| Command & Conquer - Red Alert 2 Hints and Tips: ---------------- Block the Bridges ----------------- To block a broken wooden bridge from being repair by enemy, all you do is put a dolphin/squid/sub inside the gap of a broken wooden bridge. This prevents the enemy from repairing the bridge, and they (most of the time) will not realise that your unit is preventing them from doing so. This tactic works brilliantly on some maps. So, if you block of their land forces you can concentrate on aerial/naval attack.. Ultimate NUCLEAR Weapon !! -------------------------- For an extremely potent nuclear weapon. Play as Libya and build 4-5 demo trucks. Make sure your nuclear missile and iron curtain are ready and position all the trucks just outside the base. Use the iron curtain on as many as possible and then drive them into the base, equally spreading them out in a circle. THEN set your missile in the middle of the base and if done right it should set off all the demo trucks for ULTIMATE DESTRUCTION !!! Good Base Defence (Urban Maps) ------------------------------ This is a good base defence for those who play in urban map. Try to build as many GIs/Conscripts and garrison all the buildings near your base. This will stop your enemy from entering your base. Cheap Demo Truck ---------------- For this tactic to work you need to have access to a Crazy Ivan/Terrorist and an IFV. Put the Crazy Ivan/Terrorist into the IFV and you got a nice cheap demo truck. Soviet Tank Tactic ------------------ This tactic is good if you are Soviets. When you start your game build 2 Refineries and then when you have Power Plants and Barracks, build a War Factory. After that build a few Ore Miners, then build about 15 tanks, after that just attack them, I have won many games like that, it catches them off gaurd. Anti-Iron Curtain ----------------- There are three ways to stop iron curtained units: 1 - Use Yuris or PSI Commandos to take them over 2 - Use Chrono Legionnaires to freeze them 3 - Use the Chronosphere to pick them up and then deposit them in the water or on cliffs Spy Attack ---------- This is common sense really - But the easiest way to beat the computer on brutal is to get a spy into one of their Refinerys - You will get from 15k to even 80k!! This will allow you to build a lot of tanks and other units - which should ensure victory without doubt. How to Beat Brutals Easily -------------------------- If you are playing against more than one Brutal enemy you should first build defenses and then Engineers. If the enemy is the opposite for example your Soviet and there Allie than capture the construction yard after the rest off the base is destroyed by using Prizm Tanks. Re-pack the MCV and breing it to your base or just build anywhere. Now you can be Allie and Soviet at the same time. Useful Cows/Cars ---------------- Take over some cows or cars with a Yuri then control them go next to you enemys base then make a Crazy Ivan put the bomb on the cow or car. Walk it up next to your enemy bulding and BOOM !! Destroying or damaging the building. Harvester Attack ---------------- The easiest way to destroy your enemy harvester - Rocket Fighters Build Anywhere -------------- Wait until you have paradrops AND a building ready to be placed on the map, then click on paradrops icon in the sidebar (but don't deploy them yet!), then click on your building (the one that's ready). Now simply use the mini map in the lower right corner to deploy your building. Gametip: -------- if you go allies and you put G.I's in F.M.V trucks it makes them fire machine gun bullets it can take up2 60 men down. Have fun! allies last mission: -------------------- using your chronosphere, chronoshift the apocalypse tank garding the kremlin into the water then you can easily finish the mission. GameTip: -------- When playing as Soviets Build 5 or 6 Apocalypse. With them you can easy destroy your enemies. Gametip: -------- When you are playing on islands with brutal Soviet enemies, they will atack you with 2 or 3 Kirov Airships. If you build large air defence system you can destroy airships.Also if you are playing versus brutal Allied enemies they will atack you with harriers (3 or 4). Invincible jets (as the Allies): -------------------------------- When your jets are about to take off, select guard and they will attempt to land. However, instruct the planes to attack as they are in the process of landing. When the enemy attacks them, they will be invincible. Invincible demolition trucks: ----------------------------- Construct five or six demolition trucks and have a fully charged iron curtain at ready. Move the trucks into an enemy base and activate the iron curtain around them before the enemy attacks. The trucks won't blow up until they reach their target. The Trojan bus: --------------- Playing as the Soviets and use Yuri to take over a school bus with mind control. Load the bus with five infantry units and drive straight into an enemy base. The Allies will not fire on the "innocent" looking school bus. Defeat The Soviets with Ease: ----------------------------- Build at least 10-12 Harriers and keep them ready for use. Now, create a Weather Storm and make sure that you blow up enough Power Stations to knock out all the bases defense systems i.e, flak cannons, tesla coils etc. After the storm, all the flak cannons should be inactivated. Immediately use your Harrier aircrafts to blow up his Construction Yard (or any other vital structure) before power is restored. With all the flak cannons knocked out, your aircrafts will blow up his Construction Yard and the rest you can easily figure