Cast:
Alaric
- Alindie
- Aislin
- Brin
Tanith - Dark
shadow - Dianthe
- Greyak
- Hamdel
O'Shea - Lady Gin
- Leleanne
Gethell - Lia
- Loremir
- Retarke
- Milo
Thorngage - Silmarwen
- Sho-din-ki
- Shylo
- Stryder
Raif - Sylvaen
- Vinitae
Lasile Ardal - Ward
Name: Hamdel O'Shea
5'8" 180# human male 19. HP 37 AC 15
Wearing: Explorer's Outfit, Backpack, Belt Pouch, Scimitar, Dagger
Carries: Staff
At 5'8" this lad seems small. His red hair and green eyes show his heritage. Accompanied by Kolar, a male winter wolf, he makes his own
destiny.
Class level: Dru01/Ftr02: 0/3000 xp
AGE: 19
HGT: 5'8"
WGT: 180
SEX: human male
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>
STATS:
Str 14 L=58 M=116 H=175
Dex 15 Init +4 Sp 30' AC 10+2+3
Con 16 Hp 37/0 ACP -3 ASF 25%
Int 18 Fort +8 BAB +2
Wis 17 Ref +2 MAB +4
Cha 16 Will +5 RAB +4
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EQUIP:
Wearing: Hide Armor, Explorer's Outfit, Backpack, Belt Pouch, Scimitar, Dagger
Carries: Staff
Backpack: Wineskin, Heavy Wool Cloak, Winter Blanket, Flint & Steel, Tent, Battleaxe
Pocket 1 pp, 8 gp, 5sp
Quarterstaff 0 gp
Atk +5/+3(+6/+4) Dam 6(10)+3 Crit x2
Rng Melee Wt 4 Siz L Typ B
(Shillelagh)
Scimitar 15 gp
Atk +4 Dam 6 Crit 18-20/x2
Rng Melee Wt 4 Siz M Typ S
Dagger 2 gp
Atk +4 Dam 4 Crit 19-20/x2
Rng 10' Wt 1 Siz T Typ P
Hide Armor
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BACKGROUND: Trained as a Leader on his people, Hamdel was sent for training as a warrior so he might survive the riggors of the world.
Once that training was complete, he is released to experience the world. Currently, I'm looking for the money to purchase the supplies
needed for the creation of scrolls.
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Feats:
H. Ambidexterity [removes -4 off-hand]
1. Scribe Scroll [allows scrolls]
F. Two Weapon Fighting [removes -2 each]
F. Weapon Focus (Staff) [+1 attack]
3. Create Infusion [allows infusions]
Skill:
Mo +R +Mi Sc A Skill
+1 +4 +0 = + 5 C Animal Empathy *d
+3 +4 +0 = + 7 C Concentration +d
+4 +4 +0 = + 8 I C:Weaponsmithing +df
+1 +4 +0 = + 5 C Handle Animal df
+3 +4 +0 = + 7 W Heal +d
+4 +1.0 +0 = + 5 I K:Geography
+4 +1.0 +0 = + 5 I K:History
+4 +4 +0 = + 8 I K:Nature d
+2 +6 +0 = + 8 D Ride(horse) +f
+4 +4 +0 = + 8 I Spellcraft d
+2 +6 +0 = + 8 S Swim +f
+3 +4 +0 = + 7 W Wilderness Lore +d
Str: Climb*, Jump*, Swim +2
Dex: Balance*, Escape Artist*, Hide*,
Move Silently*, Ride, Use Rope +2
Con: Concentration +3
Int: Appraise, Craft, Forgery, Scry,
Search +4
Wis: Heal, Listen, Sense Motive, Spot,
Wilderness Lore +3
Cha: Bluff, Diplomacy, Disguise,
Gather Info, Intimidate, Perform +1
* Armor CP also applies.
Racial Traits
1. Med Size
2. Base Speed 30'
3. +1 Feat at 1st level
4. +1 skill point per (level + 3)
5. Lang's: Common, Dailect, + Int mod
6. Favored Class: Any
Class Features
1. (4 + Int mod) x (Level + 3)
2. Weapon Prof': Club, Dagger, Dart,
Quarterstaff, Scimitar, Sickle,
Spear, Sling, Ironwood weapons.
(else loose powers for 24 hours)
3. Armor Prof': Natural Armor & Shields
4. Spells: 3, 2, 0, 0, 0, 0, 0, 0, 0, 0
5. Lang: Druidic, may sub' Sylvan
6. Id: Plants, Animals, Safe Water
7. Animal Companion