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The
Command Center is a store for all of your minerals and vespene gas.
Here you can build a SCV (or more) if you like. This building is
very important as it is the building to which your SCVs will return
with the gathered minerals and vespene gas. Without this building
you won't be able to work up the minerals and vespene gas into
buildings and units. WARNING! This building can be infested be the
Zerg Queen. The Zerg will then be able to build Infested Terrans, a
suicide Terran, which deals 500 hit points of damage.
The Comsat Station or the Nuclear Silo can be attached to this
building.
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Command Center |
Cost: 400 Minerals, 0 Vespene
Gas.
Hit points: 1500
Requirements: None.
This building can fly.
Gives you 10 supplies so it is possible to train/build
more units. |
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The
Supply Depots store all of your supplies. Without these buildings,
you won't be able to build more than a few units.
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Supply Depot |
Cost: 100 Minerals, 0 Vespene
Gas.
Hit points: 500
Requirements: None.
Gives you 8 supplies so it is possible to train/build
more units. |
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This
building is build upon a vespene geyser. When build, you can use
your SCVs to gather the vespene gas for other units and buildings.
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Refinery |
Cost: 100 Minerals, 0 Vespene
Gas.
Hit points: 750
Requirements: None. |
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In
this building you can train your Marines, Fire Bats, Ghosts and
Medics. This building is required if you want to build a Factory.
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Barracks |
Cost: 150 Minerals, 0 Vespene
Gas.
Hit points: 1000
Requirements: None.
This building can fly. |
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The
Engineering Bay is used for a couple of purposes. First of all it is
in this building you can upgrade your infantry weapons and armor.
Next it gives you the ability to build Turrets for air defense.
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Engineering Bay |
Cost: 125 Minerals, 0 Vespene
Gas.
Hit points: 850
Requirements: None.
This building can fly.
Infantry Weapons Upgrades:
Level 1: 100 Minerals, 100 Vespene Gas.
Level 2 (req.Science Facility): 175
Minerals, 175 Vespene Gas.
Level 3 (req.Science Facility): 250
Minerals, 250 Vespene Gas.
Infantry Armor Upgrades:
Level 1: 100 Minerals, 100 Vespene Gas.
Level 2 (req.Science Facility): 175
Minerals, 175 Vespene Gas.
Level 3 (req.Science Facility): 250
Minerals, 250 Vespene Gas. |
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Here
you can upgrade your Marines with the U-238 shells for longer
shooting range, the Stim Packs for faster Marines and Fire Bats and
you can upgrade your Medics abilities. It is required to build
Comsat Stations and to train Fire Bats, Ghosts and Medics.
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Academy |
Cost: 150 Minerals, 0 Vespene
Gas.
Hit points: 600
Requirements: None.
U-238 Shells: 150 Minerals, 150 Vespene Gas.
Stim Pack Tech: 100 Minerals, 100 Vespene Gas.
Restoration: 100 Minerals, 100 Vespene Gas.
Optical Flare: 100 Minerals, 100 Vespene Gas.
Caduceus Reactor: 150 Minerals, 150 Vespene Gas. |
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This
building is great for defense. Build a bunker, put 4 men into it,
and those men won't be hit until the bunker is destroyed. The men
can still shoot when they are in the bunker, but you can't use their
special abilities.
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Bunker |
Cost: 100 Minerals, 0 Vespene
Gas.
Hit points: 350
Requirements: Barracks. |
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This
is the ultimate air defensive building. Shoots with two anti-air
Longbolt Missiles dealing 20 hit points of damage. It's just a pity
that the building is too easy to destroy.
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Turret
(detector) |
Cost: 100 Minerals, 0 Vespene
Gas.
Hit points: 200
Requirements: Engineering Bay. |
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The
Factory is where you build your vehicles. This includes the Vulture,
the Siege Tank and the Goliath. To the Factory you can attach the
Machine Shop, where some of your vehicles can be upgraded. See the
Machine Shop description below.
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Factory |
Cost: 200 Minerals, 100 Vespene
Gas.
Hit points: 1250
Requirements: Barracks.
This building can fly. |
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No
army is without some kind of air support. The Terran uses the
Wraith, the Dropship, the Science Vessel, the Valkyrie and the
Battlecruiser as their airborne units. These can be built here at
the Starport. You can attach the Control Tower to this building.
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Starport |
Cost: 150 Minerals, 100 Vespene
Gas.
Hit points: 1300
Requirements: Factory.
This building can fly. |
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It
is very nice to have some vehicles and some aircraft, but it is much
nicer if they can be upgraded. This is done here. The vehicles'
weapon damage and armor together with the aircraft's weapon damage
and armor can be upgraded here. The upgrade prices are listed below.
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Armory |
Cost: 100 Minerals, 50 Vespene
Gas.
Hit points: 750
Requirements: Factory.
Vehicle Weapons Upgrades:
Level 1: 100 Minerals, 100 Vespene Gas.