out. :-) Note: You can use this to blow up his Nuke Silo too. Allies last Missions: --------------------- When playing as allies, at The Kremlin (Last Mission), quickly build Chronosphere and 5 prism tanks, when the chronosphere fully charged, use it on all your prism tanks, then drop it near the Nuke' Silo, use all your prism tanks to attack Nuke' silo, after the silo destroyed, you can use the chronosphere on The Black Apocalypse's near Kremlin, drop it on the water, next step ???, up to you.. Hint: ----- if you manage to capture a soviet and allied base build an I.F.V and put a carzy ivan inside it - send it into an enemy base - it will be 2/3 powerful as a nuke . build 5-10 crono ivans and send them into an enemy base - set a bomb on every building and unit - and you win. Hint: ----- If you select a civilian building that is garrisoned by enemy troops and press \"d\" for deploy then the enemy troops will ungarrison themselves from the building and will sometimes attack it. I have only tried this in single player. GameTips: --------- Tip 1: ------ When playing as allies, at "Mirage" Operation, build 5 enggineers, move them to the right side of the map, when all defence base destroyed, move them to Red Armies Cons Yard, you can capture all the cons yard because their defence is still weak. Tip 2: ------ When playing as allies, at "Deep Sea" Operation, move all your carriers and destroyers to the left side of the map, protect the carriers with destroyers, when the base island on the top of the map destroyed, move your carriers and destroyers to that island, and you'll find low defended base, use your carriers to attack Cons Yard. The Red Armies defeated before they can build Nuke' Silos. Hint: ----- When you play skirmicegames with superweapons, allways build your warfactory long away from you base, because the computer allway use his nuclear bomb or weaterstrom on it! So allways try to build away from your warfactory! Soviet Superiority: ------------------- When playing as Soviet, your Conscript is cheaper and great troops! On early levels use them to conquer enemies! Make up sabout 40 or 100 Conscript! And Attack!!!! (Duh!) Soviet Super Attack: -------------------- When you're playing as Soviet, especially on later levels, use your Nuke Silo effectively! On weathered alliance, your nuke will be usefull. Attack the island using Apocalypse's and conquer the all! Send an engineer and make sure your nuke available. After that, capture the Batttle Lab, and wait until the map enlarge, then use you nuke on the Weather Control Device. Have fun! Soviet Super Attack 2: ---------------------- When playing the Red Revolution, build Flak Cannon and Flak trooper! Dont forget Apocalypse's! And defend the west and east side of your base. Get ready for your nuke! And nuke the Kremlin House twice! (It wont repair! He..he..!) Hint: ----- Take a bus with Yuri over and put soldiers in it. The bus will not been attacked by the enemy. Strategy for Soviets: --------------------- When playing as the Soviets against the Allies. Quickly build the Construction Yard, Refinery, Barracks, Radar, and War Factory. Then Build a Battle Lab. After that build one Kirov Airship. Then send the airship to the enemies base and bomb all the important stuff especially the Construction Yard. Then you are free to do what ever you want from there. Excellent base defense: ----------------------- 1.Make 10-12 yuris and place them all around your base. 2.put them as team1 (ctrl+1) then when an enemy attacks use the yurys 2nd attack. this should destroy most of the attacking force. Good Use of the V3: ------------------- If you play as the soviets, one of the best way to use the V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket to protect them. If you have about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of the reasons is that the V3 Rocket fire very long! The Magic School Bus (Soviet): ------------------------------ Take a Yuri and mind control a school bus (if they're on the map). You can put five infantry into the Bus and drive it into an enemy base, they won't fire on it. Libyan Cheat: ------------- Build five or six demolition trucks. Make sure you have a fully charged Iron Curtain. Send the Trucks into an enemy base, before they come in range of their weapons, cast the Iron Curtain on them. They'll be invincible until they reach their target, at which point they'll still explode even with the Curtain on. Chrono Legionnaire (1): ----------------------- Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a Chrono Fighting Vehicle. Chrono Legionnaire (2): ----------------------- Chrono Legionnaires packed together can zap an enemy building out of time, try it. Ten Legionnaires and above give the maximum effect. Chronosphere Trick: ------------------- Want to have some fun with the enemy player? Charge up the Cronosphere and use it on the enemy unit, then drop it in the water. Watch the war miner go down to the bottom! Bye bye. Also try it on ships and drop them on land. Killing an entire infantry group is fun since infantry can die under the effects of the Chronosphere. Go ahead, try it! Allied Advantage: ----------------- message: In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle labs. This is to train new units like the physic commando (he can use the mind control and plant C-4 on buildings). Later, if you capture the base completely (meaning all buildings) you will get the Yuri Prime. Super Tesler: ------------- Build a tesler and then put as many tesler troopers around it as you can aford.The more you have the larger range and power it has. Therefore