Lost Deities and Demigods of Greyhawk
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St. Cuthbert (left) and St. Trowbane (top center) take on the Oinodaemon himself, Anthraxus.

ST. TROWBANE

  Lesser god, NG – Courage, Destruction of Evil, Dungeon Harrowing, Forethought, Investigation, Tenacity. 

St. Trowbane known as “The Hammer of the Dark Dwellers” and “The Scourge of the Unoerth” appears as a tall, wiry man with a bald pate and an enormously long, pointed white beard. He wears chainmail and a black and white checkerboard cape and carries a large mallet. 

On his belt he wears the legendary “Lantern of Trowbane”. This artifact appears as a miniature lantern  which contains a piece of the sun. From it Trowbane can summon “the Sun Beast” a flaming wolverine composed of the fire and energy of the sun. His cape is a portal to a pocket dimension known as the Boards of Blood of which St. Trowbane imprisons all those brought low by his mallet. This checkerboard world is where he tests the mettle of those faithful. 

St. Trowbane is always vigilant against Nerull and all the Gloom Lord represents.  Trowbane sometimes travels the underworld aiding those who dare penetrate the darkness below. St. Trowbane is on amicable terms with St. Cuthbert. 

The clergy of St. Trowbane exist in two forms: the Explorers and the Exterminators. The Ranks of Explorers wear a white cloak with black interior lining and carry a holy symbol of a lantern emblazoned on a stylized sun. They are dedicated to mapping the underworld realm of Unoerth and all of its dangers and wonders. The Ranks of Exterminators wear a black cloak with a white interior lining and bear a holy symbol of a mallet on a stylized sun. They are less organized group than the Explorers and fight to rid the world of emerging evil from below. 

His followers are numerous amongst those that dare venture into the depths of the oerth. So it is not uncommon to find shrines to Trowbane in such places as mine entrances. The range of his worship mirrors that of his contemporary St. Cuthbert  which is focused around the Central Flanaess. There is a growing following amongst adventurers who regard him as a patron.

 

 

ST. TROWBANE

ARMOR CLASS: -5

MOVE: 18”

HIT POINTS: 240

NO. OF ATTACKS: 3

DAMAGE/ATTACKS: By weapon type +8  (strength bonus)

SPECIAL ATTACKS: See below

SPECIAL DEFENSES: See below

MAGIC RESISTANCE: 75%

SIZE: M 7’ tall

ALIGNMENT: Neutral good

WORSHIPPER’S ALIGNMENT: Neutral good, any good

SYMBOL:  Lantern or mallet on a stylized sun

PLANE: Elysium

CLERIC/DRUID: 17th level cleric

FIGHTER: 15th level fighter

MAGIC-USER/ILLUSIONIST: Nil

THIEF/ASSASSIN: Nil

MONK/BARD: Nil

PSIONIC ABILITY: I

   Attack/Defense Modes: All/all

S:20 I:15 W:24 D: 21 C:25 CH: 20

  In combat St. Trowbane wields a +5 mallet which has Remove Fear and Bless by touch. It also gives the bearer of the mallet X-ray Vision twice per day.  

His cape acts as a gate to a pocket plane known as the Board of Blood. Foes fallen by St. Trowbane are willed into this plane and imprisoned.  The plane is a seeming endless dimension filled with foes and traps to test faithful clerics of St. Trowbane. 

His black gauntlets have the tunneling ability of an umber hulk (1” movement per turn /solid stone and 6” movement per turn through loam). Striking an opponent with the gauntlets deals 3-12 damage. 

 The fabled lantern of St. Trowbane is a small device on his belt which when opened the beam is similar to a Continual Light spell. It can produce a Sunray effect upon command. Or if so he chooses it can summon the aid of the Sun Beast that lies within. The Sun Beast which is composed of the energy and fire of the sun appears as a brightly flaming wolverine (AC: -3, MV: 9”, HD 13, HP 85, # AT: 3, DMG: 2-8/2-8/2-12, SA: Sun fire, SD: Regeneration, Size: Small). If the Sun Beast connects with any attack the opponent must make  a Save versus breath weapon or be burned by the sun fire (Dmg: 4-40). The Sun Beast regenerates 3 hp per round.

Clerics at 5th level have the ability to cast Sunray once a week and do not have to pay an experience point penaly.

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For 3E clerics:

 

3E Domains: Destruction, Good, Knowledge, Sun.

 

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