The Terms

There are several terms coined by many of Alskyrians, therefore they will be explained. And in alphabetical order, no less! All islands are different, so while these are the normal, there will be others. The terms are much like accents. Someone from one part of the world will speak differently from another, and will use different terms.

Aerie
Pronunciation: AY-ree
The home of the gryphons and their human bonds. Gryphons are social creatures, and like to be around their own kind, so it's only logical that they live together in one place. Many times an Aerie is part of a mountain range, giving the gryphons a good vantage point to see far off and to glide off the edge of cliffs instead of being forced to leap into the air from a stand-still.

Aerie Mother
The Aerie Mother is the overall leader of the Aerie. She can be placed in this position depending on the system of the Aerie, she can fight her way, be elected, or be born into command, all depending on how the Aerie runs. She picks her seconds, known as Aerie Daughters, and are her right hand ladies, helping the Mother in her work, and shouldering their own work for the Aerie. Anytime there is a Council meeting, the Triad will go.

Aerie Daughter
The Aerie Daughter is not necessarily related to the Aerie Mother, though can be, and is one of two right hand women of the Mother.

Bond
Pronunciation: BOHND
The Bond is when the minds of humans are merged with the minds of their one and only counterparts. A human cannot bond another creature if his or her dragon or gryphon dies, and they may try to suicide. Dragons and gryphons who loose their humans may also try to suicide, especially if alone and not in the Caer or Aerie, but can be saved by others of it's kind. It will never bond again, but it's knowledge may be well used until the day it dies, and without a life partner, their lives will be very shortened.

Bond Searcher
Pronunciation: BOHND Sir-cher
Bond Searches are the riders of dragons or gryphons who with their dragon or gryphon go in search of Bonders to stand before the eggs in either Caer or Aerie. These dragons and gryphons have a higher empathy rate with humans than most other of their kind, and can sniff out Bonders more easily.

Bonder
Pronunciation: BOHND-er
The title of a human young adult which is to stand with other young humans awaiting the hatching of the dragon or gryphon eggs in either Caer or Aerie.

Bonding
Pronunciation: BOHND-ing
Bonding if the second when a dragon and human, or a gryphon and human, minds merge. Their thoughts are connected for life, so they can hear one another think, and speak to each other in this fashion.

Caer
Pronunciation: CARE (CAY-r)
Caers are the homes of dragon multitudes. Like gryphons, many Caers are formed from mountain ranges because of the abundance of advantages in living so high.

Caer Dunes
Pronunciation: CARE DOONS
The Caer dunes are the extremely hot sandy area in a Caer that the female dragon lays her eggs on. Depending on the placement of the Caer and the island of Alskyr it's situated upon, the Dunes are either heated by the sun or underground sources.

Caerlady
Pronunciation: CARE-lay-dee
Caerladies are the female leaders of the Caer. They take care of everything they need to, including the picking of positions in the fleets, picking the job positions of other caerriders, Making sure that food is distributed and grown properly, supplies are distributed and crafted properly, meeting with other world-wide Caerladies and -lords for important matters, and other such things. They have as much, if not more, control over the Caer than their mate, because they are the deemed leaders, while their mates can easily be changed should the male not suit her liking anymore, or he gets too big an ego to run the Caer fairly.

Caerlet
Pronunciation: CARE-let
The private room belonging to a dragon and human bonded pair in the Caer.

Caerlord
Pronunciation: CARE-lord
Caerlords are the male leaders of the Caer. They take care of everything that as Caerlady does, including run the Caer fairly. Should they ever abuse their power as Caerlord they can easily be disposed of, because the female rises when she pleases, every two months at maximum, minimum being to rise once each year. If after two months the Caerlord proves himself not worthy of the title, the mate of the female dragon bonded to the Caerlady can easily be changed.

Covelord
In a Cove, it is a purely masculine workforce. Like the Aerie with is purely feminine, females can take leadership positions in a Cove but there will never be a female Covelord. (Like Aeries will never have a male Aerie Mother) The Covelord is the overall leadership position, he handles everything that falls on his shoulders; pod assignments, battle directions, training directions, appointing leaders, etc.

Dragoner
Pronunciation: drah-gone-er
Dragoner is the term for any human and dragon bonded pair.

Flat
The Flat, or Aerie Flat, is the large area someone close to the Aerie, or inside the Aerie, where airborne creatures can make a safe landing. Dragons and gryphons alike will use this to land their riders before going off in search of somewhere more comfortable.

Fledgling
Pronunciation: FLEDG-ling
The general term for an immature dragon or gryphon.

Fledgling Trainer
Pronunciation: FLEDG-ling TRAIN-er
Fledgling Trainers are the trained riders of dragons or gryphons, in a Caer and Aerie, respectively, that train the Fledglings from before their Bonder time frame, to the day they graduate to become Dragoners or Gryphoners, and active parts of the Caer and Aerie, respectively. 

Flitter
Pronunciation: FLIT-er
Flitter is the general term meaning anything of a small variation that can 'flit', or fly in a sharp direction quickly. Caer Lizards and Alis Gryphs are examples.

Gryphoner
Pronunciation: grih-fun-er
Gryphoner is the term for any human and gryphon bonded pair.

