The Mirrored City

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The City of Peace

A Visitor's Guide to Misthold and New Drakkaris

By Xar the Mad, Pyromancer

The Mirrored city is a unique place in all the known realms. It is the place where the energy and drive of the the realms of the Deeps in the form of New Drakkaris meets the spirituality and well-being of the sylvan paradise of Misthold. Like any alchemical combination, the mixture could be explosive, inert, or miraculous. In this case the only thing it is not is inert. The vibrancy of the intermingled culture is unlike any, and if occasionaly the various forces of air and the forces of earth conflict, The new paradigm of water and fire as common ground has taken hold and made the Mirrored City the City of Peace in fact as well as in name.

Aaron of Drakkaris rules the city with the help of the council and the beurocracy. The great dragon is a skilled warrior, sorcerer, and diplomat. He is respected by all the peoples of his domain and feard by those who would break the Mirrored City and end the peace. The council consists of representatives of the four Ways, as well as a representative from the beurocracy and another from the hall of guilds. Those wishing to conduct business in the city are encouraged to visit both the hall of guilds and the Seat, where the beurocrats can be found.

New Drakkaris is unique among the cities of the Deeps in that it is to some extent tied to the day and night cycle of Misthold. As the dark of night engulfs Misthold, the denizens of Earth come out to play. Nightlife in Misthold is vibrant and rambunctious. New Drakkaris is also by far the most brightly lit city in all the Deeps, making transition between Misthold and New Drakkaris bearable to those who frequently traverse the city.

In other lands, where an illithid to meet with a centaur and a dwarf, the result would in all likelyhood be called a battle. Here in the City of Peace, the chemistry is different, and the outcome might be called a business deal, a party, or even government.

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More About:

The Ways

The Way of Fire * The Way of Water * The Way of Air * The Way of Earth

People

The Beurocracy * The Guilds * The Populace

Places

Misthold * New Drakkaris

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