Tarot Card
|
Draw Effect
|
Battle Effect
|
I Magician
|
INT +1
|
Attacks all enemies with fire
|
II Priestess
|
ALI +1
|
Heals 50 HP for all allies
|
III Empress
|
CHA +1
|
Fully heals all allies
|
IV Emperor
|
CHA +2
|
All allies receive an extra attack
|
V Heirophant
|
ALI +2
|
Puts all enemies to sleep (won't work on bosses)
|
VI Lovers
|
REP +2
|
Attempts to confuse all enemies, if successul enemy will attack their own side (will not work on bosses) |
VII Chariot
|
STR +2
|
Loki hits all enemies with a physical strike
|
VIII Strength
|
STR +1
|
Increases allies defense
|
IX Hermit
|
INT +2
|
Merlin attacks all enemies with lightning
|
X Fortune
|
REP +/- 1-3
|
Causes enemies to retreat from battle (won't work on bosses)
|
XI Justice
|
HP/max +1
|
Attacks all enemies with ice
|
XII Hanged man
|
STR -1
|
Lowers enemies defense (works on bosses)
|
XIII Death
|
REP -2
|
Kills all enemies with less than half of their HP (won't work on bosses)
|
XIV Temperance
|
REP +2
|
Causes all status changes to be lifted. e.g. sleep, stone (won't revive dead characters though)
|
XV Devil
|
REP -1
|
Asmodeus attacks all enemies with dark magic
|
XVI Tower
|
ALI -2
|
Earthquake hits all enemies for physical damage (won't damage flying units)
|
XVII Star
|
AGI +1
|
Raises allies AGI for one battle
|
XVIII Moon
|
Becomes midnight
|
Causes enemy to permanently switch row formation (won't work on bosses except for Kapella)
|
XIX Sun
|
Becomes noon
|
Attacks all characters in battle (even allies) with a phyiscal attack, lower ALI = takes more damage (won't damage bosses)
|
XX Judgement
|
HP/max +2
|
Attacks all enemies with a white attack
|
XXI World
|
All Tarot draws effect everyone deployed
|
Prevents enemy magic from harming you for the rest of the battle
|
O Fool
|
LUK +1
|
All enemies except leader run away
|