Leadership Triad
The Aerie works in groups of threes, and then a mass group beneath the three. The Aerie Mother and the Aerie Daughters, and the Pride Leader and the Pride Seconds are examples of this. There is no set number of the mass that are run by the Triads. 

Magic
Pronunciation: MAH-jik
Magic is limited to the gryphon race. Because dragons breath fire or other elements, and gryphons are not built with the same fire-breathing components, they have evolved to compensate for their lack. Gryphons use magic as an extension of their T-Power. Magic is formed between their front paws, their paws held like when humans hold a basket ball in front of their chest, and the magic formed is a ball about the twice the size of a basketball. Depending on what the gryphon was making will depend on what type of glow the ball will receive. If fire, the ball will glow with a red-orange light, if ice or water, a blue-white light, if earth, a green-brown light, if electricity, a yellow light. When the ball is "shot", the ball will explode, not anymore a glowing ball but whatever they created. It will look like a small (2-foot) stream no matter the creation. Gryphons then control where their magic goes by using Telekinesis, loosing control over their magic if they loose sight of it. Magic after being shot is no longer magic, but whatever was created, and when it lands on something, it will freeze, burn, drench or electrocute. Earth magic is not used often in battle because it is used to grow things quicker than naturally.

Nest
The Nest is a large nest, low to the ground, with only barely sculpted sides to keep the eggs in, but allow the hatched kittens easy escape if they find a Bond. The Nest materials varies with the island, but they're usually a mix of native tree limbs, leaves, mud (dried), fur and feathers. After each clutch, the mother cleans out the nest of the shells and fur and feathers, leaving it clean for the nest mother to clutch. When there are more than one mother clutching at the same time, they will share the nest, caring for their eggs in the same very large Nest, though keeping careful protection of the eggs to keep them separate.

Pod
The sea dragon pods are the equivalent of the Aerie prides and Caer fleets. They, however, are usually not as large, staying to about ten members and under.

Pod Leader
The Pod Leader is the leader of the sea dragon pods. The leaders are usually male, but can sometimes be female, if she's determined enough to earn the respect of her male peers.

Pod Second
There is usually only one Pod Second, being the leader when the Pod Leader falls sick or can't complete their duty as Leader. If a Pod Leader is killed, or dies a natural death, the Pod Second becomes the Pod Leader and takes over the pod of sea dragons.

Pride
The prides are the Aerie equivalent of Caer fleets and Cove pods. They contain a large amount of gryphons and their riders depending on their personality and specialties.

Pride Leader
The Pride Leader is, as one would think, the leader of the pride. They with their riders, direct the pride they lead in training, even when adults, gives out chores and routes to survey the land and watch for the spreading of the rampage plant and ants anywhere near the Aerie or Houses.

Pride Second
The Pride Seconds, there are two per pride, work as the right hand men and women of the Pride Leader.

Roost
The roost is the name of the room where a bonded gryphon and gryphoner lives.

T-Power
A More Defined Theory by Tiala
Pronunciation: TEE POW-er
T-Power is the term used by all Alskyrians, denoting the powers the gryphons and dragons have. T-Power has three parts, Telepathy, Telekinesis, and Teleportation. 

Telepathy has two parts in its self, there is the private telepathy where a dragon or gryphon can talk to anyone he or she wishes without the use of broadcasting. This type of telepathy is mental, and heard in the minds of those being spoken to rather than aloud. And the third type is rapid creature-to-creature telepathy, where the dragons and gryphons can relay to each other mentally faster than humans would be able to comprehend, and if a human tried to listen in, it would sound much like a buzzing because of the speed.

Humans do not have T-Power, therefore they cannot speak to any dragon or gryphon mentally, nor control one or more persons with any of the other T-Power components. This also works in reverse. Whatever is thought by the human is heard by their Bonded dragon or gryphon only. No other dragon or gryphon can "listen in" to a human other than their rider or another dragon because they are not bonded mentally to them.

Telekinesis is the second part of T-Power. Telekinesis is the art of moving objects with the mind, and dragons and gryphons often do this to tease their bonds or fellow species. Depending on the strength of the dragon or gryphon's T-Power, is how much they can lift and for how long. Weaker T-Power Telekinesis cannot move large things, like humans, dragons, gryphons, beds, dressers, large items of that sort, but can move anything smaller. Depending on the strength of the T-Power, the creatures also are limited to what they can move from how far a distance. But, items being moved must be within sight range, or it cannot be moved. If enough dragons are used, very large items can be moved, and if the entire Caer worked together, moving very large masses could easily be achieved. There is also the use of broadcasting their voice, much like you or I would speak to one another. Their voice is projected aloud, rather than in the minds of others, and is transferred into physical sound waves which can bounce off items like your own voice would. This 'speaking aloud' is a combination of Telepathy and Telekinesis.

Teleportation is the third part of T-Power. Teleportation is instantaneous, and can be done from anywhere, even on the ground. Where they teleport to must be in the air, however, because if they teleport too close to the ground they may become impacted in it, and while they wouldn't die if their heads were exposed and could breath, they would have to teleport a second time to the air. If a Fledgling, the term for adolescent training members of both dragon and gryphon fleets, teleport and become impacted in the ground, they are grounded (no pun intended) until their supervisors see they have become more mature in their judgment. Some dragons can't teleport at all, because it takes a very strong toll on the body, both physically and mentally.

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