the drow awaken the tarrasque from its 
             millenia-long slumber. It goes on a rampage for a decade before 
             the elves, again suffering massive losses, put it under a new 
             spell of slumber.
-8000        The last of the great elven nations falls to humanoids. End of the 
             Age of Elves.
-3455        The Kingdom of Khesh-ac is founded by humans, led by the Pharoah 
             Djoreth in the north of the continent of Tember. It is the first 
             Human nation. Beginning of the the Seventh Age: the Age of Humans.
-3430        Djoreth dies. His son, Menhotep, becomes Pharoah.
-3398        Menhotep's son, Rekhotep, murders his father and declares himself 
             Pharoah.
-3395        Rekhotep declares that he is a god. For this blasphemy he is 
             cursed by Osiris, the God of the Dead: when his spirit leaves his 
             body, it will be totally expunged, rather than entering the 
             afterlife.
-3387        Rekhotep makes a pact with Set, the God of Evil, and becomes his 
             servant in exchange for eternal life.
-3362        Rekhotep dies, but his spirit does not leave his body. Instead he 
             passes into undeath, and becomes the first lich. He goes into 
             hiding beneath the Great Desert, where he inscribes the secret of 
             lichdom on five tablets. Set hides these tablets throughout the 
             world, awaiting the day when another mortal stumbles upon one and 
             spreads the secret throughout mankind. It is believed that most 
             varieties of undead found today in northern Tember, Alashim, and 
             Baltona were created by Rekhotep.
-3360        Civil war briefly erupts in Khesh-ac in Rekhotep's absence, but 
             Rekhotep's brother, Kharis, is crowned Pharoah and puts an end to 
             the conflict.
-3323        Kharis dies and is mummified. Osiris charges him with keeping a 
             watch on Rekhotep's activities. Kharis becomes the first greater 
             mummy. Rekhotep later learns the secret of creating undead mummies 
             and corrupts it, and thereafter all common mummies and many 
             greater mummies are evil in demeanor.
-2200        Seeing that his work in Khesh-ac foiled time and time again by the 
             servants of Osiris, Set sends an army of devils to attack the 
             empire. Khesh-ac is ruined, and many of its survivors flee north 
             into what will one day become Alashim, or across the ocean to a 
             great island continent.
-2159        The refugees on the island found a small kingdom, which they name 
             Etlan-shiis. There they study magic and philosophy in peace for 
             many years.
-1952        A fleet from Thelos, blown far off course, lands on Etlan-shiis. 
             The sailors assimilate into the Etlantian culture, and many 
             aspects of Thelosian religion and culture are adopted by 
             Etlantians.
-1599        The Etlantians, grown decadent and disrespectful of their gods, 
             are sent a warning that if they do not reform, their nation will 
             be destroyed. Most ignore the warning, but a few take heed.
-1588        The gods of the Etlantians instruct their faithful to leave the 
             island and change them into merfolk.
-1589        An asteroid strikes Ander and utterly destroys Etlan-shiis, 
             causing it to sink under the sea. The merfolk return and settle in 
             the crater left by the comet, and found a new Etlan-shiis on the 
             ocean floor. Over time they are joined by many locathahs, who 
             spread the worship of their god, Eadro. The Etlantian merfolk 
             adopt Eadro into their pantheon, while most merfolk who leave 
             Etlan-shiis to settle other parts of the ocean worship only Eadro.
-253         Beholders crash-land on Ander and colonize the World Beneath.
Y.O. 1       Denarius is born in Nossus in the Maldian Empire.
26           Disilusioned with the notion that the the Maldian religion is 
             right and all others are wrong, Denarius retreats for five years 
             into the Alpines for contemplation.
31           Denarius returns to Maldia and preaches the Church of the One, 
             saying that all gods are creations of the One, and all-powerful 
             deity, and that by following a good deity one grows closer to the 
             One. The priests of Maldia's gods, insulted at the notion that 
             their gods were creations of another, persecute Denarius.
38           Denarius flees with a small band of believers to found a cloister 
             in the Alpines among a tribe of Kiernite barbarians, who welcome 
             them.
47           Wend, a warrior of the Harrun people and friend of Denarius, slays 
             a red dragon named Garj and builds a city, called Riversmeet.
89           Denarius dies. He is succeeded by his dear friend, Menlius.
95           Official birth of the Denarian Church. His congregation appoints 
             Menlius the first Pope of the Denarian Church. The land about the 
             cloister is named the Denarian Papacy. Denarius's cloister is 
             named the Holy Citadel.
