Mushroom Kingdom: Princess Peach's Castle - Mario & Peach |
| Princess Peach's Castle isn't as serene as it first appears. Large Bullet Bills will occasionally drop from the sky and explode after they burrow into the castle. Red and blue switches will also appear on the castle roof top. Pressing a switch will cause new platforms and bricks to crop up. Make sure that you don't fall into the moat that surrounds the castle. ^To the top.
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Mushroom Kingdom: Rainbow Cruise - Bowser |
| The Rainbow Cruise begins on a ship, but the boat soon grows unstable and forces all occupants to jump for land. From that point on you'll leap from platform to platform, avoiding pendulums and riding flying carpets as you battle. Keep an eye out for small yellow bricks that collapse as you walk over them. The stage concludes with a return to the ship. ^To the top.
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DK Island: Kongo Jungle - Donkey Kong |
| A wide river rages beneath a rickety raft in Kongo Jungle. If you fall off the platform, try to land in the Barrel Cannon that moves across the bottom of the screen. Once inside the cannon, press the "A" Button to launch yourself--but first check the arrow to see which way you'll be traceling! The small island to the right functions as a second platform. ^To the top.
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DK Island: Jungle Japes - Donkey Kong |
| Jungle Japes takes place in front of Cranky Kong' hunble wooden home. The river beneath the house moves at an impressive speed, and you'll be swept away if you so much as touch it. The stage is straight foward and deviod of traps or other trucky obstacles, but Klaptraps will occasionally jump out of the water and snap at you ankles. ^To the top.
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Termina: Great Bay - Ganondorf, Link & Young Link |
| The world of Termina comes to life in the Great Bay stage. The turtle can be used as a platform, but it will occasionally spin around and submerge. The small raft at the left-hand side of the screen isn' very stable, but it will hold your as long as you remain in the middle. You can also grab onto tingle's balloon and float above the fray, but it will pop within a few seconds. ^To the top.
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Hyrule: Temple - Zelda, Marth & Roy |
| The Hyrule Temple is one of the largest stages in the game, and as a result, it' difficult to knock an opponent off. Use the stage' multiple levels to your advantage by ambushing combatants who are lurking above or below you. Less-powerful fighters such as Peach and Fox will thrive here. ^To the top.
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Yoshi's Island: Yoshi's Story - Yoshi |
| If you're looking for a small, close-quartered brawl, give Yoshi's Story a try. The small area favors strong fighters like Bowser who can send an oppoent flying with one or two potent attacks. Watch for a groups of Shy Guys that float by bearing food. If you attack them, they will drop their precious cargo. A cloud floats around on the edges or the main stage. ^To the top.
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Yoshi's Island: Yoshi's Island - Yoshi |
| The yellow blocks on Yoshi's Island will revolve if attacked. You cannot stand on a black that is revolving, so try the lure an enemy to the center set of blocks and then drop him.her into the gap. Watch your step--you'll be blown away if you walk to the top of the rught-hand mountain. The Bullet Bills and Lakitus in the background are just for show and can't attack. ^To the top.
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Dream Land: Fountain Of Dreams - Kirby |
| The beautiful Fountain Of Dreams is simplicity in itself. The two platforms on either side of the stage float gently up and down, but that's the only surprise you'll find. The wide platform and stright foward design make it a good level for beginners, though there's nothing to break your fall if you slip off either side of the main platform. ^To the top.
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Dream Land: Green Greens - Kirby |
| Green Greens features a wide platform, but it also contains a couple of nasty tricks. The tree in the background will occasionally blow characters around the screen with leafy breath. There are also locations on either side of the screen where blocks fall. Most blocks are marked with stars, but a few have bombs. If you strike a bomb block, it will create a devastating explosion. ^To the top.
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Lylat System: Corneria - Fox McCloud |
| Soar through the air on the back of the Great fox in the Corneria level. Other ships will occasionally fly by and open fire on the contestants. You can jump on the back of the other ships when they get close, but they will usually perform a barrel roll to shake you off. Watch for the laser gun underneath the ship-- it will fire at random intervals. ^To the top.
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Lylat System: Venom - Falco Lombardi |
| The second Lylat System stage also involves the Great Fox, but from a different angle. Fox' wingmen will still fly by and open fire. Despite their friend, the wingman won't grant you quarter if you play as Fox or Falco. You can jump onto the back of the other ships, but don't stay on there too long or you'll be dropped like a hot potato. ^To the top.
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Infinite Glacier: Icicle Mountain - Ice Climbers |
| Icicle Mountain scrolls upward at various speeds, which can be confusing for a beginning player. To make matters worse, it will also scroll down on occasion. The large ice blocks at the ends of platforms can be broken but you'll probably be too busy jumping to break any blocks. Peach is a natural for Icicle Mountain. ^To the top.
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Planet Zebes: Brinstar - Samus |
| Home to Mother Brain and the Metriods, Brinstar is a hostile place. The pool of acid below you will periodically rise up and submerge all but the highest platform. You can destroy the pink tendons that connect the two side platforms to the main one--doing so will cause the side platforms to tilt percariously and tip anyone unlucky enough to be atop them. ^To the top.
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Eagle Land: Onett - Ness |
| Ness's hometown of Onett is a bright and cheery place. You can use the red and blue roofs and the telephone lines as makeshift platforms. Watch for the drugstore in the middle of the screen. When the sign tilts, it's about to fall and crush everything in its path. Cars drive on the street below, and you'll take damage if you're at ground level when they speed by. ^To the top.
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F-Zero Grand Prix: Mute City - Captain Falcon |
| A race track is not a good place for a fight, but try telling that to the Smash Bros. Mute City supports various platforms that appear and disappear at random. Some are stable, but some are precariously unbalanced. F-Zero racers will often fly by on the track below. Try to stay above the track as much as possible to avoid becoming roadkill. ^To the top.
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Kanto: Pokemon Stadium - Pikachu & Pichu |
| When you want to feel like a professional athlete, brawl in the Pokemon Stadium. The background scoreboard displays close-ups of the combatants and statistics of the current match. The stage will sometimes transform into on of the four different elemental types (earth, wind, water & fire). Now all that's needed is a large corporation to buy the stadium naming rights. ^To the top.
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Mushroom: Kingdom - Dr. Mario |
| Take a trip back in time with the Mushroom Kingom Stage. Stepping on one end of the elevator platforms will cause the other end to rise. The elevator platform will drop if you stand on it for too long. You can also retrieve items by hitting the question mark blocks, or even bricks just like Mario. Both bricks and question mark blocks will regenerate after a short time. ^To the top.
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