Basic Buildings |
Building Stats |

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Name: Townhall
Hit Points: 1200
Cost: 1200 gold 800 wood
Units Produced: Peasant The
Townhall is the heart of the Human settlement. They produce the worker
units that mine gold and wood and also build and repair buildings and
serve as a last defense. |

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Name: Chicken Farm
Hit Points: 400
Cost: 500 gold 250 wood
Supply: 4 units
The farm provides food for the
settlement. Units require these farms before they can trained.
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Name: Barracks
Hit Points: 800
Cost: 700 gold 450 wood
Requires: Townhall
Units Produced: Footman,
Archer/Ranger, Ballista and Knight/Paladin
The Barracks produces the
footman and other ground units that require other buildings. It also
allows the Townhall to upgrade to Keep.
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Name: Elven Lumber Mill
Hit Points: 600
Cost: 600 gold 450 wood
Requires: Townhall
Upgrades: Upgrade arrows x2,
Ranger Training, Long Bow, Markmanship
The Elven Lumber Mill allows
for training of Archers/Rangers. Also has upgrades to weapons, armour,
sight and range to archers. It allows for other buildings to be built.
Also adds +25 wood per Peasant. |
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Name: Blacksmith
Hit Points: 775
Cost: 800 gold 450 wood 100 oil
Requires: Townhall
Upgrades: Upgrade weapons x2,
upgrade armour x2, upgrade ballistas
The Blacksmith allows for
building of Ballistas and supplies upgrades for melee weapons and armour
and damage for Ballistas. |
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Name: Scout Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Townhall
The Scout Tower provides a wide
range of sight allowing you to see an attack before they surprise you.
They can be upgraded to an Arrow tower or Cannon tower.
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Name: Guard Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Scout Tower and
Lumber Mill
The Guard tower shoots arrows
at any target that is within range. They can attack land, sea and ground.
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Name: Cannon Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Blacksmith
The cannon tower is the most
powerful of tower attacks, however it can only attack ground and sea
units. It also has splash damage that can harm friendly units. Take care
when using these buildings.
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Advanced Buildings |
Building Stats |

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Name: Shipyard
Hit Points: 1100
Cost: 800 gold 450 wood
Requires: Lumber Mill
Units Produced: Oil Tanker,
Elven Destroyer, Gnomish Submarine, Battleship
The Shipyard produces the Oil
Tanker that gathers your oil and also produces the Elven Destroyer and
other sea units that require other buildings.
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Name: Oil Rig
Hit Points: 650
Cost: 700 gold 450 wood
Requires: Shipyard
The Oil Rig is built on top of
an oil patch and Oil tankers can gather oil and then deliver it to your
shipyard.
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Name: Oil Refinery
Hit Points: 600
Cost: 800 gold 350 wood 200 oil
Requires: Shipyard
The oil also allows tankers to
deliver oil to it instead of your shipyard, leaving space for sea units to
built. It is cheaper to build and does the job of making oil collection
faster. It also adds +25 per tanker load of oil.
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Name: Foundry
Hit Points: 750
Cost: 700 gold 400 wood 400 oil
Requires: Shipyard
Upgrades: upgrade cannons x2,
upgrade ship armour x2
The Foundry upgrades weapons,
armour for all sea units and allows for production of Battleships and
Transports.
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Name: Keep
Hit Points: 1400
Cost: 2000 gold 1000 wood 100
oil
Requires: Townhall and Barracks
Units Produced: Peasants
The Keep allows for the
constuction of the stables and gnomish inventor. It also increases the
gold production to +10 per peasant load.
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Name: Stables
Hit Points: 500
Cost: 1000 gold 300 wood
Requires: Keep
The Stables allows for
production of Knights. Also required for building the Castle.
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Name: Gnomish Inventor
Hit Points: 500
Cost: 1000 gold 400 wood
Requires: Keep
Unit Produced: Flying Machine,
Dwarven Demolition Squad
The Gnomish Inventor allows for
the production of Gnomish Submarines and produces Flying Machine and
Demolition squads.
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Name: Castle
Hit Points: 1600
Cost: 2500 gold 1200 wood 500
oil
Requires: Barracks, Blacksmith,
Lumber Mill and Stables
Unit Produced: Peasants
The Castle allows for the
construction of the Gryphon Aviary, Church and Mage Tower. The Castle
increases gold production to +25 per peasant load.
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Name: Gryphon Aviary
Hit Points: 500
Cost: 1000 gold 400 wood
Requires: Castle
Unit Produced: Gryphon Riders
Produces Gryphon Riders
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Name: Mage Tower
Hit Points: 500
Cost: 1000 gold 200 wood
Requires: Castle
Spells Learned: Fireball, Slow,
Polymorph, Invisibility, Flame Shield, Blizzard
Unit Produced: Mages
The Mage Tower allows for
production of Mages and six spells for them to learn.
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Name: Church
Hit Points: 700
Cost: 900 gold 500 wood
Requires: Castle
Upgrades: Paladin
Spells Learned: Healing,
Exorcism
The Church allows Kights to
upgrade to Paladins and provides them with two extra spells to learn.
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Basic Buildings |
Building Stats |