106          Wend dies in battle against a green dragon - yet slays the beast 
             even as he breathes his last breath. Rivermsmeet is renamed Wend 
             in his honor, and he is canonized by the Denarian Church as a 
             saint. Wend's son, Ethelwend, becomes the new Lord of Wend.
110          Ethelwend succeeds in bringing together the Harrun tribes into a 
             single nation: the Kingdom of Wendia.
120          King Ethelwend tries to extend the influence of Wendia to the 
             Shertonn barbarians to the northwest, but they firmly oppose the 
             Harruns.
124          The War of Kiern. Tired of Wendia's attempts to bring the 
             Shertonns under their crown, the warrior-chief Kiern leads an army 
             against Wendia. Succeeding in pushing them out of the Shertonn 
             Highlands, Kiern nonetheless dies in battle. The great highland 
             city of Durcaness is renamed Kiernegard in his honor.
231          The gnome prophet Loraldanlius, said to have recieved visions from 
             Garl Glittergold (the greatest of the gnome gods), leads a 
             pilgrimage out of the Dwarven realm of Bazzakrak. He and his 
             followers found the Kingdom of Nindlheim in the Maldian Mountains, 
             where Loraldanlius is coronated King Loral Glittergold I.
255          Under the leadership of the hobgoblin warlord Rorghal-khan, the 
             First Goblin Horde, a loose confederation of goblins, hobgoblins, 
             and kobolds, sweep out of the Western Steppes and the World 
             Beneath and ravage Bazzakrak and the neighboring elven Kingdom of 
             Haralin. The goblins and kobolds occupy the territory lost to the 
             dwarves, respectively founding the kingdoms of Rekhlavash and 
             Mirnak, while the hobgoblins despoil Haralin and claim it as their 
             own, renaming it Gundmog. The surviving dwarves flee into the 
             nearby Pendle Forest and revert to barbarism, as do many elves, 
             becoming the ancestors of the dur authalar and the grugach; others 
             among the Elves flee west to the vale of Carningul and become 
             known as the valley elves.
483          Under the leadership of Lord John Amber, an extremist priest of 
             the god Mannus, a faction arises in Wendia preaching the 
             inferiority of all non-humans. These 'Humanists', as they call 
             themselves, start to harrass the nation's demihumans, particularly 
             the dwarves, as well as the neighboring lupins of Laup.
489          The Wendian Civil War. Amber leads a revolt against the crown. 
             Riding at the head of an army of Humanists, he lays seige to Wend. 
             The king sends for help from Shertonn, Delingmark, the Elfhame, 
             and Danbarg; only Danbarg and Delingmark respond, but it is enough 
             to repulse Amber's army.
492          Humanists forced out of Wendia. They begin attacks on Laup.
494          The lupins are forced out of their homeland, and the Humanists 
             found the Kingdom of Norlande.
495          Nouveau Laup is founded by the lupin refugees. With the permission 
             of the lupins' King Brulin, Wendia officially extends its 
             protection to Nouveau Laup. The Norish begin to rebuild the old 
             lupin capital under the new name of Ambreville.
513-519      The Norlande Wars. Under the leadership of King Jean, Norlande 
             launches a series of attacks on Wendia; none succeed. Finally, 
             Jean is killed in battle, and the Norish retreat. He is succeeded 
             by his young nephew, Andre d'Ambre, and the newly-founded Church 
             of Norlande (a Denarian denomination) canonizes Jean as a saint.
973-975      The Norish Civil War. After a string of weak monarchs, the 
             nobility of Norlande conspires against the crown. An alliance of 
             dukes attacks the capital, and in the end the cowardly King Poul 
             abdicates. Norlande becomes an aristocracy, ruled by the 
             rebellious dukes.
996          Poul dies. His only child, Lady Jeneanne - well-known as a student 
             of the arcane arts - proposes a new regime to the aristocrats, one 
             which she believes the Wendians will not be able to stand up to - 
             rule by wizards.
1000         Norlande officially becomes a magocracy. Lady Jeneanne d'Ambre 
             becomes Grand Wizard, and sets up a council of eleven High Wizards 
             (one specialist wizard for each of the traditional schools of 
             magic, one non-specialist mage, one sorcerer, and one psion) as 
             her advisors. Work begins on the great University of Magic.
1310         Prince Stephen Harcourt is born.
1335         Wendia's King John Harcourt dies. His son, Stephen, is crowned 
             King.
1347         Present day.