Here is a complete description of each of the Terran buildings. A description of the add-ons can be found below this section. All of the Terran buildings and add-ons can be repaired by the SCV. Some of the buildings can fly (this is notified in the text), and some buildings and most of the add-ons are used for upgrade purposes. Command Center
Supply Depot
Refinery
Barracks
Engineering Bay
Academy
Bunker
Turret
Factory
Starport
Armory
Science Facility

Machine Shop
Control Tower
Covert Ops
Physics Labs
Comsat Station
Nuclear Silo

 

The Command Center is a store for all of your minerals and vespene gas. Here you can build a SCV (or more) if you like. This building is very important as it is the building to which your SCVs will return with the gathered minerals and vespene gas. Without this building you won't be able to work up the minerals and vespene gas into buildings and units. WARNING! This building can be infested be the Zerg Queen. The Zerg will then be able to build Infested Terrans, a suicide Terran, which deals 500 hit points of damage.
The Comsat Station or the Nuclear Silo can be attached to this building.


Command Center

Command Center
  Cost: 400 Minerals, 0 Vespene Gas.
  Hit points: 1500
  Requirements: None.
  This building can fly.
  Gives you 10 supplies so it is possible to train/build more units.

The Supply Depots store all of your supplies. Without these buildings, you won't be able to build more than a few units.


Supply Depot

Supply Depot
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points: 500
  Requirements: None.
  Gives you 8 supplies so it is possible to train/build more units.

This building is build upon a vespene geyser. When build, you can use your SCVs to gather the vespene gas for other units and buildings.


Refinery

Refinery
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points: 750
  Requirements: None.

In this building you can train your Marines, Fire Bats, Ghosts and Medics. This building is required if you want to build a Factory.


Barracks

Barracks
  Cost: 150 Minerals, 0 Vespene Gas.
  Hit points: 1000
  Requirements: None.
  This building can fly.

The Engineering Bay is used for a couple of purposes. First of all it is in this building you can upgrade your infantry weapons and armor. Next it gives you the ability to build Turrets for air defense.


Engineering Bay

Engineering Bay
  Cost: 125 Minerals, 0 Vespene Gas.
  Hit points: 850
  Requirements: None.
  This building can fly.

  Infantry Weapons Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2 (req.Science Facility): 175 Minerals, 175 Vespene Gas.
    Level 3 (req.Science Facility): 250 Minerals, 250 Vespene Gas.
  Infantry Armor Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2 (req.Science Facility): 175 Minerals, 175 Vespene Gas.
    Level 3 (req.Science Facility): 250 Minerals, 250 Vespene Gas.

Here you can upgrade your Marines with the U-238 shells for longer shooting range, the Stim Packs for faster Marines and Fire Bats and you can upgrade your Medics abilities. It is required to build Comsat Stations and to train Fire Bats, Ghosts and Medics.


Academy

Academy
  Cost: 150 Minerals, 0 Vespene Gas.
  Hit points: 600
  Requirements: None.

  U-238 Shells: 150 Minerals, 150 Vespene Gas.
  Stim Pack Tech: 100 Minerals, 100 Vespene Gas.
  Restoration: 100 Minerals, 100 Vespene Gas.
  Optical Flare: 100 Minerals, 100 Vespene Gas.
  Caduceus Reactor: 150 Minerals, 150 Vespene Gas.

This building is great for defense. Build a bunker, put 4 men into it, and those men won't be hit until the bunker is destroyed. The men can still shoot when they are in the bunker, but you can't use their special abilities.


Bunker

Bunker
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points: 350
  Requirements: Barracks.

This is the ultimate air defensive building. Shoots with two anti-air Longbolt Missiles dealing 20 hit points of damage. It's just a pity that the building is too easy to destroy.


Turret

Turret
(detector)
  Cost: 100 Minerals, 0 Vespene Gas.
  Hit points: 200
  Requirements: Engineering Bay.

The Factory is where you build your vehicles. This includes the Vulture, the Siege Tank and the Goliath. To the Factory you can attach the Machine Shop, where some of your vehicles can be upgraded. See the Machine Shop description below.


Factory

Factory
  Cost: 200 Minerals, 100 Vespene Gas.
  Hit points: 1250
  Requirements: Barracks.
  This building can fly.

No army is without some kind of air support. The Terran uses the Wraith, the Dropship, the Science Vessel, the Valkyrie and the Battlecruiser as their airborne units. These can be built here at the Starport. You can attach the Control Tower to this building.


Starport

Starport
  Cost: 150 Minerals, 100 Vespene Gas.
  Hit points: 1300
  Requirements: Factory.
  This building can fly.

It is very nice to have some vehicles and some aircraft, but it is much nicer if they can be upgraded. This is done here. The vehicles' weapon damage and armor together with the aircraft's weapon damage and armor can be upgraded here. The upgrade prices are listed below.


Armory

Armory
  Cost: 100 Minerals, 50 Vespene Gas.
  Hit points: 750
  Requirements: Factory.

