This is a complete description of each of the Protoss buildings. Each of the Protoss buildings consists of a framework and an energy shield, which protects the building. The energy shield slowly auto-repairs itself, but if the framework is damaged, it cannot be repaired in any way. All the buildings need power to function. Building a pylon next to them provides the power. None of the Protoss buildings can fly. As a special ability, all of the Protoss buildings (and units) have a Plasma Shield, which can be upgraded at the Forge. Nexus
Pylon
Assimilator
Gateway
Forge
Photon Cannon
Cybernetics Core
Shield Battery
Robotics Facility
Stargate
Citadel of Adun
Robotics Support Bay
Fleet Beacon
Templar Archives
Observatory
Arbiter Tribunal


 

The Nexus has the exactly same function as the Terran Command Center. It is here that your Probes are created for further use. The Probe is the unit, which gathers minerals and vespene gas.


Nexus

Nexus
  Cost: 400 Minerals, 0 Vespene Gas.
  Hit points/shield: 750/750
  Requirements: None.

  This building provides you with 9 psi.

The Pylon produces energy to all the other buildings. If a building isn't close to a Pylon, it isn't of any value. The Photon Cannons won't even shoot at any opponents if the Cannons don't have any energy supplies from a Pylon.


Pylon

Pylon
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points/shield: 300/300
  Requirements: None.

  This building provides you with 8 psi.

The Assimilator is built upon a Vespene Geyser. When built, the Probes can gather the vespene gas.


Assimilator

Assimilator
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points/shield: 450/450
  Requirements: None.

The Gateway is home for the Zealots, the Dragoons and the High Templars. Many other buildings require this building to be built.


Gateway

Gateway
  Cost: 150 Minerals, 0 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Nexus.

The Forge gives you some opportunities to upgrade your units. It also makes it possible to build Photon Cannons, which are crucial for the defense.


Forge

Forge
  Cost: 150 Minerals, 0 Vespene Gas.
  Hit points/shield: 550/550
  Requirements: Nexus.

  Ground Weapons Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2, req.Templar Archives: 150 Minerals, 150 Vespene Gas.
    Level 3, req.Templar Archives: 200 Minerals, 200 Vespene Gas.
  Ground Armor Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2, req.Templar Archives: 175 Minerals, 175 Vespene Gas.
    Level 3, req.Templar Archives: 250 Minerals, 250 Vespene Gas.
  Plasma Shields Upgrades:
    Level 1: 200 Minerals, 200 Vespene Gas.
    Level 2, req.Templar Archives: 300 Minerals, 300 Vespene Gas.
    Level 3, req.Templar Archives: 400 Minerals, 400 Vespene Gas.

The Photon Cannon is the ultimate building for defense in Starcraft. It can shoot both air and ground units, and it is also a detector. It deals 20 hit points of damage to both air and ground units. The biggest disadvantage of this building is that it's very weak and it's easy to destroy it.


Photon Cannon

Photon Cannon
(detector)
  Cost: 150 Minerals, 0 Vespene Gas.
  Hit points/shield: 100/100
  Requirements: Forge.

The Cybernetics Core is the place where you upgrade your air units' armor and weapons. Many of the advanced buildings require this building.


Cybernetics Core

Cybernetics Core
  Cost: 200 Minerals, 0 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Gateway.

  Air Weapons Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2, req.Fleet Beacon: 175 Minerals, 175 Vespene Gas.
    Level 3, req.Fleet Beacon: 250 Minerals, 250 Vespene Gas.
  Air Armor Upgrades:
    Level 1: 150 Minerals, 150 Vespene Gas.
    Level 2, req.Fleet Beacon: 225 Minerals, 225 Vespene Gas.
    Level 3, req.Fleet Beacon: 300 Minerals, 300 Vespene Gas.
  Singularity Charge: 150 Minerals, 150 Vespene Gas.

The Shield Battery is unique to the Protoss species. It has an energy field, which automatically recharges over time. This energy can be used to recharge a Protoss unit energy shield. The unit uses as much of the energy to recharge its own shield as it needs. Each energy point restores two of the shield points.


Shield Battery

Shield Battery
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points/shield/energy: 200/200/200
  Requirements: Gateway.

The Shuttle, the Observer and the Reaver are warped in at this building.


Robotics Facility

Robotics Facility
  Cost: 200 Minerals, 200 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Cybernetics Core.

The most of the Protoss air force is warped in at this building. This implies the Scout, the Carrier and the Arbiter.


Stargate

Stargate
  Cost: 250 Minerals, 150 Vespene Gas.
  Hit points/shield: 600/600
  Requirements: Cybernetics Core.

This building really isn't very useful. The Templar Archives require it, though. You can also upgrade the speed of your Zealots here.


Citadel of Adun

Citadel of Adun
  Cost: 150 Minerals, 100 Vespene Gas.
  Hit points/shield: 450/450
  Requirements: Cybernetics Core.

  Leg Enhancement: 150 Minerals, 150 Vespene Gas.

Not much to say about this building. It's useful for those who want reavers and some more upgrade offers.


Robotics Support Bay

Robotics Support Bay
  Cost: 150 Minerals, 100 Vespene Gas.
  Hit points/shield: 450/450
  Requirements: Robotics Facility.

  Scarab Damage: 200 Minerals, 200 Vespene Gas.
  Reaver Capacity: 200 Minerals, 200 Vespene Gas.
  Gravitic Drive: 200 Minerals, 200 Vespene Gas.

The Fleet Beacon is used for many things. You can upgrade a couple of things here, and it makes it possible for you to build the expensive and very heavy Carriers.


Fleet Beacon

Fleet Beacon
  Cost: 300 Minerals, 200 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Stargate.

  Apial Sensors: 100 Minerals, 100 Vespene Gas.
  Gravitic Thrusters: 200 Minerals, 200 Vespene Gas.
  Carrier Capacity: 200 Minerals, 200 Vespene Gas.
  Disruption Web: 200 Minerals, 200 Vespene Gas.
  Argus Jewel: 100 Minerals, 100 Vespene Gas.

The High Templars and the Dark Templars require this building. It has some very important upgrade opportunities for the High Templars and the Dark Archons.


Templar Archives

Templar Archives
  Cost: 150 Minerals, 200 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Citadel of Adun.

  Psionic Storm: 200 Minerals, 200 Vespene Gas.
  Hallucination: 150 Minerals, 150 Vespene Gas.
  Khaydarin Amulet: 150 Minerals, 150 Vespene Gas.
  Mind Control: 200 Minerals, 200 Vespene Gas.
  Maelstrom: 100 Minerals, 100 Vespene Gas.
  Argus Talisman: 150 Minerals, 150 Vespene Gas.

Not much to say about this building. The Observer requires this building. The building also give you some ways you can upgrade your Observers


Observatory

Observatory
  Cost: 50 Minerals, 100 Vespene Gas.
  Hit points/shield: 250/250
  Requirements: Robotics Facility.

  Gravitic Booster: 150 Minerals, 150 Vespene Gas.
  Sensor Array: 150 Minerals, 150 Vespene Gas.

The Arbiter Tribunal is where you upgrade your Arbiters. A must for special effect lovers!


Arbiter Tribunal

Arbiter Tribunal
  Cost: 200 Minerals, 150 Vespene Gas.
  Hit points/shield: 500/500
  Requirements: Stargate and Templar Archives.
  Recall: 150 Minerals, 150 Vespene Gas.
  Stasis Field: 150 Minerals, 150 Vespene Gas.
  Khaydarin Core: 150 Minerals, 150 Vespene Gas.