Cast:
Alaric - Alindie - Aislin - Brin TanithDark shadow - Dianthe - Greyak - Hamdel O'Shea - Lady Gin - Leleanne Gethell - Lia - Loremir - Retarke - Milo Thorngage - SilmarwenSho-din-ki - Shylo - Stryder Raif - Sylvaen - Vinitae Lasile Ardal - Ward

Name: Hamdel O'Shea

5'8" 180# human male 19. HP 37 AC 15

Wearing: Explorer's Outfit, Backpack, Belt Pouch, Scimitar, Dagger

Carries: Staff

At 5'8" this lad seems small. His red hair and green eyes show his heritage. Accompanied by Kolar, a male winter wolf, he makes his own
destiny.

Class level: Dru01/Ftr02: 0/3000 xp

AGE: 19
HGT: 5'8"
WGT: 180
SEX: human male
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> STATS:
Str 14 L=58 M=116 H=175
Dex 15 Init +4 Sp 30' AC 10+2+3
Con 16 Hp 37/0 ACP -3 ASF 25%
Int 18 Fort +8 BAB +2
Wis 17 Ref +2 MAB +4
Cha 16 Will +5 RAB +4
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EQUIP:
Wearing: Hide Armor, Explorer's Outfit, Backpack, Belt Pouch, Scimitar, Dagger

Carries: Staff

Backpack: Wineskin, Heavy Wool Cloak, Winter Blanket, Flint & Steel, Tent, Battleaxe

Pocket 1 pp, 8 gp, 5sp

Quarterstaff 0 gp
Atk +5/+3(+6/+4) Dam 6(10)+3 Crit x2
Rng Melee Wt 4 Siz L Typ B
(Shillelagh)

Scimitar 15 gp
Atk +4 Dam 6 Crit 18-20/x2
Rng Melee Wt 4 Siz M Typ S

Dagger 2 gp
Atk +4 Dam 4 Crit 19-20/x2
Rng 10' Wt 1 Siz T Typ P

Hide Armor
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BACKGROUND: Trained as a Leader on his people, Hamdel was sent for training as a warrior so he might survive the riggors of the world.
Once that training was complete, he is released to experience the world. Currently, I'm looking for the money to purchase the supplies
needed for the creation of scrolls.
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Feats:
H. Ambidexterity [removes -4 off-hand]
1. Scribe Scroll [allows scrolls]
F. Two Weapon Fighting [removes -2 each]
F. Weapon Focus (Staff) [+1 attack]
3. Create Infusion [allows infusions]

Skill:
Mo +R +Mi Sc A Skill
+1 +4 +0 = + 5 C Animal Empathy *d
+3 +4 +0 = + 7 C Concentration +d
+4 +4 +0 = + 8 I C:Weaponsmithing +df
+1 +4 +0 = + 5 C Handle Animal df
+3 +4 +0 = + 7 W Heal +d
+4 +1.0 +0 = + 5 I K:Geography
+4 +1.0 +0 = + 5 I K:History
+4 +4 +0 = + 8 I K:Nature d
+2 +6 +0 = + 8 D Ride(horse) +f
+4 +4 +0 = + 8 I Spellcraft d
+2 +6 +0 = + 8 S Swim +f
+3 +4 +0 = + 7 W Wilderness Lore +d

Str: Climb*, Jump*, Swim +2
Dex: Balance*, Escape Artist*, Hide*,
Move Silently*, Ride, Use Rope +2
Con: Concentration +3
Int: Appraise, Craft, Forgery, Scry,
Search +4
Wis: Heal, Listen, Sense Motive, Spot,
Wilderness Lore +3
Cha: Bluff, Diplomacy, Disguise,
Gather Info, Intimidate, Perform +1
* Armor CP also applies.

Racial Traits
1. Med Size
2. Base Speed 30'
3. +1 Feat at 1st level
4. +1 skill point per (level + 3)
5. Lang's: Common, Dailect, + Int mod
6. Favored Class: Any

Class Features
1. (4 + Int mod) x (Level + 3)
2. Weapon Prof': Club, Dagger, Dart,
Quarterstaff, Scimitar, Sickle,
Spear, Sling, Ironwood weapons.
(else loose powers for 24 hours)
3. Armor Prof': Natural Armor & Shields
4. Spells: 3, 2, 0, 0, 0, 0, 0, 0, 0, 0
5. Lang: Druidic, may sub' Sylvan
6. Id: Plants, Animals, Safe Water
7. Animal Companion

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