Imperial Guard Army Black Tigers-A

Unit Name ## WS BS St To Wo In At Ld Save Cost
Command Platoon (HQ) 0 No Stats: - 248
  Captain 1 4 4 3/6 3 2 4 3/4 8 4+/5(I)+ [153]
Bolt Pistol (x1); Power Fist (x1); Frag Grenades
    Carapace Armour Gives a 4+ Armour save. [5]
    Refractor Field 5+ invulnerable save. [15]
    Command Section 3 3 3 3 3 1 3 1 7 5+ [59]
Lasgun (x1); Autocannon (x1); Plasma Gun (x1); Frag Grenades; Com-Link
      Medic 1 3 3 3 3 1 3 1/2 7 5+ [11]
Medipack; Laspistol & CC Weapon; Frag Grenades
  Mortar Squad #1 6 3 3 3 3 1 3 1 7 5+ [95]
Lasgun; Mortar (x3)
Commissar 1 4 4 3 3 2 4 3/4 10 4+/5(I)+ 71
Commissars are assigned to officers in order of rank; Summary Execution; Laspistol (x1); Power Weapon (x1)
  Refractor Field 5+ invulnerable save. [15]
  Carapace Armour Gives a 4+ Armour save. [5]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
Storm Troopers (Elites) 9 3 4 3 3 1 3 1 8 4+ 175
Carapace Armour; Targeters; Deep Strike if allowed; Infiltrate if allowed; Hellgun (x7); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Krak Grenades; Com-Link
  Veteran Sergeant 1 3 4 3 3 1 3 2 8 4+ [24]
Hellgun; Frag Grenades; Krak Grenades
    #Targeter Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. [0]
    #Carapace Armour Gives a 4+ Armour save. [0]
Veteran Snipers (Elites) 3 4 3 3 3 1 3 1 7 5+ 60
Models set up separately; Deathworld Toxins; Ambush; Camouflage; Never move; Don't count for table quarters or Meat Grinder survivors; Sniper Rifle
Armoured Fist Squad (Troops) 9 3 3 3 3 1 3 1 7 5+ 211
Lasgun (x7); Lascannon (x1); Meltagun (x1); Frag Grenades; Com-Link
  Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
  Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [95]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
    Pintle Storm Bolter 24"R, S4, AP5, Assault 2. [10]
Alpha Platoon (InfPL) 0 No Stats: - 437
  Lieutenant 1 3 3 3 3 1 3 2/3 8 4+ [104]
Bolt Pistol (x1); Power Weapon (x1); Frag Grenades
    Carapace Armour Gives a 4+ Armour save. [5]
    Command Section 4 3 3 3 3 1 3 1 7 5+ [50]
Lasgun (x1); Lascannon (x1); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Com-Link
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Grenade Launcher (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
  Infantry Squad #1 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Meltagun (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
Beta Platoon (InfPL) 0 No Stats: - 437
  Lieutenant 1 3 3 3/6 3 1 3 2/3 8 4+ [104]
Bolt Pistol (x1); Power Fist (x1); Frag Grenades
    Carapace Armour Gives a 4+ Armour save. [5]
    Command Section 4 3 3 3 3 1 3 1 7 5+ [45]
Lasgun (x1); Lascannon (x1); Flamer (x1); Plasma Gun (x1); Frag Grenades; Com-Link
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Grenade Launcher (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
  Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Meltagun (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
  Infantry Squad #1 9 3 3 3 3 1 3 1 7 5+ [111]
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1); Frag Grenades; Com-Link
    Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
Bolt Pistol (x1); CC Weapon (x1); Frag Grenades
Sentinels (Fast Attack) 2 WS: 3 BS: 3 S: 5 I: 3 A: 1 90
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Multilaser
Sentinels (Fast Attack) 2 WS: 3 BS: 3 S: 5 I: 3 A: 1 90
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Multilaser
Griffon (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 75
Tank; Open-Topped; Heavy Mortar; Hull Heavy Bolter
Leman Russ Exterminator (Heavy Support) 1 BS: 3 Front: 14 Side: 12 Rear: 10 135
Tank; Turret Linked Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters
Leman Russ Battle Tank (Heavy Support) 1 BS: 3 Front: 14 Side: 12 Rear: 10 165
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
Option Footnotes:
  Autocannon 48" R, S7, AP4, Heavy 2.
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  CC Weapon +1A if used with another CCW / pistol.
  Com-Link If the Command HQ has a Comm-Link, one squad per turn that also has a Comm-Link can, at any time, use the HQ's leadership instead of their own.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Grenade Launcher 24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1).
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Mortar G12"-48"R, S6, AP4, Ordnance 1, Blast.
  Hellgun 24"R, S3, AP5, Rapid Fire.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Lasgun 24"R, S3, AP-, Rapid Fire.
  Laspistol 12"R, S3, AP-, Pistol.
  Linked Autocannon 48" R, S7, AP4, Heavy 2, Linked.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Mortar G48"R, S4, AP6, Heavy 1, Blast.
  Multilaser 36"R, S6, AP6, Heavy 3.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Sniper Rifle 36"R, Hits on 2+, Wounds on 4+, Heavy 1.
Total Army Cost: 2194 Pts.
Notes:
12'' Command Radius.

Models in Army: 113


Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 319 n/a 14%
Elite (<=3unit) 2 1 235 n/a 10%
Troops (>=2unit <=6unit) 3 3 1085 n/a 49%
Fst. Atck. (<=3unit) 2 1 180 n/a 8%
Hvy. Supp. (<=3unit) 3 0 375 n/a 17%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 10 n/a 61 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.