  Vehicle Weapons Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2 (req.Science Facility): 175 Minerals, 175 Vespene Gas.
    Level 3 (req.Science Facility): 250 Minerals, 250 Vespene Gas.
  Vehicle Armor Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2 (req.Science Facility): 175 Minerals, 175 Vespene Gas.
    Level 3 (req.Science Facility): 250 Minerals, 250 Vespene Gas.
  Ship Weapons Upgrades:
    Level 1: 100 Minerals, 100 Vespene Gas.
    Level 2 (req.Science Facility): 175 Minerals, 175 Vespene Gas.
    Level 3 (req.Science Facility): 250 Minerals, 250 Vespene Gas.
  Ship Armor Upgrades:
    Level 1: 150 Minerals, 150 Vespene Gas.
    Level 2 (req.Science Facility): 225 Minerals, 225 Vespene Gas.
    Level 3 (req.Science Facility): 300 Minerals, 300 Vespene Gas.

The Science Facility is the high-tech Terran facility. This building is required to build a Science Vessel. In this building you can upgrade the Science Vessel abilities. Furthermore, you can attach the Covert Ops or the Physics Lab add-ons to this building for upgrade purposes.


Science Facility

Science Facility
  Cost: 100 Minerals, 150 Vespene Gas.
  Hit points: 850
  Requirements: Starport.
  This building can fly.

  EMP Shockwave: 200 Minerals, 200 Vespene Gas.
  Irradiate: 150 Minerals, 150 Vespene Gas.
  Titan Reactor: 150 Minerals, 150 Vespene Gas.
  Note: See the Science Vessel for an explanation of the abilities.


Here is a complete description of each of the Terran add-ons.

 

This is an add-on to the Factory and is required by the Siege Tank. In this add-on some upgrades can be done to the Vulture, the Siege Tank and the Goliath. See those vehicles under the unit section for descriptions of what the upgrades do.


Machine Shop

Machine Shop
  Cost: 50 Minerals, 50 Vespene Gas.
  Hit points: 750
  Requirements: None.

  Ion Thrusters: 100 Minerals, 100 Vespene Gas.
  Spider Mines: 150 Minerals, 150 Vespene Gas.
  Siege Tech: 150 Minerals, 150 Vespene Gas.   Charon Boosters: 150 Minerals, 150 Vespene Gas.

The control Tower is an add-on to the Starport. This building is required if you want to build Dropships, Science Vessels, Valkyries and Battlecruisers. At the Control Tower, some things for the Wraith can be upgraded. See the Wraith description to see what the upgrades do.


Control Tower

Control Tower
  Cost: 50 Minerals, 50 Vespene Gas.
  Hit points: 500
  Requirements: None.

  Cloaking Field: 150 Minerals, 150 Vespene Gas.
  Apollo Reactor: 200 Minerals, 200 Vespene Gas.

The Ghosts require this add-on to be built. The Covert Ops is an add-on to the Science Facility. Upgrades for the Ghost can be found in this add-on.


Covert Ops

Covert Ops
  Cost: 50 Minerals, 50 Vespene Gas.
  Hit points: 750
  Requirements: None.

  Lockdown: 200 Minerals, 200 Vespene Gas.
  Personnel Cloaking: 100 Minerals, 100 Vespene Gas.
  Ocular Implants: 100 Minerals, 100 Vespene Gas.
  Moebius Reactor: 150 Minerals, 150 Vespene Gas.

The Battlecruiser requires this add-on to the Science Facility. Some upgrades for the Battlecruiser can be found here.


Physics Lab

Physics Lab
  Cost: 50 Minerals, 50 Vespene Gas.
  Hit points: 600
  Requirements: None.

  Yamato Gun: 200 Minerals, 200 Vespene Gas.
  Colossus Reactor: 150 Minerals, 150 Vespene Gas.

The Comsat Station is a useful add-on to the Command Center. Using its special ability - Scanner Sweep - reveals a large area where the ability is used. This also reveals hidden/cloaked units. This ability only reveals that area a couple of seconds. The ability uses 50 energy points.


Comsat Station

Comsat Station
  Cost: 50 Minerals, 50 Vespene Gas.
  Hit points/energy: 500/200
  Requirements: Academy.

Where do you store a nuclear bomb? In a Nuclear Silo of course. This add-on to the Command Center can hold one nuclear bomb. The Ghost launches the bomb. The Ghost must be close to the target. The nuclear bomb is a very devastating bomb. It deals 1000 hit points of damage to its target, and has a large area effect, dealing lesser damage to buildings not as close to the target.


Nuclear Silo

Nuclear Silo
  Cost: 100 Minerals, 100 Vespene Gas.
  Hit points: 600
  Requirements: Science Facility with attached Covert Ops.
  Nuclear Bomb: 200 Minerals, 200 Vespene Gas.
  Uses 8 supplies for a nuclear bomb.
  The nuclear bomb has a long building time (as the Battlecruiser).