HARRY POTTER TRADING CARD GAME

                                        PLAYERS GUIDE


LEGEND: CARE OF MAGICAL CREATURES (CMC)   CHARMS   POTIONS   TRANSFIGURATION      

   CHARACTER  ADVENTURE

H=HOLO-PORTRAIT PREMIUM  F=FOIL PREMIUM    R=RARE    U=UNCOMMON C=COMMON

 

BASIC SET

1 Dean Thomas                          H          WIZARD GRYFFINDOR UNIQUE

Once per game, you may draw 3 cards.
2 Draco Malfoy                           H          WIZARD SLYTHERIN UNIQUE

During your turn, you may use an Action and discard a card from your hand to look at your opponent’s hand. You may then choose 1 card in his or her hand and discard it.

3 Draco Malfoy                           F           WIZARD SLYTHERIN UNIQUE

During your turn, you may use an Action and discard a card from your hand to look at your opponent’s hand. You may then choose 1 card in his or her hand and discard it.

4 Dragon's Escape                      F

Effect: Before each of your turns, your opponent takes 1 damage. To Solve: Your opponent chooses 3 of his or her Lessons in play and discards them. Opponent’s Reward: Your opponent draws 3 cards or does 3 damage to you.

5 Elixir of Life                             F           10         SPELL Healing

To play this card, discard 2 of your Potions Lessons from play. Shuffle up to 10 non-Healing cards from your discard pile into your deck.

6 Gringotts Cart Ride                  F

Effect: Before each of your opponent’s turns, he or she chooses a card in his or her hand (if any) and discards it. To Solve: Your opponent skips a total of 5 Actions. (Those Actions don’t need to be one right after the other.) Opponent’s Reward: Your opponent may draw 5 cards.

7 Hannah Abbott                                    H          WIZARD HUFFLEPUFF UNIQUE

Once per game, you may trade 2 cards in your hand for 2 non-Healing cards in your discard pile.
8 Harry Potter                            H          WIZARD GRYFFINDOR UNIQUE

Whenever you use an Action to draw a card, you may draw 2 cards instead of 1.
9 Hermione Granger                   H          WITCH GRYFFINDOR UNIQUE

If you already have 2 or more Lessons in play. Then whenever you use an Action to play a Lesson card, you may play 2 Lesson cards instead of 1.

10 Hermione Granger                 F           WITCH GRYFFINDOR UNIQUE

If you already have 2 or more Lessons in play. Then whenever you use an Action to play a Lesson card, you may play 2 Lesson cards instead of 1.

11 Human Chess Game              F

Effect: During each of your opponent’s turns, he or she can play cards only if you played 1 or more cards during your previous turn. To Solve: Your opponent chooses and discards 1 of his or her Characters in play (other than his ir her starting Character) or 8 cards from his or her hand. Opponent’s Reward: Your opponent may draw 3 cards.

12 Invisibility Cloak                    F           13         ITEM GRYFFINDOR UNIQUE

Once during each of your opponent’s turns, you may prevent all damage done to you by a Spell card.

13 Nearly Headless Nick              H          GRYFFINDOR UNIQUE

Once per game, you may search your deck. When you do you may take up to 2 Item cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.

14 Obliviate                               F           12         SPELL

Your opponent discards his or her hand.
15 Professor Filius Flitwick                       H          WIZARD RAVENCLAW UNIQUE

Once per game, you may trade 2 cards in your hand for 1 card in your discard pile that needs 1 Charms Power. Provides 1 Charm Power.

16 Professor Severus Snape       H          WIZARD SLYTHERIN UNIQUE HEALING

Once per game you may shuffle up to 7 non-Healing cards from your discard pile into your deck. Provides 1 Potions Power.

17 Ron Weasley                         H          WIZARD GRYFFINDOR UNIQUE

Whenever you play a Character card, you use up 1 Action to play it instead of 2. 
18 Rubeus Hagrid                                   H          UNIQUE

Whenever 1 of your Creatures does 3 or more damage to your opponent, it does 2 more damage than it normally would.

19 Troll in the Bathroom             F

Effect: Before each of your turns, your opponent takes 2 damage. To Solve: Your opponent chooses 7 cards in his or her hand and discards them. Opponent’s Reward: You take 4 damage.

20 Unicorn                                 F           6          CREATURE Unicorn         Health: 6

To play this card, discard 1 of your CMC Lessons from play. You get 1 more Action on each of your turns (including the turn you play Unicorn).

