| Space Marines Army | Rogue Force |
| Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
| Commander (HQ) | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 4/5 | 9 | 2+/4(I)+ | 300 |
| Independent Character; Plasma Pistol (x1); Power Weapon (x1) | |||||||||||
| Terminator Honours | +1 Attacks. | [15] | |||||||||
| Artificer Armour | 2+ armour save. | [20] | |||||||||
| Iron Halo | 4+ invulnerable save. | [25] | |||||||||
| Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | [1] | |||||||||
| Command Squad | 3 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | [164] |
| Bolter (x1); Missile Launcher (x1); Plasma Gun (x1); Frag Grenades | |||||||||||
| Apothecary | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 9 | 3+ | [35] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [46] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Chaplain (HQ) | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 4/5 | 9 | 2+/4(I)+ | 107 |
| Independent Character; Bolt Pistol (x1); Crozius Arcanum; Rosarius | |||||||||||
| Terminator Honours | +1 Attacks. | [15] | |||||||||
| Artificer Armour | 2+ armour save. | [20] | |||||||||
| Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | [1] | |||||||||
| Dreadnought (Elites) | 1 | WS: 4 BS: 4 S: 6/10 I: 4 A: 2 | 115 | ||||||||
| Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Plasma Cannon | |||||||||||
| Terminator Squad (Elites) | 4 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2 | 9 | 2+/5(I)+ | 255 |
| Deep Strike if allowed; Power Fist (x4); Storm Bolter (x2); Heavy Flamer (x2) | |||||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2 | 9 | 2+/5(I)+ | [67] |
| Power Fist (x1); Storm Bolter | |||||||||||
| #Terminator Armour | 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. | [0] | |||||||||
| Terminator Squad (Elites) | 5 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2 | 9 | 2+/5(I)+ | 317 |
| Deep Strike if allowed; Power Fist (x5); Storm Bolter (x3); Assault Cannon (x2) | |||||||||||
| Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2 | 9 | 2+/5(I)+ | [67] |
| Power Fist (x1); Storm Bolter | |||||||||||
| #Terminator Armour | 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. | [0] | |||||||||
| Tactical Squad (Troops) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 273 |
| Bolter (x7); Missile Launcher (x1); Meltagun (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [56] |
| Frag Grenades; Bolt Pistol (x1); Power Fist (x1) | |||||||||||
| Rhino APC | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | [53] | ||||||||
| Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter | |||||||||||
| Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | [3] | |||||||||
| Tactical Squad (Troops) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 206 |
| Bolter (x7); Missile Launcher (x1); Flamer (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [46] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Tactical Squad (Troops) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 279 |
| Bolter (x7); Missile Launcher (x1); Flamer (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ | [66] |
| Frag Grenades; Bolt Pistol (x1); Lightning Claw | |||||||||||
| Bionics | If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. | [10] | |||||||||
| Rhino APC | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | [53] | ||||||||
| Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter | |||||||||||
| Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | [3] | |||||||||
| Tactical Squad (Troops) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 210 |
| Bolter (x7); Missile Launcher (x1); Meltagun (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ | [46] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Scout Squad (Troops) | 5 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2* | 8 | 4+ | 127 |
| Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x4); Heavy Bolter (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 4+ | [42] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Scout Squad (Troops) | 6 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2* | 8 | 4+ | 146 |
| Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x5); Missile Launcher (x1); Frag Grenades | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 4+ | [42] |
| Frag Grenades; Bolt Pistol (x1); Power Weapon (x1) | |||||||||||
| Bike Squad (Fast Attack) | 2 | 4 | 4 | 4 | 4/5 | 1 | 4 | 1 | 8 | 3+ | 151 |
| Bikes; Twin Bolter; Bolt Pistol (x1); Flamer (x1) | |||||||||||
| Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4/5 | 1 | 4 | 2 | 9 | 3+ | [75] |
| Twin Bolter; Power Fist (x1) | |||||||||||
| Land Speeder 'Tornado' (Fast Attack) | 1 | BS: 4 Front: 10 Side: 10 Rear: 10 | 75 | ||||||||
| Fast; Skimmer; Heavy Bolter; Heavy Flamer | |||||||||||
| Predator 'Destructor' (Heavy Support) | 1 | BS: 4 Front: 13 Side: 11 Rear: 10 | 135 | ||||||||
| Tank; 2 Sponson Lascannon; Turret Autocannon | |||||||||||
| Pintle Storm Bolter | 24"R, Str 4, Ap 5, Assault 2. | [10] | |||||||||
| Land Raider (Heavy Support) | 1 | BS: 4 Front: 14 Side: 14 Rear: 14 | 260 | ||||||||
| Tank; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; Linked Lascannon (x2); Twin Heavy Bolters | |||||||||||
| Pintle Storm Bolter | 24"R, Str 4, Ap 5, Assault 2. | [10] | |||||||||
| Option Footnotes: | |||||||||||
| Assault Cannon | 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit. | ||||||||||
| Autocannon | 48"R, S7, AP4, Heavy 2. | ||||||||||
| Bolt Pistol | 12"R, S4, AP5, Pistol. | ||||||||||
| Bolter | 24"R, S4, AP5, Rapid Fire. | ||||||||||
| CC Weapon | +1A if used with another CCW / pistol. | ||||||||||
| Crozius Arcanum | No armour save in close combat. | ||||||||||
| Dread. CC Weapon | No armour save. If destroyed, use S before the /. | ||||||||||
| Flamer | Template, S4, AP5, Assault 1. | ||||||||||
| Frag Grenades | When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. | ||||||||||
| Heavy Bolter | 36"R, S5, AP4, Heavy 3. | ||||||||||
| Heavy Flamer | Template, S5, AP4, Assault 1. | ||||||||||
| Lascannon | 48"R, S9, AP2, Heavy 1. | ||||||||||
| Lightning Claw(s) | No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. | ||||||||||
| Meltagun | 12"R, S8, AP1, +D6 AP at 6". | ||||||||||
| Missile Launcher | 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). | ||||||||||
| Plasma Cannon | 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. | ||||||||||
| Plasma Gun | 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. | ||||||||||
| Plasma Pistol | 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. | ||||||||||
| Power Fist | Always go last. No armour save. Doubles strength. | ||||||||||
| Power Weapon | No armour save in close combat. | ||||||||||
| Storm Bolter | 24"R, S4, AP5, Assault 2. | ||||||||||
| Twin Bolter | 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. | ||||||||||
| Twin Heavy Bolters | 36"R, S5, AP4, Heavy 3, Linked. | ||||||||||
| Twin Lascannon | 48"R, S9, AP2, Heavy 1, Linked. | ||||||||||
| Total Army Cost: 2956 Pts. |
| Notes: If Deep Strike is allowed, the army may deploy in Drop Pods. And They Shall Know No Fear rules apply to all Space Marines. Models in Army: 80 |
| Troop Type | Count | Unused | Points | Unused | Percent |
| HQ (>=1unit <=2unit) | 2 | 0 | 407 | n/a | 13% |
| Elite (<=3unit) | 3 | 0 | 687 | n/a | 23% |
| Troops (>=2unit <=6unit) | 6 | 0 | 1241 | n/a | 41% |
| Fst. Atck. (<=3unit) | 2 | 1 | 226 | n/a | 7% |
| Hvy. Supp. (<=3unit) | 2 | 1 | 395 | n/a | 13% |
| Other (N/A) | 0 | n/a | 0 | n/a | 0% |
| Equipment Summary | 14 | n/a | 133 | n/a | 4% |
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