-> Illusion
- Disguise
Weaves of the Illusion Talent affect the minds and senses of those who witness them, causing them to experience often spectacular effects.
- Disguise
[Air, Fire, Spirit] (Common)
Level: 1-4
Casting Time: 1 full round
Range: Touch
Target: Person touched
Duration: Concentration
Saving Throw: Will negates
Weave Resistance: Yes
You cast a complex weave about the target, which alters her appearance. You can make the target look different, though you cannot change the basic structure of the target – you cannot make a person look like a dog, or even make an exceptionally tall person short.
This weave does not provide the abilities or mannerisms of the chosen form. It does not alter the tactile or audible properties of the target, nor does it alter clothing, weapons, equipment, or other items.
Minor changes (such as adding a birthmark or mustache, or changing hair color) give you a +2 bonus on Disguise checks and are often effective for blending into the crow when you aren’t interacting closely with people. Major changes (creating a completely different appearance) give you a +10 bonus on Disguise checks.
Creatures get Will saves to recognize illusions if they interact with them (in the case of this weave, touching the illusory mole on your nose and not feeling anything there).
Casting Level |
Change |
1 |
Minor change to self |
2 |
Major change to self |
3 |
Minor change to other person |
4 |
Major change to other person |
[Air, Spirit] (Common)
Level: 1
Casting Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: You
Duration: Concentration
Weave Resistance: No
You extend a narrow tendril of weave outward as far as the extreme of medium range. You hear as if your ear were at the end of the weave. So long as you concentrate on this weave, you can move the tendril as you see fit, though only where you can see it. The tendril fits through tiny spaces such as keyholes, so long as they are at least 1/4 inch high or wide. You cannot move the tendril if you tie off the weave, though you continue to hear through it.
While this weave is in effect, you are only vaguely aware of your normal hearing. To notice a sound that you would normally hear but that is not audible through the weave, make a Spot check (DC 20).
[Air, Fire] (Common)
Level: 1-4
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: See text
Duration: Concentration
Saving Throw: Will negates (harmless)
Weave Resistance: Yes
You create a weave in the shape of a screen or shield 10 feet tall, which hides a specific person, object, or group of people or objects behind it. When behind the screen, the specific person and her clothing, armor, weapons, and other carried or worn equipment are simply invisible from the far side of the screen, so long as she remains stationary. Movement results in a slightly visible blur, which an outside viewer might notices with a Spot check (DC 25 for a very small twitch, 20 for a more significant movement, 15 for a violent jerk or substantial amount of movement). The screen does not block sound, smell or other sensory cues.
You must specify the person, object, or group to be hidden when you cast the weave.
+1 Casting Level: You may increase the height and width of the screen up to double the standard size.
Casting Level |
Screen Width |
Invisibility Affects |
1 |
5 ft. |
One object |
2 |
10 ft. |
One person |
3 |
15 ft. |
A group of objects |
4 |
20 ft. |
A group of people |
[Air, Fire, Spirit] (Common)
Level: 0-2
Casting Time: 1 action
Range: Personal
Target: You
Duration: Concentration
Weave Resistance: No
You grow in size, enshrouded in a veil of majesty that awes onlookers, and your voice also becomes deeper and richer. You gain a substantial bonus on Intimidate checks made while the weave is in effect. The tabe below lists how tall you grow relative to your normal height and the associated bonus.
At 2nd level, in addition to the Intimidate bonus, this weave also dazes onlookers of Medium-sie or smaller and 5 or fewer Hit Dice. Dazed onlookers cannot move, cast weaves, or use mental abilities, though they are not stunned (so attackers get no special advantages against them). Onlookers may resist the daze effect with a Will save, though the channeler still gets the Intimidate bonus against them.
Casting Level |
Growth |
Intimidate Bonus |
0 |
Slight |
+2 |
1 |
Double |
+4 |
2 |
Quadruple |
+8, daze |
[Air, Fire] (Common)
Level: 0-1
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Concentration
Saving Throw: Will negates (harmless)
Weave Resistance: Yes
The target can project his voice loudly – loud enough to easily address a large crow, call commands across a noisy battlefield, or make his loudest shouts audible from more than a league (four miles) away. The target gains a +1 bonus on Intimidate checks.
Casting Level |
Target |
0 |
Yourself |
1 |
Another creature |