21 Delivery Owl                         R          2          CREATURE Owl              Health: 1

To play this card, discard 1 of your CMC Lessons from play. Before each of your turns, draw a card.

22 Draught of Living Death          R          8          SPELL

To play this card, discard 2 of your Potions Lessons from play. Do 12 damage to your opponent or to a creature of your choice.

23 Harry Hunting                                    R

Effect: Your opponent’s Creature and Spell cards need 2 more Power to play. To Solve: Your opponent chooses 7 cards in his or her hand and discards them. Opponent’s Reward: Your opponent may put a Lesson card from his or her discard pile into play.      

24 History of Magic                     R          2          SPELL

            Look at your opponent’s hand. Discard all Adventure cards from it.

25 Incendio                               R          3          SPELL

Count the number of Charms Lessons you have in play. Do that much damage to a Creature of your choice.

26 Malevolent Mixture                 R          5          SPELL   

To play this card, discard 2 of your Potions Lessons from play. Do 10 damage to your opponent or to a Creature of your choice.

27 Meet the Centaurs                 R

Effect: Your opponent plays with his or hand face up. To Solve: Your opponent discards his or her hand. Opponent’s Reward: You play with your hand face up for the rest of the game.

28 Mountain Troll                                    R          8          CREATURE Troll                         4/4

29 Mrs Norris                             R          2          CREATURE Cat Unique                Health: 1

Your opponent plays with his or her hand face up.
30 Norbert                                 R          4          CREATURE Dragon Unique                      5/3

To play this card, discard 2 of your CMC Lessons from play.
31 Phoenix Feather Wand                        R          7          ITEM Wand

Play this card if you have cards in play that provide at least 3 Charms Power. If you play this card and you already have a Wand in play, discard the old one. Provides 4 Charms Power.

32 Platform 9 ¾                         R          5          SPELL

To play this card, discard 1 of your Lessons in play. You get 2 more Actions this turn.
33 Potion Ingredients                  R          5          ITEM

When a Spell card damages you, you may discard this card from play to prevent all of that damage.

34 Raven to Writing Desk                        R          1          SPELL

If your opponent has 2 or more Creatures in play, choose 1 of them and discard it.
35 Shrinking Potion                    R          8          SPELL

During your opponent’s next turn, prevent all damage done to you.
36 Titillando                               R          9          SPELL

Do 3 damage to your opponent or to Creature of your choice. Then your opponent chooses 3 cards from his or her hand and discards them. (If there are fewer than 3 cards inyour opponent’s hand, he or she discards them all.)

37 Transfiguration Exam             R          10         SPELL

Discard all Creatures from play (even your own).
38 Transfiguration Test               R          5          SPELL

If your opponent has 2 or more Creatures in play, he or she chooses 1 of them and discards the rest. Then if you have 2 or more Creatures in play, choose 1 of them and discard the rest.

39 4 Privet Drive                                    U

Effect: Your opponent can’t play Spell Cards. To Solve: Your opponent chooses 6 cards in his or her hand and discards them. Opponent’s Reward: Your opponent may draw a card.

40 Alchemy                               U          2          SPELL

Search your deck. You may take up to 2 Lesson cards from your deck, show them to your opponent and put them into your hand. Then shuffle your deck.

41 Apothecary                           U          5          SPELL

To play this card, discard 2 other cards from your hand. Search your deck. You may take a card that needs 1 Potions Power from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

42 Apparate                               U          1          SPELL

Discard the Adventure your opponent has played. (You don’t get the reward.)

43 Baby Dragon                         U          3          CREATURE Dragon         3/2

            To play this card, discard 4 of your CMC Lessons from play.
44 Bluebell Flames                     U          7          SPELL

Do 4 damage to your opponent or to a Creature of your choice.
45 Burning Bitterroot Balm          U          6          SPELL Healing

To play this card, discard 1 of your Potions Lessons from play. Shuffle up to 10 non-Healing cards from your discard pile into your deck.

46 Cage                                                U          2          ITEM

During your turn, you may discard this card from play and use an Action to choose a Creature in play (yours or your opponent’s) and return it to its owner’s hand. Provides 1 CMC Power.

47 Confundus                            U          5          SPELL

Your opponent chooses 2 cards from his or her hand and discards them. (1 if he or she only has 1.)

48 Diagon Alley                          U

Effect: Your opponent can’t use Actions to draw cards. To Solve: Your opponent skips a total of 7 Actions. (Those Actions don’t need to be one right after the other.) Opponent’s Reward: You opponent may draw any number of cards.

