Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Command Platoon (HQ) |
0 |
No Stats: - |
248 |
Captain |
1 |
4 |
4 |
3/6 |
3 |
2 |
4 |
3/4 |
8 |
4+/5(I)+ |
[153] |
Bolt Pistol (x1); Power
Fist (x1); Frag Grenades |
Carapace
Armour |
Gives a 4+
Armour save. |
[5] |
Refractor
Field |
5+ invulnerable
save. |
[15] |
Command
Section |
3 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[59] |
Lasgun (x1); Autocannon
(x1); Plasma Gun (x1); Frag Grenades; Com-Link |
Medic |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[11] |
Medipack; Laspistol &
CC Weapon; Frag Grenades |
Mortar Squad
#1 |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[95] |
Lasgun; Mortar (x3)
|
Commissar |
1 |
4 |
4 |
3 |
3 |
2 |
4 |
3/4 |
10 |
4+/5(I)+ |
71 |
Commissars are assigned
to officers in order of rank; Summary Execution; Laspistol (x1); Power Weapon
(x1) |
Refractor
Field |
5+ invulnerable
save. |
[15] |
Carapace
Armour |
Gives a 4+
Armour save. |
[5] |
Frag
Grenades |
Fight
simultaneosly with troops in cover. Models with Power Fists still go
last. |
[1] |
Storm Troopers
(Elites) |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
175 |
Carapace Armour; Targeters;
Deep Strike if allowed; Infiltrate if allowed; Hellgun (x7); Meltagun (x1);
Plasma Gun (x1); Frag Grenades; Krak Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
4+ |
[24] |
Hellgun; Frag Grenades;
Krak Grenades |
#Targeter |
Before shooting,
you can measure the range to a target. After any Targeters have been used,
no Guess Range weapons may be fired. |
[0] |
#Carapace
Armour |
Gives a 4+
Armour save. |
[0] |
Veteran Snipers
(Elites) |
3 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
60 |
Models set up separately;
Deathworld Toxins; Ambush; Camouflage; Never move; Don't count for table
quarters or Meat Grinder survivors; Sniper Rifle |
Armoured Fist Squad
(Troops) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
211 |
Lasgun (x7); Lascannon
(x1); Meltagun (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Chimera |
1 |
BS: 3 Front: 12 Side: 10
Rear: 10 |
[95] |
Carries 12 models or
6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser;
Hull Heavy Bolter |
Pintle
Storm Bolter |
24"R, S4,
AP5, Assault 2. |
[10] |
Alpha Platoon (InfPL) |
0 |
No Stats: - |
437 |
Lieutenant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
4+ |
[104] |
Bolt Pistol (x1); Power
Weapon (x1); Frag Grenades |
Carapace
Armour |
Gives a 4+
Armour save. |
[5] |
Command
Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[50] |
Lasgun (x1); Lascannon
(x1); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Com-Link |
Infantry
Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Plasma Gun (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Infantry
Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Grenade Launcher (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Infantry Squad
#1 |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Meltagun (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Beta Platoon (InfPL) |
0 |
No Stats: - |
437 |
Lieutenant |
1 |
3 |
3 |
3/6 |
3 |
1 |
3 |
2/3 |
8 |
4+ |
[104] |
Bolt Pistol (x1); Power
Fist (x1); Frag Grenades |
Carapace
Armour |
Gives a 4+
Armour save. |
[5] |
Command
Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[45] |
Lasgun (x1); Lascannon
(x1); Flamer (x1); Plasma Gun (x1); Frag Grenades; Com-Link |
Infantry
Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Grenade Launcher (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Infantry
Squad |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Meltagun (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Infantry Squad
#1 |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[111] |
Lasgun (x7); Missile
Launcher (x1); Plasma Gun (x1); Frag Grenades; Com-Link |
Veteran
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[20] |
Bolt Pistol (x1); CC
Weapon (x1); Frag Grenades |
Sentinels (Fast
Attack) |
2 |
WS: 3 BS: 3 S: 5 I: 3 A:
1 |
90 |
Front Armour: 10; Side
Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start
of the battle, even when they would normally be in reserve; Before the first
turn starts, all Sentinels may make a free move; Multilaser |
Sentinels (Fast
Attack) |
2 |
WS: 3 BS: 3 S: 5 I: 3 A:
1 |
90 |
Front Armour: 10; Side
Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start
of the battle, even when they would normally be in reserve; Before the first
turn starts, all Sentinels may make a free move; Multilaser |
Griffon (Heavy
Support) |
1 |
BS: 3 Front: 12 Side: 10
Rear: 10 |
75 |
Tank; Open-Topped; Heavy
Mortar; Hull Heavy Bolter |
Leman Russ Exterminator
(Heavy Support) |
1 |
BS: 3 Front: 14 Side: 12
Rear: 10 |
135 |
Tank; Turret Linked
Autocannon; Hull Heavy Bolter; 2 Sponson Heavy Bolters |
Leman Russ Battle Tank
(Heavy Support) |
1 |
BS: 3 Front: 14 Side: 12
Rear: 10 |
165 |
Tank; Turret Battle Cannon;
Hull Lascannon; 2 Sponson Heavy Bolters |
Option Footnotes: |
|
|
Autocannon |
48" R, S7,
AP4, Heavy 2. |
|
Battle Cannon |
72"R, S8,
AP3, Ordnance 1, Blast. |
|
Bolt Pistol |
12"R, S4,
AP5, Pistol. |
|
CC Weapon |
+1A if used
with another CCW / pistol. |
|
Com-Link |
If the Command
HQ has a Comm-Link, one squad per turn that also has a Comm-Link can, at
any time, use the HQ's leadership instead of their own. |
|
Flamer |
Template,
S4, AP5, Assault 1. |
|
Frag Grenades |
Fight
simultaneosly with troops in cover. Models with Power Fists still go
last. |
|
Grenade Launcher |
24"R, (S3,
AP6, Assault 1, Blast) OR (S6, AP4, Assault 1). |
|
Heavy Bolter |
36"R, S5,
AP4, Heavy 3. |
|
Heavy Mortar |
G12"-48"R,
S6, AP4, Ordnance 1, Blast. |
|
Hellgun |
24"R, S3,
AP5, Rapid Fire. |
|
Krak Grenades |
When assaulting
vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of
6+1D6. |
|
Lascannon |
48" R, S9,
AP2, Heavy 1. |
|
Lasgun |
24"R, S3,
AP-, Rapid Fire. |
|
Laspistol |
12"R, S3,
AP-, Pistol. |
|
Linked Autocannon |
48" R, S7,
AP4, Heavy 2, Linked. |
|
Meltagun |
12"R, S8,
AP1, Assault 1. +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8,
AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Mortar |
G48"R, S4,
AP6, Heavy 1, Blast. |
|
Multilaser |
36"R, S6,
AP6, Heavy 3. |
|
Plasma Gun |
24"R, S7,
AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take
a wound. |
|
Power Fist |
Doubles strength,
always go last & no armour save in close combat. |
|
Power Weapon |
No armour
save in close combat. |
|
Sniper Rifle |
36"R, Hits
on 2+, Wounds on 4+, Heavy 1. |
|