Level 2 (req.Science Facility): 175
Minerals, 175 Vespene Gas.
Level 3 (req.Science Facility): 250
Minerals, 250 Vespene Gas.
Vehicle Armor Upgrades:
Level 1: 100 Minerals, 100 Vespene Gas.
Level 2 (req.Science Facility): 175
Minerals, 175 Vespene Gas.
Level 3 (req.Science Facility): 250
Minerals, 250 Vespene Gas.
Ship Weapons Upgrades:
Level 1: 100 Minerals, 100 Vespene Gas.
Level 2 (req.Science Facility): 175
Minerals, 175 Vespene Gas.
Level 3 (req.Science Facility): 250
Minerals, 250 Vespene Gas.
Ship Armor Upgrades:
Level 1: 150 Minerals, 150 Vespene Gas.
Level 2 (req.Science Facility): 225
Minerals, 225 Vespene Gas.
Level 3 (req.Science Facility): 300
Minerals, 300 Vespene Gas. |
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The
Science Facility is the high-tech Terran facility. This building is
required to build a Science Vessel. In this building you can upgrade
the Science Vessel abilities. Furthermore, you can attach the Covert
Ops or the Physics Lab add-ons to this building for upgrade
purposes.
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Science Facility |
Cost: 100 Minerals, 150 Vespene
Gas.
Hit points: 850
Requirements: Starport.
This building can fly.
EMP Shockwave: 200 Minerals, 200 Vespene Gas.
Irradiate: 150 Minerals, 150 Vespene Gas.
Titan Reactor: 150 Minerals, 150 Vespene Gas.
Note: See the Science Vessel for an explanation of the
abilities. |
Here is a complete description of each of the Terran add-ons.
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This
is an add-on to the Factory and is required by the Siege Tank. In
this add-on some upgrades can be done to the Vulture, the Siege Tank
and the Goliath. See those vehicles under the unit
section for descriptions of what the upgrades do.
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Machine Shop |
Cost: 50 Minerals, 50 Vespene
Gas.
Hit points: 750
Requirements: None.
Ion Thrusters: 100 Minerals, 100 Vespene Gas.
Spider Mines: 150 Minerals, 150 Vespene Gas.
Siege Tech: 150 Minerals, 150 Vespene Gas. Charon
Boosters: 150 Minerals, 150 Vespene Gas. |
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The
control Tower is an add-on to the Starport. This building is
required if you want to build Dropships, Science Vessels, Valkyries
and Battlecruisers. At the Control Tower, some things for the Wraith
can be upgraded. See the Wraith description to see what the upgrades
do.
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Control Tower |
Cost: 50 Minerals, 50 Vespene
Gas.
Hit points: 500
Requirements: None.
Cloaking Field: 150 Minerals, 150 Vespene Gas.
Apollo Reactor: 200 Minerals, 200 Vespene Gas. |
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The
Ghosts require this add-on to be built. The Covert Ops is an add-on
to the Science Facility. Upgrades for the Ghost can be found in this
add-on.
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Covert Ops |
Cost: 50 Minerals, 50 Vespene
Gas.
Hit points: 750
Requirements: None.
Lockdown: 200 Minerals, 200 Vespene Gas.
Personnel Cloaking: 100 Minerals, 100 Vespene Gas.
Ocular Implants: 100 Minerals, 100 Vespene Gas.
Moebius Reactor: 150 Minerals, 150 Vespene Gas. |
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The
Battlecruiser requires this add-on to the Science Facility. Some
upgrades for the Battlecruiser can be found here.
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Physics Lab |
Cost: 50 Minerals, 50 Vespene
Gas.
Hit points: 600
Requirements: None.
Yamato Gun: 200 Minerals, 200 Vespene Gas.
Colossus Reactor: 150 Minerals, 150 Vespene Gas. |
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The
Comsat Station is a useful add-on to the Command Center. Using its
special ability - Scanner Sweep - reveals a large area where the
ability is used. This also reveals hidden/cloaked units. This
ability only reveals that area a couple of seconds. The ability uses
50 energy points.
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Comsat Station |
Cost: 50 Minerals, 50 Vespene
Gas.
Hit points/energy: 500/200
Requirements: Academy. |
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Where
do you store a nuclear bomb? In a Nuclear Silo of course. This
add-on to the Command Center can hold one nuclear bomb. The Ghost
launches the bomb. The Ghost must be close to the target. The
nuclear bomb is a very devastating bomb. It deals 1000 hit points of
damage to its target, and has a large area effect, dealing lesser
damage to buildings not as close to the target.
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Nuclear Silo |
Cost: 100 Minerals, 100 Vespene
Gas.
Hit points: 600
Requirements: Science Facility with attached Covert Ops.
Nuclear Bomb: 200 Minerals, 200 Vespene Gas.
Uses 8 supplies for a nuclear bomb.
The nuclear bomb has a long building time (as the
Battlecruiser). |
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