49 Dogbreath Potion                   U          6          SPELL

To play this card, discard 1 of your Potions Lessons from play. Do 8 damage to your opponent or to a Creature of your choice.

50 Draco's Trick                         U          7          SPELL

Discard the Adventure you’ve played. You get the reward.
51 Dragon Heart Wand               U          5          ITEM Wand

Play this card only if you have cards in play that provide at least 2 Charms Power. If you play this card and you already have a Wand in play, discard the old one. Provides 3 Charms Power.

52 Fumos                                  U          7          SPELL

Do 2 damage to each Creature (even your own).
53 Guard Dog                            U          7          CREATURE Dog              3/5
54 Hiding From Snape                 U

Effect: Your opponent can’t play Item cards. To Solve: Your opponent chooses 4 Item cards in his or her hand and discards them. Opponent’s Reward: Your opponent may search his or her deck for any card and put it into his or her hand. Then your opponent shuffles his or her deck.

55 Kelpie                                   U          3          CREATURE Kelpie                       1/5

To play this card, discard 1 of your CMC Lessons from play. Whenever a Spell card damages you, you may let Kelpie take that damage instead.

56 Logic Puzzle                          U          6          SPELL

Discard the Adventure your opponent has played. You get the reward.
57 Mysterious Egg                      U          4          SPELL

Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

58 Nurture                                 U          2          SPELL

Remove all damage counters from all of your Creatures.
59 Ollivanders                            U          1          SPELL

Put an Item card from your discard pile into your hand.
60 Peeves Causes Trouble                      U

Effect: Whenever your opponent draws 1 or more cards, he or she then takes 1 damage. To Solve: Your opponent skips a total of 5 Actions. (Those Actions don’t need to be one right after the other.) Opponent’s Reward: You take 3 damage.

61 Pet Toad                               U          2          CREATURE Toad             Health: 1

            Whenever a Spell card damages you, you may let Pet Toad take that damage instead.

62 Pomfrey's Pick-Me-Up                        U          3          SPELL Healing

Put up to 3 non-Healing cards from your discard pile on the bottom of your deck (in any order). Then draw a card.

63 Potions Exam                                    U          10         SPELL

Your opponent chooses 3 of his or her cards in play and discards them (if your opponent has fewer than 3 cards in play, he or she discards them all). Your opponent may prevent this by choosing 1 of his or her Potions Lessons in play and discarding it.

64 Reptile House                                    U

Effect: Your opponent can’t use more than 1 Action to play Lesson cards during each of his or her turn. To Solve: Your opponent chooses 4 of his or her Lesson cards in play and discards them. Opponent’s Reward: Your opponent may draw a card.

65 Silver Cauldron                     U          8          ITEM Cauldron

To play this card, discard 2 of your Potions Lessons from play. Provides 5 Potions Power.
66 Snuffling Potion                     U          4          SPELL

Next turn, whenever your opponent draws a card, he or she discards it instead of putting it into his or her hand.

67 Stupefy                                 U          6          SPELL

Do 5 damage to your opponent.
68 Take Root                             U          5          SPELL

Your opponent chooses 1 of his or her Creatures in play and discards it.
69 Transmogrify                         U          2          SPELL

To play this card, discard 1 of your Creatures from play. Serach your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

70 Unusual Pets                         U

Play this card only if your opponent has any Creatures in play. Effect: Before each of your turns, your opponent takes 4 damage. To Solve: Your opponent chooses 2 of his or her Creatures in play and discards them. Opponent’s Reward: Your opponent may draw a card.

71 Vanishing Glass                     U          9          SPELL

Play this card only if your opponent has any Lessons in play. Choose 1 of those Lessons and discard it. Search your deck. You may take a Creature card from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

72 Winged Keys                         U          10         ITEM

Once during each of your turns, you may choose 1 of your opponent’s Creatures in play. Prevent all damage done to you by that Creature until the end of your opponent’s next turn.

73 Accio                                                C          2          SPELL

Put up to 2 Lesson cards from your discard pile into your hand.
74 Avifors                                  C          2          SPELL

Choose 1 of your opponent’s CMC Lessons in play and discard it.
75 Baubillious                            C          2          SPELL

Do 1 damage to your opponent or to a Creature of your choice. Then draw a card.
76 Boa Constrictor                     C          4          CREATUE Snake             2/2
77 Boil Cure                              C          1          SPELL Healing

Put up to 4 non-Healing cards from your discard pile on the bottom of your deck (in any order).
78 Borrowed Wand                     C          3          ITEM Wand

If you play this card, and you already have a Wand in play, discard the old one. Provides 2 Charms Power.