if you have 20-30 it will be almost invincible!! Secret Character: ----------------- IN SKIRMISH to get crono commando just send a spy into an allied Battle To get PSi commando send a spy into a soviet Battle Lab To get Uri Prime you must be An Allied team send a spy into a Soviet battle lab and capture a soviet mcv and build a soviet base To get crono crazy ivan its the same just but instead of sending a spy into a soviet send him into an allied Note: to get a spy to work you must select him am press on the enemy troop you want to disguise as. Unstopable Attack: ------------------ This hint will make any attack with the ALLIES 100% effective. (1) Build x amount of dogs. (2) Build half amount of soldiers (any type except Rocketeers) (3) Build the same amount of tanks as soldiers. (any type) Now set 2 dogs to guard a soldier and each soldier to guard a tank. Send the tanks to attack a base and they will be completely guarded. If someone attacks a soldier, the dog will tear him to bits, and if an attack on a tank is made, soldiers will take care of the problem. Secret infantry units: ---------------------- If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked. Prism Tower creep: ------------------ Use the following trick to overrun any CPU controlled Soviet base as the Allies. It is especially useful in the second to last Allies mission, where you are pitted against a heavily defended base with three nuke silos which must be defeated in order to claim victory. First, create a very heavily fortified main northern base. Abandon the far northern mineral field and sell the ore factory there. The most important things in this part of the strategy are to create a reasonably well protected beachhead to the south of this base with Prism Towers and Patriot Missile Launchers. The second item involves some use of the Prism Tower creep strategy. First, build a Power Plant to the outside of your base in the direction of where you want to defend or attack. Then, build Prism Towers as far as possible in the direction you want to go. Finally, build another Power Plant next to the Prism Towers you just built -- thereby extending your range of building Prism Towers and also increasing your power supply in the process. Continue doing this and adding extra Towers where needed to create a solid line of access between Towers, and amplify the damage. Do this on the bridge just north of your base and blow it out so the enemy cannot cross. Fortify the Towers there with all the extra GIs you have around your base. Now that your northern base is well defended, proceed to the second step. Create an MCV and Transport Hovercraft and put the MCV into it. Next, go to the far right of the screen with the Hovercraft, and then straight down. This is the safest ship lane on the map. While you are moving south with the Hovercraft, have a Barracks and a Prism Tower building. Also watch the bridge by the northern base to make sure nobody has managed to sneak through your defenses. As soon as you land the Hovercraft on the far southern island, deploy the MCV and build your Barracks and Prism Tower. Then quickly build another Prism Tower and a Power Plant. When you have that base defended well enough, build another Ore Refinery on the southern island in case the nukes manage to take out the one on the main island and you are low on money. Employ the Prism Tower creep method mentioned before with a little more caution when building in range of Telsa Coils. You should be able to wipe out their base easily. Make sure that if they launch nukes, you repair or replace all buildings hit by them, especially those needed to build Prism Towers, as well as Powerplants. Another useful thing about having a base on the right side of the southern island is that this is where most of the enemy planes fly through. You can build Patriot Missile Launchers which will slow down or halt most of the enemy paratrooper activity on the northern island. Most of the time, the enemy will launch his nukes at either your ship building capabilities or the middle of your main base. Keep a spare MCV around in case it is taken out. This is not necessary, but is a precaution in case they figure out to attack the southern base via nukes. This strategy will allow you to complete the mission in near half of par time in easy mode. Defeating the Allies in a skirmish: ----------------------------------- Quickly make a Barracks, Battle Lab, and War Factory. Build one Kuscov airship and send it to the enemy's base, and bomb it. Bomb the construction site first so they cannot build, as well as ground to air missile turrets. Money: ------ it only work in the skirmish mode. when you are loading the game you just type slowly ''dollarday''.than you will have 10000000 money. Hints: ------ Create four or five well-spaced power plants right off the bat in Skirmish or multiplayer games to bring up your power bar on the right-hand side of the screen, and then keep your eye on it. Be sure to garrison your troops into civilian buildings for extra cover while fighting the enemy; when the building starts to break down due to firepower, send in an engineer to repair it. Speaking of engineers...not only can they repair broken bridges or partially destroyed buildings, but they can also penetrate an enemy base and convert their structures. Create many "Tanyas" (Allied), or "Crazy Ivans" and "Yuris" (Soviet) in multiplayer games. They're the most versatile and skilled infantry units available for their respective sides. Although it's expensive, build an Ore Purifier to help squeeze more credits out of your mining expeditions. |