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Weaves

    -> Warding

        - Barrier to Sight

        - Circle of Silence

        - Dream Shielding

        - Master Ward

        - Seal

        - Shield

        - Strike of Death

        - Ward against People

        - Ward against the One Power

        - Ward against Shadowspawn

 


 

Warding

Wards protect the channeler, or an object or place, from the observation or interference of others. Warding is a very common Talent, especially among the Aes Sedai.

            The area encompassed by a warding weave cannot overlap, contain, or be contained within another warding weave.

 

            - Barrier to Sight

[Air, Fire, Spirit] (Common)

Level: 1-10

Casting Time: 1 full round

Range: Close (25 ft. + 5 ft./2 levels)

Area: See text

Duration: Concentration

Saving Throw: None

Weave Resistance: No

 

You create a dome-shaped weave around an area, through which nothing can be seen. People outside the weave see a dome-shaped, wavering image of the area as it appeared when the weave was cast. Transient items within this area (such as people) are barely visible in this image; more permanent items appear more solid. People within the weave see the same sort of image when looking out. Physical objects, and people – even you – can pass through the boudaries of the dome without affecting the weave.

            This weave typically appears as a dome, but its shape can be altered to any equivalent volume when cast. When cast within an enclosed area, such as a room or a cavern, the weave tends to conform to the shape of the space.

 

Casting Level

 

Area

1

5-ft.-radius circle

2

10-ft.-radius circle or small room

3

25-ft.-radius circle or large room

4

50-ft.-radius circle or moderate-sized building

5

150-ft.-radius circle or large building

6

300-ft.-radius circle or very large building

7

750-ft.-radius circle

8

1,500-ft.-radius circle

9

1-mile circle

10

5-mile circle

 

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            - Circle of Silence

[Air, Fire, Water] (Common)

Level: 0-9

Casting Time: 1 full round

Range: Close (25 ft. + 5 ft./2 levels)

Area: See text

Duration: Concentration

Saving Throw: None

Weave Resistance: No

 

You create a dome-shaped weave around an area, through which no sound passes. People outside the dome cannot hear you (or any other noise from within). Similarly, outside sounds cannot be heard within the dome. Physical objects, and people – even you – can pass through the boudaries of the dome without affecting the weave.

            This weave typically appears as a dome, but its shape can be altered to any equivalent volume when cast. When cast within an enclosed area, such as a room or cavern, the weave tends to conform to the shape of the space.

 

Casting Level

 

Area

0

5-ft.-radius circle

1

10-ft.-radius circle or small room

2

25-ft.-radius circle or large room

3

50-ft.-radius circle or moderate-sized building

4

150-ft.-radius circle or large building

5

300-ft.-radius circle or very large building

6

750-ft.-radius circle

7

1,500-ft.-radius circle

8

1-mile circle

9

5-mile circle

 

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            - Dream Shielding

[Spirit] (Common)

Level: 1-11

Casting Time: 1 full round

Range: Close (25 ft. + 5 ft./2 levels)

Area: See text

Duration: Concentration

Saving Throw: None

Weave Resistance: No

 

You create a dome-shaped weave around an area. The dome creates an invisible barrier that protects the dreams of everyone who sleeps within it. Dreamwalkers cannot enter those dreams, and those who attempt to directly observe the dreams of those within, by any method, see only indistinct images at best.

            This weave typically appears as a dome, but its shape can be altered to any equivalent volume when cast. When cast within an enclosed area, such as a room or cavern, the weave tends to conform to the shape of the space.

            The ward protects normal dreams only. It does not extend any protection to dreamwalkers who enter the space between dreams, other people’s dreams, or Tel’aran’rhiod.

            This weave has a duration of concentration. It is impossible to hold a weave while falling asleep, or (with the exception of dreamwalkers) to cast and/or hold a weave in your dreams. To effectively ward your own dreams, you must cast and tie off this weave before going to sleep.

 

Casting Level

Area

1

Self

2

5-ft.-radius circle

3

10-ft.-radius circle or small room

4

25-ft.-radius circle or large room

5

50-ft.-radius circle or moderate-sized building

6

150-ft.-radius circle or large building

7

300-ft.-radius circle or very large building

8

750-ft.-radius circle

9

1,500-ft.-radius circle

10

1-mile circle

11

5-mile circle

 

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            - Ward against Shadowspawn

[Air, Fire, Spirit] (Common)

Level: 1-10

Casting Time: 1 full round

Range: Close (25 ft. + 5 ft./2 levels)

Area: See text

Duration: Concentration

Saving Throw: None

Weave Resistance: No

 

You create a dome-shaped weave around an area, which must not contain any Shadowspawn at the time of casting. The dome creates an invisible barrier that Shadowspawn cannot enter.

            This weave typically appears as a dome, but its shape can be altered to any equivalent volume when cast. When cast within an enclosed area, such as a room or cavern, the weave tends to conform to the shape of the space.

            The area of this weave cannot overlap, contain, or be contained within another warding weave.

            +1 Casting Level: The weave not only affects Shadowspawn but also Shadow-linked vermin (rats, crows). Unlike the normal version of this weave, it can be cast even with such vermin within the weave area. When that happens, all Shadow-linked vermin immediately flee the area.

 

Casting Level

 

Area

1

5-ft.-radius circle

2

10-ft.-radius circle or small room

3

25-ft.-radius circle or large room

4

50-ft.-radius circle or moderate-sized building

5

150-ft.-radius circle or large building

6

300-ft.-radius circle or very large building

7

750-ft.-radius circle

8

1,500-ft.-radius circle

9

1-mile circle

10

5-mile circle

 

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