1.Classes Good -Scout- a sailor scout, has some normal sailor scout abilities, able to pick up magical techniques like in the show with great ease to start out. More agile and a greater selection of spells and magical abilities -Knight- Become sword techniques, like a normal RPG, these will have a vast array of weapons to choose from, starting with daggers and wooden stakes up to halbards and double heavy crossbows. More stronger and charismatic -Stars- Tenative Evil -Negavers- Summons Monsters, makes "enemy bosses" for the scouts to fight off of. The Negavers can then use these "pets" to do thier will, which could be almost anything. (Life Sapers) -Heart Snatchers- Summons Monsters to be fought by the good classes in a war like mode, but they use these monsters to distract the person who is fighting them, and then during battle they snatch the opposing forces heart. This will at least lower stats for the person who lost thier heart, at least until they reclaim it. (Heart Snatching Increases Power and Ability) |
Classes |
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