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Name: Great Hall
Hit Points: 1200
Cost: 1200 gold 800 wood
Unit Produced: Peon
The Great Hall is heart of the
Orc Settlement as it produces the worker units that mine gold and wood,
build and repair buildings and can also serve as a last defense.
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Name: Pig Farm
Hit Points: 400
Cost: 500 gold 250 wood
Supply: 4 units
The Pig Farm supplies the Horde
with food for its warriors and they require these farms to be trained.
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Name: Barracks
Hit Points: 800
Cost: 700 gold 450 wood
Requires: Great Hall
Units Produced: Grunt, Troll
Axe Thrower/Berserker, Catapult and Ogre/Ogre-Mage
The Barracks allows for
training of Grunts and ground units requiring other buildings.
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Name: Troll Lumber Mill
Hit Points: 600
Cost: 600 gold 450 wood
Requires: Townhall
Upgrades: upgrade throwing axe
x2, Troll Berserker Training, Scouting, Lighter Axes, Troll Regeneration
Allows for production of Troll
Axe Throwers and upgrades for weapons for the Troll Axe Thrower Berserker.
It also adds
+25 per peon.
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Name: Blacksmith
Hit Points: 775
Cost: 800 gold 450 wood 100 oil
Requires: Great Hall
Upgrades: upgrade weapons x2,
upgrade armour x2, upgrade catapults
Allows for production of
Catapults and provides upgrades for ground melee weapons and armour and
Catapult weapons.
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Name: Watch Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Great Hall
The watch tower gives you a
better sight range allowing you to see attacks earlier. It can be upgraded
to a guard tower or a cannon tower.
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Name: Guard Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Lumber Mill Watch
Tower
The Guard Tower shoots arrows
at all units (land, sea and air).
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Name: Cannon Tower
Hit Points: 100
Cost: 550 gold 150 wood
Requires: Watch Tower
Blacksmith
The Cannon is the strongest in
Tower attacks, however it can only attack ground and sea units. It also
does splash damage and can harm friendly units. Take care when using these
towers.
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Advanced Buildings |
Building Stats |

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Name: Shipyard
Hit Points: 1100
Cost: 800 gold 450 wood
Requires: Troll Lumber Mill
Units Produced: Oil Tanker,
Troll Destroyer, Turtle, Juggernaught
The Shipyard produces Oil
Tankers used to mine oil and deliver it to the Shipyard.
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Name: Oil Rig
Hit Points: 650
Cost: 700 gold 450 wood
Requires: Shipyard
Is the building used to mine
oil for your settlement. Oil tankers can build them.
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Name: Oil refinery
Hit Points: 600
Cost: 800 gold 350 wood 200 oil
Requires: Shipyard
The Refinery is a faster method
of collecting oil as it is cheaper to build than a shipyard and can be
built close to oil patches. It also adds +25 per tanker load.
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Name: Foundry
Hit Points: 750
Cost: 700 gold 400 wood 400 oil
Requires: Shipyard
Upgrades: upgrade weapons x2,
upgrade ship armour x2
The Foundry allows for
production of Juggernaughts and Transports. It also has weapon and armour
upgrades for all sea units.
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Name: Stronghold
Hit Points: 1400
Cost: 2000 gold 1000 wood 200
oil
Requires: Barracks
Unit Produced: Peon
The Keep allows for the
construction of the Ogre Mound and the Goblin Alchemist. It also adds +10
gold per peon load.
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Name: Ogre Mound
Hit Points: 500
Cost: 1000 gold 300 wood
Requires: Stronghold
The Ogre Mound allows for the
training of Ogres at the Barracks. It also is required for a Fortress.
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Name: Goblin Alchemist
Hit Points: 500
Cost: 1000 gold 400 wood
Requires: Stronghold
Units Produced: Goblin
Zeppelin, Goblins Sappers
The Goblin Alchemist
allows for production of Turtles at the Shipyard and the production of
Zeppelins and Sappers.
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Name: Fortress
Hit Points: 1600
Cost: 2500 gold 1200 wood 500
oil
Requires: Barracks, Lumber
Mill, Ogre Mound
Unit Produced: Peon
The Fortress allows for
construction of the Dragon Roost, Temple of the Damned and Altar of
Storms. It also adds +25 gold per peon load.
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Name: Dragon Roost
Hit Points: 500
Cost: 1000 gold 400 wood
Requires: Fortress
Unit Produced: Dragon
The Dragon Roost produces
Dragons.
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Name: Temple of the Damned
Hit Points: 500
Cost: 1000 gold 200 wood
Requires: Fortress
Spells: Haste, Death Coil,
Whirlwind, Raise the Dead, Unholy Armour, Death and Decay
Units Produced: Deathknight
Produces the Deathknight and
has 6 spells for them.
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Name: Altar of Storms
Hit Points: 700
Cost: 900 gold 500 wood
Requires: Fortress
Upgrades: Ogre-Mage
Spells: Blood Rush, Runes
The Ogre Mounds allows the
Ogres to upgrade to Orge-Mages and allows them 2 spells.
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