Operation:
Sandstorm! Report—Team One
By Vitora
The earthquake struck and the
creatures were scattered.
Rydina Tainsun, a warrior in
training for a desert tribe, was nearly lost in the sandstorm that followed, barely
escaping the quake that killed her brother and her trainer.
A gypsy otter, Kaja Dantor, found himself hanging off the edge of a cliff and barely climbed
his way to survival, using only his twin daggers and his wits to save himself.
The weasel composer Interdit
Waters staggered away from the carnage of what had once been his group as he
struggled to brave the remnants of the storm.
Marriote, a beret-wearing ferret
warrior, found himself at the mercy of other creatures, creatures he detested
and did not trust.
The happy-go-lucky squirrel
father, Alam Oakback, swiftly offered his aid to Kaja, and the first
relationship was forged.
A mousemaid from far off lands,
Enzeru, was pulled to safety by Marriote and the two exchanged muted barbs—not
an auspicious start to what would become a necessary partnership.
And a cowardly slave, Sandrose the
sea otter, found herself trapped in the sand, barely able to breathe and
powerless to free herself.
So the adventure began.
They started to cluster together,
first the squirrel, male otter, and weasel.
While Enzeru and Marriote caught up with the trio, Rydina pulled
Sandrose from the sand, breaking the sea otter’s arm in the process. With the tension high between them, the two
met the main group and Team One was formed.
Alam proved to be the only barrier
between peace and total chaos as Rydina and Kaja sized each other up, vying for
the position of leader. By default, and
the fact that she had trained in her tribe, the Feroz’Gyrer, to become a leader
when the current one died, the ratmaiden was soon silently elected to head up
the party. But an unfortunate encounter
with the tribe she fled proved to be fatal for one of their members and
dangerous to her position of leadership.
First, however, an incident with Kaja
and poisoned water sent a ripple of distrust through the group—this gypsy was
obviously not a creature they could have faith in, and even Alam, who normally
saw the good in everybeast, was reluctant to get near the male otter. Meanwhile, the group played a game, on the
squirrel’s prompting, and began to learn about each other.
Wakening the next morning, the
surly companions started on their way.
With the sun blazing on their heads, moods were less than cheerful, and
a fight over a map caused teeth to be bared and tempers to flare. When finally they stopped for the night,
Enzeru snuck off and found that Rydina had been captured by the remnants of her
former tribe. Determined to tell the
others, the mouse turned to go, but was stopped and killed by a burly warrior
of the Feroz’Gyrer, who met his own untimely death by drinking of the water
Enzeru had brought with her—the same water into which Kaja had poured his
poison.
Rydina raced back to the camp and
warned the others. Sympathy at the mousemaid’s
death caused all of them to be surprised with themselves; but this decent
emotion did not last too far into the night as Interdit, his own selfish
desires to compose music foremost in his mind, took off with Rydina’s sword in
tow to bargain for charcoal. Angered by
the loss of her weapon, Rydina snapped—literally—at Alam and the others and
then marched off to find the renegade weasel.
Reluctant at first, the rest
followed. Upon reaching the camp of the
Feroz’Gyrer, the party formed a plan and set out to put it in motion: Kaja and
Alam would distract the desert rats, Rydina and Marriote would sneak in and
steal the supplies they needed, and Sandrose would keep watch, alerting the
group with a seagull’s harsh cry if somebeast approached. At first, it seemed if all would go well; the
rat and ferret penetrated the camp and got what they needed, while Kaja’s
“invisible beast” act had the Feroz’Gyrer in hysterics.
But then
Melanie Rose, a preocious little vole who had just escaped a band of flesh-eating
lizards, ran into them—literally.
With her former captors in two, the volemaid brought trouble anew to the
team. The Feroz’Gyrer guards were alert
now, and Rydina and Marriote were forced to kill them—one of whom was Serith,
Rydina’s childhood friend. Racing into
the desert, the pitiful band was nearly killed when a wave of lizards—Melanie’s
pursuers—rushed over the Feroz’Gyrer and left the rat tribe scrambling to
prepare their weapons against this new foe.
Spurred on
by the thought that there was still hope, the team pounded towards a distant
pine grove. More knowledge of
each other was gained as Marriote, Alam, and Interdit shared some of their
story. But basic needs plagued
them—thirst, most especially—and the ferret warrior strode off into the woods
to find a stream.
He did not return. Unable to shake the feeling that something
has gone wrong, Alam and Rydina gathered up the weary band and trekked into the
woods. It didn’t take them long to find
the spear-filled body of the ferret, hung in a tree; grieved, they buried him
and set off in pursuit of the enemies who had murdered their friend: the
jerbilrats.
They found the ‘rats by the
stream, and Kaja tried to bluff his way out of trouble by utilizing a talent he
picked up during his gypsy days: acting.
But the jerbilrat leader was not fooled, and the group was saved from
death only because of Kaja’s other skill—healing. This the otter put
to work on the brother of a youngster named Justin.
Interdit, confused as emotions
conflict inside him, wandered off.
Rydina and Alam were forced to pursue him, to find him before the
angered jerbilrats did. Unfortunately,
they arrived to find one of the jerbilrats dead and Interdit gone crazy,
speaking only one word to himself: “Deirdre.” The two were unable to stop a battle and were
nearly killed before the ‘rat leader called a halt to the fight.
Meanwhile, Kaja and Melanie worked
feverishly on the sick creature forced upon them, accompanied by a useless
Sandrose. They barely succeeded to
placate the worried, angry jerbilrat tribe; and then the group containing
Interdit had returned and once more the weasel had gotten in trouble—this time
for burying their only water canteens beneath the body of Marriote.
Another battle ensued, or nearly
did, before the chieftain and Rydina reached an agreement: her group would be
allowed two hours to leave the pines before the ‘rats would attack again. And so they fled, taking the jerbilrat Justin
and his brother with them, towards the stream.
A rest by the water in relative safety
resulted in two new allies—a pair of bats, who called themselves the Lord and
Lady of the Dunes. They offered shelter
to the weary creatures, and the pawsore team agreed, but once across the river
they learned that Sandrose would not be coming.
The sea otter had found the only place of happiness for her, the water,
and refused to leave. Heartbroken, Kaja
and Rydina said their farewells…and walked directly into the claws of an angry
buzzard.
Melanie was taken down by the bird’s
wrath, and the Lord of the Dunes swiftly retreated, luring the buzzard
away. Now the companions had another to
bury, and this task was done by Kaja and a tearful Alam. Finally, they moved on again, following the
Lord and Lady to their cave.
At the back of the bats’ cavern
was an incredible crystal wall, which mesmerized all of the travelers—except
for Interdit, who followed the Lord to a secret storeroom and shared a beaker
of elderberry wine with the male bat.
Finally, the group was able to sleep safely, without worry of being
attacked.
And now the team is on the move
again. How will Sandrose, abandoned at
the stream, react to finding a new group stranded in the desert? How will the others survive long enough to
forge good relationships with each other?
Find out by reading Operation: Sandstorm!