79 Cauldron to Sieve                  C          2          SPELL

Choose 1 of your opponent’s Potions Lessons in play and discard it.
80 Curious Raven                                   C          2          CREATURE Bird              1/1
81 Dungbomb                            C          2          SPELL

During your opponent’s next turn, prevent all damage done to you by your opponent’s Adventures and Creatures.

82 Epoximise                             C          2          SPELL

Choose 1 of your opponents Charms Lessons in play and discard it.
83 Erumpent Potion                    C          3          SPELL

Do 1 damage to your opponent or to a Creature of your choice.
84 Fluffy Falls Asleep                  C          3          SPELL

Choose a Creature in play and return it to its owner’s hand.
85 Forest Troll                            C          2          CREATURE Troll             2/3

To play this card, discard 1 of your CMC Lessons from play.
86 Forgetfulness Potion               C          7          SPELL

To play this card, discard 1 of your Potions Lessons from play. During your opponent’s next turn, he or she can’t play cards.

87 Foul Brew                              C          5          SPELL

Do 2 damage to your opponent or to a Creature of your choice.
88 Giant Tarantula                      C          1          CREATURE Spider                      2/1

To play this card, discard 1 of your CMC Lessons from play.
89 Hagrid and the Stranger         C          4          SPELL

Put a Creature card from your discard pile into your hand.
90 Homework                            C          2          SPELL

Put up to 2 Lesson cards from your hand into play.
91 Hospital Wing                                    C          4          SPELL Healing

To play this card, discard 1 of your Potions Lessons from play. Shuffle up to 8 non-Healing cards from your discard pile into your deck.

92 Illegibilus                              C          5          SPELL

Look at your opponent’s hand. Choose 1 of those cards and discard it.
93 Incarcifors                            C          6          SPELL

Choose 1 of your opponent’s Creatures in play and discard it.

94 Lost Notes                             C          5          SPELL

Choose 1 of your opponent’s Items or Lessons in play and discard it.

95 Magical Mishap                      C          2          SPELL

Do 3 damage to your opponent.

96 Noxious Poison                      C          3          SPELL

To play this card, discard 1 of your Potions Lessons from play. Do 5 damage to your opponent or to a Creature of your choice.

97 Out of the Woods                   C          5          SPELL

Look at your opponent’s hand. Discard all Creature cards from it.
98 Pet Rat                                 C          1          CREATURE Rat               1/4

To play this card, discard 1 of your CMC Lessons from play.


99 Pewter Cauldron                    C          5          ITEM Cauldron

To play this card, discard 1 of your Potions Lessons from play. Provides 3 Potions Power.
100 Potions Mistake                    C          6          SPELL

To play this card, discard 3 of your Potions Lessons from play. Choose 1 of your opponent’s Creatures or Items in play and discard it.

101 Remembrall                         C          8          SPELL

During your turn, you may use an Action to put a Lesson card from your discard pile into play.
102 Restricted Section                C
          2          SPELL

Choose 1 of your opponent’s Transfiguration Lessons in play and discard it.
103 Scottish Stag                                   C          4          CREATURE Deer             1/5
104 Snape's Question                 C          3          SPELL

Do 4 damage to your opponent. Your opponent may prevent this damage by showing you a Potions Lesson from his or her hand.

105 Squiggle Quill                      C          2          SPELL

Choose 1 of your opponent’s Items in play and discard it.
106 Steelclaw                            C          4          SPELL

All your Creatures do damage to your opponent.
107 Surly Hound                                    C          3          CREATURE Dog
              1/3
108 Toe Biter                             C          3          SPELL

Do 2 damage to your opponent. You may also choose a Creature and do 2 damage to it.
109 Vermillious                          C          4          SPELL

Do 3 damage to your opponent or to a Creature of your choice.
110 Vicious Wolf                         C          6          CREATURE Wolf             3/3
111 Wingardium Leviosa!                        C          1          SPELL

During your opponent’s next turn, prevent all damage done to you by your opponent’s Creatures.
112 Wizard Crackers                  C          1          SPELL

Reveal the top card of your deck. If it’s a Lesson card, put it into play. If it isn’t, put the card into your hand.

113 Care of Magical Creatures    C          Lesson
114 Charms                               C          Lesson
115 Potions                                C          Lesson
116 Transfiguration                    C          Lesson